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piethief

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Everything posted by piethief

  1. Well I can't profess to being that big a WoW fan myself, but was WoW, before the expansions, actually a 90 level cap? I thought higher level caps were a feature of the expansions?
  2. No, it doesn't. Legacy xp is supplementary to the xp your naturally earn.
  3. Lando! But actually addressing the substantive point of your post, I do agree. Apart from anything else I don't like that level 50s run round in identikit. Would love an appearance tab.
  4. This is the bug for me. The most annoying aspect of ToR. You group with 7 randoms who finally know what they're doing, you pull off a win then BOOM no win credit for you. I really hope there's a fix soon.
  5. Don't play sorceror if you want to be a mobile healer! We have just one minor heal that is instant cast. Everything else is channeled or activated. I agree it's probably the best healing class, but the OP was looking to be mobile. Sorceror certainly isn't that whilst healing. To address your exact points: Movement boost after bubbling is wasted skill points - why on earth would you stick 4 points in it (the first two of those 4 being utterly useless) for a minor speed boost that lasts only 3 secs? Force speed, you're right, it's a damn nice skill. The CD is too long to claim it makes our class mobile though. Ranged CC - Sure. Just one of our two is instant though. Strong instant abilities - Resurgance isn't strong... it's a buff used for future heals. You can't heal from that ability alone. Our two main heals, Dark Infusion and Innervate, both require you to stand still to cast. And static barrier... well yes. That rules lol. Sorceror is probably the best healing profession, but if you want mobility it will have to be the agent. All our significant heals, bar the static barrier, require cast times.
  6. You can use the Hutt Market on Nar Shadaa to transfer between your toons of a different faction. Bit of a hassle for frequent use though.
  7. Ahh I feel your pain. My mistake was Force Master not Force Mystic. I filed a ticket, and they offered to swap my piece out though.
  8. Just to double check, 25 is the default heat value of TM which should decrease to 16 with the 9 reduction from the Muzzle Fluting?
  9. Woah. So muzzle fluting is no longer having an effect on TM? I'll double check that for myself tonight. If true, that is annoying that we'll have to waste a respec to engage the TM effect of muzzle fluting again.
  10. Just because you make a list, doesn't make it true. This is an unusual MMO in that healing isn't the be-all-and-end-all of PvP. I've previously played SWG and WoW where this isn't the case. This new PvP dynamic doesn't bother me, it's actuallyquite refreshing not to have to roll with cadres of healers to be a viable PvP group. What does bother me is that I would contribute more to my guild PvP group by rolling a DPS toon than a healer. I'm not asking for the 30% debuff to be removed as others are, that would make healers OP, but I think a tweak is needed to sort out our viability.
  11. We aren't complaining about our ability in 1v1, I don't believe that has arisen once in this thread (apart from a few people assuming that's what we were saying). What we are saying, is what on earth is the point of being a healer if we can't outheal DPS? The point isn't that we'll be beaten in 1v1, but if we can't outheal DPS, wouldn't we be of more use to our group by rolling DPS ourselves? It's a delicate balance, and an extra 30% healing, ie the healing debuff, IMO would go way too far. But currently, healers would be of more use to a group by dealing damage, not healing. I would therefore suggest that a small tweak is in order to fix this and make the healer role more useful. This notion was expressed far more consisely by Hamstaxo earlier in the thread, so I'll just quote here:
  12. An entire team struggling against just one tank and a healer? That doesn't mean tank and healer is overpowered, it means the team you were playing were idiots. Had they not heard of interrupts, CC and focused DPS? These are all basic PvP skills that I would expect a random group to utilise, it doesn't even need a pre-made to co-ordinate those principles. I agree tank and healer are a good combo, but I don't think that requiring a guarding tank to become difficult to beat means that healer in itself is OP. As regards to that actual issue of the topic, the 30% debuff, I don't think that enabling it again is a good idea. It would completely change the dynamic of WZs. I would instead argue for a far more gentle tweak - AND BETTER MEDIC MEDALS! But those 4 heals you mention are not of the same value. Please play healer at 50 before you say things like this. Interrupt my main heal, and I'm in trouble. As an Inquisitor I basically have only two useful heals, an activated Dark Infusion and a channeled Resurgance. Because of the CD timers, and the fact healers should constantly be rotating through their heals, if you interrupt just one, it will leave me defenceless for a good while whilst I wait for the other to come off CD, or the one I had interrupted to come off the interrupt CD. My one option at that point is to try and inflict a little damage on my attacker, but we both know how a DPS fight between a healer and a DPS is going to turn out. I don't deny that a 1v1 between a healer and a DPS is going to be a long fight for you, but you will eventually win. That's not a complaint, it's the nature of playing a support class. Then again I don't think you can really moan about the fact we're difficult to kill - do you think that you should just be able to steamroll us 1v1? If your interrupt statement was meant to imply it was difficult to kill an outnumbered healer, then I'm afraid you really only have yourself to blame.
