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IGenesisI

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Everything posted by IGenesisI

  1. Are there any graphs for stats scaling updated for lvl 60?
  2. I'd also drop Rail Loaders and get Combust instead. You'll notice the increase survivability more than the increased damage of Railshot. The other remark I have about this build is that you will have a harder time managing your heat without Immolate. Immolate is not only almost half the heat of Flame Burst but with Flame Barrage you can do Immolate + Rocket Punch for only 10 heat which makes a huge difference. Oil Slick is good, but just thought you should know what the trade off for it is.
  3. I bet their system works in the following way: They have a set of instances for warzones that they reuse. Once a warzone finishes, the system picks the next available group to fill the now vacant warzone instance. This works well if there are a large number of people in queue, but if same group of people re-queue and are immediately put in front of queue then they will end up with same instance. I can see this happening if there are few people in queue because most pvp groups are already in active warzones.
  4. I agree that PTs and VGs lack the burst to be viable dps, lack effective defensive cooldowns to buy you those precious few seconds when being focused fired, and lacks mobility required for a melee class. They are essentially inferior to smashers in every way. Furthermore, I think shoulder canon's cooldown needs to start when the ability is activated, not when all missiles are depleted.
  5. What server will you guys be transferring to?
  6. I understand Aussies will see their latency go to 200-300ms when switching to US west coast servers. However, as someone playing from Asia I get +400ms (often ~600) latency playing on Dalborra while I only get 200-300ms playing on west coast. The only reason I play on Dalborra is that west coast servers are dead during pacific prime time. 200-300ms is very playable for a mmorpg, and yes, I am a PVPer. For that reason, I support Bioware's plan to merge servers to west coast as it will give Asian players better latency over current servers hosted in Australia. I don't know the actual demographics of Dalborra players but I'm sure I'm not the only one not playing from Australia.
  7. Glad I read this, I didn't realize that my old pvp gear that had some expertise was actually hurting me. Replaced those parts with new ones without expertise and saw my bolstered pvp stats rise! And here I thought I just really sucked at pvp, nope, just bolster working against me... This bolster mechanic needs more transparency and needs work.
  8. There is a widespread belief in the PvP community that PvP tanking sets should be avoided even for players in tanking specs. The rationale is that these sets sacrifice a lot of dps for very little gains in survivability due to defense mechanics (Critical hits cannot be shielded, Tech and Force attacks cannot be shielded or avoided, etc.). Are the PvP tanking sets working as intended? If not, are there any plans to revamp either the sets in question or the defense mechanics?
  9. Your forgot one: Halve the CD on CC break ability... there's just too many CCs on way shorter cooldowns than 2min!
  10. I disagree, most people know exactly what you mean by grass or snow. The real issue is with voidstar. A while ago I suggested that voidstar gates have a different colour to eliminate the whole left/right ambiguity.
  11. It would really be helpful to see more info on damage, like how much was shielded, guarded or taunted. That way we would have hard numbers that proves that Shield is not worth investing into for pvp
  12. I just wish they would halve the cooldown on cc break to 1 minute... 2 minutes is just too long for the amount of cc in this game.
  13. I don't expect to nuke down healers, I just expect to stand a chance against a dps class and not have a big chunk of my stats be completely useless against the most common ability types (Tech, Force) and damage types (Elemental, Internal). Is that really so much to ask?
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