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EFalconer

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Everything posted by EFalconer

  1. Kill shots posted at twitter.com/condemnedguild - with timestamps on the Twitter feed. Enjoy.
  2. Hard Mode 16 Man cleared through Gharaj - World First. Stay tuned for updates.
  3. It's more Cademimu/Mandalorian Raiders than it is Esseles, and we're happy with that.
  4. 16 man normal felt like a bit of a joke as well, but we agree - herding 16 cats is far more complex than herding 8, and that's why we're focused exclusively on 16 man progression, and imagine that serious progression raiding guilds will be the same. As far as parses go, given the relatively tight enrage timers and the fact that these fights require quite a bit of situational awareness, we've found it to be pretty easy to see the strength of each of the links in the chain. To be honest, aside from the handful of bugs - many of which we reported week 1 and almost all of which were patched this week (which is a complement to the fortitude and attention of Georg and Gabe) - the Eternity Vault encounters are some of the best designed that we've seen in MMOs.
  5. Be sure you knock him back twice in a row - one ability isn't enough, you'll need to chain two knockbacks after another within about 3 to 5 seconds in order to get him pushed off.
  6. Once the Annihilator Droid bug was fixed in the patch this week on 16 man normal (he had a one shot mechanic that needed to be patched), the 16 man version looked pretty similar to the 8 man version, with a few exceptions: 1. Tank damage was moderately increased on all fights. 2. Healers needed to play smarter, since some of the incredibly strong AOE heals (looking at you Sages/Sorcs) have a cap on the number of operation members they will heal. 3. The Ancient Pylons fight changes in the types and number of adds. 4. One of the hard-hitting assassin mobs in the Council fight has been made a champion with quadruple the health, making the mechanics of this fight change a bit. 5. Tactics change during the Soa encounter, due to the vastly increased number of lightning balls.
  7. Thanks Xansyn! Here's the general information with loot: Normal Mode loot (both 8 and 16 man) consists of a few need/greed drops (crafting recipes and materials) and then every individual member of the raid has a chance to have a loot token (which they can turn in for a specific piece) drop for them. The chance for this appears to be totally random - during our 16 man clear, I (as our Shadow tank) had nothing drop for me - contrarily, my Vanguard tanking colleague nabbed three pieces. The tokens are "Columi" or Tier 2 pieces, rather than the Tier 1 that is bought with tokens. Hard Mode/Nightmare Mode loot does not use this system and is similar to MMOs in the past - a number of recipes and crafting materials will drop, followed by several loot tokens that are class (not AC) specific and will need to either be rolled on or given out by the master looter. As an example, a boss might drop: "Unassembled Columi Helm of Execution" which can be looted by Troopers/BHs, which then turned in for a tanking helm, DPS helm, or healing helm with relevant secondary stats. Hope this helps.
  8. This gave me a laugh. In all seriousness, though, listen to Condemned's raid leader's kids in the background of vent one night. That's all the abstinence education you'll ever need.
  9. Haha - unfortunately, no. Feel free to shoot me over a tell in-game though, and I'd be happy to chat.
  10. Heya Catharsis! We'll see you in the warzones. Otherwise, step over to the light, and check out our website for recruitment needs. You know you want to be part of our PVP groups anyway.
  11. Just an additional note that we have the world first reported 16 man kill of Bonethrasher as well. Screenshots available on our twitter feed at twitter.com/condemnedguild EDIT: ePeen posted an earlier screen shot of this kill. Grats on their World First for Bonethrasher - we're happy with our World Second.
  12. There's actually a clear mechanic and not a bug for the hard mode version of this encounter. We'll release the information on this in our TORWARS video guide series, one lockout after our 16 man hard mode clear.
  13. Nerf Dialogue cleared 8 man Eternity Vault in normal, and 4/5 in hard. They have not cleared 16 man content. This information is available via their website.
  14. Good questions. 1) Lockouts did not reset yesterday for operations, they reset today. This was confirmed by Georg Zoeller. It was unclear to us as to whether or not regular raid resets will occur on Tuesdays in the future or whether they will continue to reset on Wednesday. This week, it was Wednesday. 2) Historically, when there hasn't been an in-game, automated system of measuring world or regional firsts, that has been given to the first guild that announces it with proof (such as a screenshot or video.) We've been following the other hardcore, competitive guilds closely, along with browsing every forum and so forth. As of now, we're the first to announce - with proof - and the status of "world first" for 16 man content. Hope this clarifies.
  15. Hey friends, We hope you're all enjoying Star Wars: The Old Republic. This is to let you all know that just minutes ago, Condemned was the first guild to clear all of Eternity Vault - 16 man. You can see pictures of our clear at our homepage: http://areyoucondemned.com as well as on our Twitter Feed - twitter.com/condemnedguild Video strategy guides for these fights will be coming after the next lockout period, with our partnership with TORWARS. Check TORWARS.com in the coming days and weeks for these guides. For those of you who have been offering support - thanks for that. We'll report back with further news. UPDATE 1: Hard Mode 16 man EV cleared through Gharaj. UPDATE 2: Hard Mode 16 man EV cleared through Ancient Pylons. UPDATE 3: Hard Mode 16 man EV cleared through Infernal Council UPDATE 4: Nightmare Mode 16 Man EV cleared through Gharaj. We believe this to be World First. Check our Twitter Feed for screenshots.
  16. Hey friends, We hope you're all enjoying Star Wars: The Old Republic. This is to let you all know that just minutes ago, Condemned was the first guild to clear all of Eternity Vault - 16 man. You can see pictures of our clear at our homepage: http://areyoucondemned.com as well as on our Twitter Feed - twitter.com/condemnedguild Video strategy guides for these fights will be coming after the next lockout period, with our partnership with TORWARS. Check TORWARS.com in the coming days and weeks for these guides. For those of you who have been offering support - thanks for that. We'll report back with further news.
  17. Yes. <Condemned> on Port Nowhere has already cleared: 8 Man Hutt Hospitality Normal: World Rank #1 Clear. 8 Man Eternity Vault Normal: US Rank #1 Clear. 8 Man Eternity Vault Hard: 4/5. All US Rank #1 Clears. 16 man Annihilator Droid was bugged last week and unkillable - we'll see, after the patch, if the issue has been resolved.
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