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Lethality

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Everything posted by Lethality

  1. Actually, WoW has never lost subs (until recently.) It started at 0 and went up until peaking at 12,000,000 or so. But there's no way to tell what's happening with TOR until BioWare releases another press release. If they do release one, it's good news. If we don't see another one, not good news.
  2. Maybe your team needs a different player once in a while? Does a wide-receiver "re-spec" into the quarterback in football? Hell no. They have a specialized player as quarterback. And if for some reason, the wide receiver gets to throw the ball, they are "viable" for that situation.
  3. The delusion is strong in this one. An RPG isn't the game for you if you can't commit to playing your class/role as intended.
  4. Absolutey. Raph Koster has good reads on the topic of skill based progression. Do classes suck? http://www.raphkoster.com/2006/08/28/do-classes-suck/ Use-based systems http://www.raphkoster.com/2006/07/18/use-based-systems/
  5. I think if they didn't have the cost as a deterrent, the usage of this feature would literal affect the design of the game. And that's what I'd like to not see happen. There has to be some convenience/cost to it, and I think BioWare has a pretty solid middle ground right now. It resets every week and you need to report to a Skill Mentor to do it. Time and money, friends
  6. But you didn't answer the question. Are you against "free-specing" where you simply open the talent tree at any time, and assign points at will? If you are against it, why?
  7. It simply goes against the core tenet of an RPG - a ROLE you play with choices you make to become that character! Why stop at dual spec, and not just make the talent tree wide open, so you can reconfigure freely? In all honesty, if you really agree with your position, then there's no reason not to agree with this too. I'd love to hear the reasoning, why somehow "unlimited" specs is bad, when it would clearly give players the maximum possible amount of choice.
  8. If that's what BioWare thinks, they grossly underestimated the Star Wars fan base. Also, Transmogrification.
  9. But that's an example of terrible game design that was fostered by the fact that they included a dual-spec feature! If they never did that, they could never design encounters that have ridiculous requirements like that, so that 1 player can't have the same spec from one second to the next. Ridiculous. Blizzard has set the bar for PvE encounter design for years to come, but some of their design decisions (like dual-spec) work to hinder it, not help it.
  10. You can already change your spec, there's no problem. What people are asking here is a completely unnecessary convenience change that will water down the value of classes and roles in the game.
  11. I think you're missing the design intent of a class-based RPG. Your character's role and abilities shouldn't be able to be changed out like old sheets. You can already re-spec on a whim, yo just have to travel to a skill mentor. And the cost is there to make sure people don't abuse the system. The only logical fix to this is to either play the game as intended/designed, or make sure you have the credits to play how YOU specifically want to.
  12. The zone is designed for massive, coordinated, team battles. Not one solo PvPer to go in there and be able to achieve anything.
  13. MMOs can certainly be competitive... the meta PvE race to the top, for example, IS an accomplishment for those that engage in it. It does take skill, because there's more to it than controlling yourself. You have to lead a team.
  14. Nothing wrong with striving to make yourself better. Also nothing wrong with being competitive with others. There's just no reason to expect EVERY game to offer top-level "competitive" gameplay for you. Star Wars is largely about story and lends itself more to PvE content than twitchy bunny-hop battles. I personally think it would be a mistake for BioWare to concentrate on the competitive gaming area with TOR.
  15. I've recently noticed it much more pronounced than I did before. It seems multiplied if you have high ground detail turned on. More draw distance would be great for sure. And yes, sitting in chairs is a necessity. Why did they take the time to model them if putting a box there would have achieved the same purpose?
  16. It's obvious. If the feature was there, players would use it (most likely). But if it's not, the MAJORITY of the players don't care and don't miss it. It's truly unnecessary, and has nothing to do with the success of the game. Perhaps it does FOR YOU, but that's your decision. For the majority? Not a big deal. Barely a deal at all.
  17. You can re-spec already. What you're asking for is a convenience feature that is completely unnecessary, and extremely low on any prioritization order. Because for the average players, it's already solved. Don't hold your breath. And yes, you ARE the minority.
  18. Most of the people that are playing the game aren't even here ON THE FORUMS, so yes.. it's a fringe case of a fringe case. If you want to play the game at high levels, then you do what is necessary to do so. But don't expect a warm response when that isn't the way that the game was designed and in fact the way most players will play it. You're out there on a limb, so deal with the consequences. As I've said, at least they've given you the path. It's unbelievably whiny to further complain that it's too inconvenient or costly for you. Ridiculous.
  19. Doesn't matter. Money. Time. Whatever. YOU are the one who wants to play outside of the design of the game. BioWare has given YOU a method to do that. But YOU do not like it, so you're here complaining about it. Most players log on, have fun and don't even think twice about issues you're creating for yourself. It doesn't make sense to address YOUR problems when the majority of otherwise fit the target BioWare is making the game for.
  20. You are a fringe case. BioWare built the game for the masses. Yes, you have to jump through hoops the play the way you want to. Them's the breaks. But at least they provided a path for you to do so.
  21. Yes it does. You are absolutely competitive in viable gear, and perhaps even skill might come into play. But that's exactly my point... BioWare isn't designing this for the fringe player (the competitive) they are designing it who are just out to have fun within norma constraints of the game. They've provided a way for you to min/max your character, yet you don't like the solution because it costs you money. I'll say it again, if you want to play in that fringe scenario, then you're going to pay an extra price for that privilege. It's working perfectly.
  22. Then you need to learn to PvP within your current spec. Simple as that. It's perfectly viable. But if you want to play on the fringe and min/max your character, yes, you should absolutely have to pay the price for doing that.
  23. I can, and will. When I am ready and able. Bookmark this thread.
  24. Because I'm not here to serve you on your schedule.
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