  13. You're right about both items actually. Missing the expertise damage reduction was an oversight. But, at the very least, we have to acknowledge that the increased healer effectiveness with the lvl50 PvP armour is neutralised by the equally efficacious DPS PvP armour. And I obviously agree with the second point of yours. A healer is an ideal support class, and is particuarly effective whilst guarded by a tank. Insisting a healer can magically stay alive through half a WZ, whilst facing superior numbers, is crazy though. Yes, yes, yes, yes and yes again.
  14. The expertise stat will give you, very roughly, about 12% extra healing (assuming mostly Battlemaster gear), but that same stat will give others 12% more DPS. As there is a greater ratio of DPS to Healers, let's say three to one for the point of this example, you'll actually be 24% worse off (facing 36% more DPS with only 12% more healing). The 3 to 1 is plucked from thin air, and the maths is faulty (AOE heals not accounted for etc), but this is only meant to illustrate the point. Please stop saying level 50 armours will fix this. I'm mostly kitted out with healer Champion armour now, which is very nice, but others are kitted out in their equivalent DPS stuff too. I'm not personally sure whether healing needs tweaking; it would create a lot of balancing issues - Voidstar attacking would become very difficult for instance. Levelling to 50 and getting your PvP armour isn't the magical panacea that some suggest though. This is a concern that needs to be discussed and thought over, not arbitrarily dismissed in that patronising way.
  15. I was absolutely amazed to see Pazaak wasn't in this game from launch. I imagine it's a relatively simple task to put in too. Can only hope we see it, and The Champ, in soon!
  16. I don't disagree with this, and often wonder myself why this is the case. Playing Devil's Advocate, I think you have to remember that yours is a support class that enables those other classes to dole out that 4k hit though. Huttball is another matter. As an inquisitor I have to stand still to heal to any effect, which really renders me useless in most moving encounters there. I can't stand that WZ for that reason. I certainly would become more useful to my team by rolling DPS in the case of that WZ. Assuming equal level and ability I still maintain this isn't the case. Your statement implies a competent healer is needed for this feat (I hope you don't mind that assumption on your quote). Well I assure you that the interupts, stuns and damage of two equally competent DPS players (in relation to the healer) is more than enough to overwhelm your healing.
  17. I want to make clear that I'm not complaining about healing being underpowered as others are, I find it really rewarding and enjoyable, but the tanking thing is simply not the case. Assuming equal levels and equipment, the only way for you to tank 2 DPS for so long would be if they were very poor. LoS and your stun can only take you so far. You have to face at least 2 stuns, with only one stun break, and you're relying on them being so stupid that they don't interrupt that big blue bar flowing above your head for your big heals. Sure I suppose it is possible, but the opposition would have to hand you it.
  18. Several minutes for 2 DPS to kill one healer? Yeah, good one. A single DPS can output more damage than one healer can heal. In most MMOs that's the other way around. Combined with the spike nature of most of that damage, it's becomes very difficult to be a healer in ToR. That's not to say I don't enjoy it, I do... apart from forcing me to stand still to heal as an inquisitor! How on earth they expect me to do anything useful in Huttball is beyond me. Stand still for 2 seconds, and the ball carrier will be the opposite end of the arena. I'm forced to hope that my team will carry me in those encounters. Anyway, Huttball apart, I would settle for more medic medals, and idiots not trolling that a healer can tank two DPS at once.
  19. I hope so, but it is quite a hassle to get to. It isn't in the starport, but in the main both faction trade hub - I think it's called The Promenade. It's quite a long way to commute on the offchance of being able to pick something up. As a seller, the only thing I would be confident of, would be getting buyers for level 20-25 items (the Nar Shadaa levels). I wouldn't think that you could count on higher level items being sold on it. Hope I'm wrong about that though.
  20. Yeah there is a both faction auction house on Nar Shadaa. I heard that and assumed it let you access the imperial market and republic market at the same time. That isn't the case. It actually is a third seperate market that can only be accessed on Nar Shadaa. On my server at least, that means it's pretty empty.
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