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Otega

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Everything posted by Otega

  1. Might be the worst post ever, tbh
  2. Are you people so clueless? Seriously, a title and a medal? W T F
  3. You did a good job, tbh.
  4. posting in an epic thread You had me at "Jerk Faces"
  5. I bet the GW2 dev team is having a party right now.
  6. Can you please stop repeating all the mistakes that your development team (IE Legacy Mythic people) made in their last fail game? Pop cap isn't going to help performance in Ilum. It's just going to limit the players. How about tone down the eye candy, get rid of the onscreen notifications and for gods sake, get rid of the notifications everytime a base flips? Start their. And no rollback? lol gratz on losing half your subs in the first month. I'm going to go out on a limb and say you'll be lucky to be at 1/2 million subs within 2 months. This was absolutely, and without doubt, the worst 1st patch in the history of gaming. Do you guys not play your own game? Do you have any idea on the mechanics of your game?
  7. I do! Had no idea Vogel was in on this. I did know about the failhammer devs, which made me cringe. PvP is in this game is almost identical to failhammer, minus collision detection. Same broken resolve system, same CC ratio, same AOE vs. single target issues and same general issues in the one zone they needed to get right from launch. You could rename sorcs to BWs and sages to sorcs and it would be identical.
  8. Because after 10 years and dozens of failed titles, including a couple failed titles that the current PvP devs worked on (cough WH cough), they should learn their lessons and not repeat mistakes. There is no excuse for repeating stupidity over and over and over again.
  9. God, so true. How can these development teams make the same mistakes over and over and over again, year in and year out, new title after new title. Do any of you pay attention to your competitors in this business segment?
  10. http://www.torhead.com/skill-calc#601rIMokbskZZcMfRbMz.1 -I'm toying with the idea of removing force focus and adding jedi resistance in balance as well as removing focused insight and adding pinning resolve. _____________________ This is pretty much what I played in Beta and now in launch, maybe give or take a couple points. I like it for a lot of reasons, but mainly because I can still DPS and be 100% more survivable than pure force tech or shadow tech builds. I built around the synergy of project + double strike and the various procs, which in my mind, are the two main attacks the shadow has at it's disposal. Taugrim, and others, made some good vids, but spamming shadow strike over and over is really not the most efficient way to play this class, particularly at 30+, no matter what your build is. While I grind, I am running with 3 in Infil tactics for expose weakness in warzones. I don't play warzones to try and top damage charts, so I'm not overly concerned about dps. However, and that being said, I'm generally near the top of the charts due to the fact that I can keep a constant flow of dps while still surviving through focused fire. I have some nice CC options and taunts. I play with guild pre-mades, so your mmv. ________________________ Does it work? Yes, without a doubt. Is it fun to play? Absolutely! Do I have force mgmt issues? Sometimes I suppose, if i get spam happy. Otherwise, not really.
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