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Skorched

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  • Location
    CA
  • Homepage
    http://forgedinanger.guildportal.com/Guild.aspx?GuildID=412163&TabID=3496932
  • Interests
    games mostly
  • Occupation
    game critic
  1. This has been an issue with the game for as long as it has been out, and yes I still have this problem after 6 years.
  2. What is a virtual CCG?
  3. I think a nice game of holochess would be a nice addition in the lounge area of the fleet.
  4. After long thought about whats really killing this game is I believe there is a lack of new ideas. There are lots of stolen ideas from other games but things that people have already done. What we need are things that are outside the box, dynamic ideas. I really don't want this game to fail.
  5. Need more ideas this game is dying and i don't really want it to.
  6. I agree that it should only be about credits not rewards.
  7. It's pretty boring on the fleet to say the least. It would be amazing to have a PVP area on the fleet or around the worlds where folks can 1v1, 2v2, 3v3 or 5v5 while people place bets standing on the sidelines viewing the match. Each world giving its own unique flavor to how the matches work. Why not track the top duelists and make a visual roster that keeps updating and post it for everyone to see and maybe have a hutt announce new top 5. Take it a step further if you win your featured in a holographic interview based on your morality choices I.E. Dark, light, Neutral. After the match has concluded Have this interview featured on a holographic screen for everyone to see. This interview should use the image of your character and use voice dialogue obviously. Even have highlight real of important parts of the duel at the end. Also had an idea to have a cross faction bounty list so we players have more to do. Give us more options than current and use the player base itself to implement dynamic events. I realize this might not work until world pvp is functional. Why don't you give your ideas for ways to gamble, other ways to spend time on the fleet or just cool new ideas in general?!
  8. this isn't a doomsday thread just my personal opinion on the games current state considering how i'm quitting from it.
  9. I have been running a end game guild since launch. I have put up with people quitting the game over and over but now were at a point where there aren't enough people on server to recruit anymore and maintain our raids. I have given up and told my guild i'm moving on and several said they have had enough as well. Current state of the game on most servers is dead. It feels like a single player game. After playing the GW2 beta and experiencing a truly dynamic world I don't think ill ever be making my way back to SWTOR unless they really change things. This really saddens me because I really love star wars and wished so much for this game. I think server transfers would fix most of these issues but I feel the damage has already been done. I must say that i really enjoyed playing through the story but the end game has been nothing but frustrating as far as bugs, glitches, lack of world pvp, and no rated wz's. It has left a really bad taste in many peoples mouths. There are many things I haven't touched on but I didn't want to make this long winded. I hope things turn around. Sincerely, PixelPopper
  10. Maras have always been good, but they really only buffed carnage and rage that were the least viable specs. I always ran annihilation but now sticking with rage for pvp.
  11. I am actually pleased by the news bioware is holding off rated warzones only because of the gazillion bugs still present since day 1. What pisses me off is that bioware should have been focusing on fixing the bugs long before this point. If you go to a store and buy a defective item they give you a refund so you can either get another functional one or buy a different brand no such option here. Why don't you just stop lying to us. Bioware has made so many promises they haven't kept. For instance they say in patch x they fixed a bug but it isn't fixed but made worse. then next patch they say the fixed it again but still the same issue. My biggest grip is the poor costumer service you recieve in game for issues about game breaking bugs. For instance we have done the timed KP nightmare run 3 weeks in a row now and each time after we kill the forman crusher and robot boss they fail to despawn. so at any time we leave the instance from a wipe, repairs it gives us an error message saying we are still in combat when nobody is actually inside the instance. Each week the group has made a ticket and each time we get an automated message. Moral of the story is FIX THE BUGS!!!!!
  12. http://www.youtube.com/watch?v=yb3lsdxCm-c&feature=youtube_gdata video i made of a disappointing world bug.
  13. From a warzone perspective as playing a marauder and powertech undying rage is used at a "oh crap im going to die i need to run" moment. Marauders have really no control over the dynamic of a match compared to other classes especially on huttball. We cant Knockback, or grip but we can go immune for 5 seconds at a cost of 50% health. This ability is only amazing in a 1 on 1 situation but can be overcome easily by stuns, blinds and just waiting for it to go away.
  14. The only thing i see them fixing that might be related to a pvp bug is the last one on the list. Still only about 10 to go. Miscellaneous Bug Fixes PTS Notes | 03.16.2012 , 08:40 PM Game Update 1.2 PTS Patch Notes (Continued) The patch notes published for the Public Test Server are not final and are subject to change. The following URL will allow you to link to the Miscellaneous Bug Fixes PTS Notes directly: http://www.swtor.com/community/showp...1&postcount=12 Miscellaneous Bug Fixes The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players. The Emergency Fleet Pass now takes Republic players to the center of the Republic Fleet instead of the Tython and Ord Mantell arrival hangar. *UPDATED 4/5* The camera now collides with water instead of becoming submerged. Opening a taxi terminal now cancels any active ability activation. Corrected an issue that allowed players to use personal Starship doors outside the appropriate range. The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects). Corrected a rare client crash related to companion weapons. Corrected several ambient conversations that triggered too often or too infrequently. Added musical triggers to some missions and encounters. Numerous spelling and grammatical errors in text throughout the game have been corrected. Corrected several localization errors in text and voiceover. The full area of Club Ufora is now considered a private area (where companions will talk with player characters). Players on Tatooine and Belsavis now only see their own faction's Quick Travel Points on the map. The Chiss social ability is now described correctly during character creation. Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory. The Aim Datacron on Belsavis is now obtainable. Cantina music now plays more consistently. The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map. A Bind Point now exists at the Jedi Temple on Coruscant. The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter. Players can no longer use Fleet Passes in areas that are Quick Travel restricted. Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running. Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game. An issue that could cause character models to appear invisible while wearing some armor models with the very low shader setting enabled has been addressed.*UPDATED 3/27* Addressed some performance issues in the Overrun Machine Vault on Belsavis. *UPDATED 3/30* Corrected a rare issue that could cause character appearance to change when equipping certain items. *UPDATED 3/30* An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected. *UPDATED 3/30* Corrected an issue that could cause players to get stuck in a falling state on some terrain. *UPDATED 4/4*
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