PurveyorOfTruth Posted January 1, 2012 Share Posted January 1, 2012 When having two points in the talent tree for "defensive measures", it says Harpoon has a 100% chance to stun opponent for 3 seconds. However, when I use Harpoon it doesn't stun at all. Anyone else notice this? Link to comment Share on other sites More sharing options...
DeathMerchant Posted January 1, 2012 Share Posted January 1, 2012 When having two points in the talent tree for "defensive measures", it says Harpoon has a 100% chance to stun opponent for 3 seconds. However, when I use Harpoon it doesn't stun at all. Anyone else notice this? With 'Defensive Measures' It provides that the target is immobilized upon being drawn to you, it does not offer a stun, I have had no issues using this PvE/PvP. If it's not immobilizing for you that may be a different issue. Link to comment Share on other sites More sharing options...
PurveyorOfTruth Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) With 'Defensive Measures' It provides that the target is immobilized upon being drawn to you, it does not offer a stun, I have had no issues using this PvE/PvP. If it's not immobilizing for you that may be a different issue. I see what you are saying. Ahh Ok, well then damn it time to respec :'(. Edited January 1, 2012 by PurveyorOfTruth Link to comment Share on other sites More sharing options...
DeathMerchant Posted January 1, 2012 Share Posted January 1, 2012 (edited) I see what you are saying. Ahh Ok, well then damn it time to respec :'(. Why? the immobilization with the pull is awesome in pvp, then add in storm, you've got amazing mobility options, or even taking someone away and out of a fight for 3+ sec. Not to mention your survivability. Edited January 1, 2012 by DeathMerchant Link to comment Share on other sites More sharing options...
CamperCarson Posted January 1, 2012 Share Posted January 1, 2012 Harpoon with the immobilization is sick in pvp. Harpoon them in, attack, and then if they decide to run away cryo or storm, then finish them off. Easy kill. Link to comment Share on other sites More sharing options...
SpamAassassin Posted January 1, 2012 Share Posted January 1, 2012 (edited) Harpoon's immobilize is lovely in Huttball. Pull your enemies into the acid or fire and they'll be trapped there even without you having to blow your Cryo Grenade. I will grant that it's typically less useful in other situations, but still handy for keeping squishy targets like Sorcerers in your melee range. Edited January 1, 2012 by SpamAassassin Link to comment Share on other sites More sharing options...
Spencley Posted January 1, 2012 Share Posted January 1, 2012 The only issues i have with Harpoon are the following - 1. Harpooning the target brings it to me as it should but then the target stutters and ends up slightly missplaced=/ 2. Sometimes when harpooning targets in PVP it just doesnt do anything cooldown is triggered the harpoon is sent out comes back but enemy ignores its effect=/ 3. when used at max range if you fire it sometimes the cooldown is triggers and the text "out of range" appears at top of screen but cooldown is still used. anyone else have any of these issues? Link to comment Share on other sites More sharing options...
MuscarKrone Posted January 1, 2012 Share Posted January 1, 2012 In Huttball, right at the beginnig of the matches, I usually wait at the acid, and whomever grabs the ball, I do this: Harpoon > Cyro Grenade > Neural Serge 3 seconds, 4 seconds, 2.5 seconds all The whole time they are taking a nice long acid bath. Sure they will use their abilities to remove the stun, that's why I add in Neural Serge. So Yeah I burn out three of my main abilities, but I usually kill the guy with the ball, and I pick it up and run. I've noticed that many enemy players are aware of me doing this now, which is ok, they usually wait for one of our guys to grab the ball, and then they try to get them down, I usually shield them. I also have started to have some enemy players go around me and try to push me into the acid also from behind, I usually storm to them before they can push me in. The three sec immobilization is defiantly working well, for me. Link to comment Share on other sites More sharing options...
Vadnais Posted January 2, 2012 Share Posted January 2, 2012 remember that people build up a tolerance to CC if its used on them too frequently, that could be what's happening. If you try to CC them and that bar is full it wont work on them Link to comment Share on other sites More sharing options...
Astares Posted January 2, 2012 Share Posted January 2, 2012 ... 2. Sometimes when harpooning targets in PVP it just doesnt do anything cooldown is triggered the harpoon is sent out comes back but enemy ignores its effect=/ ... anyone else have any of these issues? This happens regularly for me but it is mainly in Huttball (which is about 80% of warzones I've had so far) and seems to be mostly if the target is above me or mid air. Which really sucks when trying to pull a ball carrier down. Link to comment Share on other sites More sharing options...
Varcan Posted January 2, 2012 Share Posted January 2, 2012 (edited) This happens regularly for me but it is mainly in Huttball (which is about 80% of warzones I've had so far) and seems to be mostly if the target is above me or mid air. Which really sucks when trying to pull a ball carrier down. Wait. 80% of your warzones are Hutball? I smell Empire imposter!! Harpoon him into an acid bath immediately! ---------------------- To answer: The ball carriers resolve bar is almost always full after a short time in huttball, so this would explain why harpoon works less in this particular situation. Edited January 2, 2012 by Varcan Link to comment Share on other sites More sharing options...
cavaltt Posted January 12, 2012 Share Posted January 12, 2012 When the target get stunned? After come to you or during the travel? If needs to get stunned after come to you, the talent arent working for me. If during travel...it takes a second to end. Link to comment Share on other sites More sharing options...
lsarii Posted January 12, 2012 Share Posted January 12, 2012 2. Sometimes when harpooning targets in PVP it just doesnt do anything cooldown is triggered the harpoon is sent out comes back but enemy ignores its effect=/ It's called "their resolve bar is full and you need to L2P". Link to comment Share on other sites More sharing options...
Mallozzi Posted January 12, 2012 Share Posted January 12, 2012 This happens regularly for me but it is mainly in Huttball (which is about 80% of warzones I've had so far) and seems to be mostly if the target is above me or mid air. Which really sucks when trying to pull a ball carrier down. If you look carefully at players who've been CC'd, or even when you're CC'd, there is a white bar that pops up on-top of your players head. When the bar is full, Harpoon will not work. It is often the case that the ball carrier in huttball has a full bar because everyone on your team is trying to CC them. This white bar gives them immunity to additional CC effects temporarily, including Harpoon. Its working as intended. Link to comment Share on other sites More sharing options...
Saprezzan Posted January 13, 2012 Share Posted January 13, 2012 But the immobilization effect is applied as soon as you use the ability, correct? Meaning most of the 3 seconds will be wasted mid-flight. Link to comment Share on other sites More sharing options...
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