Zuesy Posted December 31, 2011 Share Posted December 31, 2011 What specs and attributes in your skill tree are you rolling? I'm only level 19 and am being successfull in pvp but i need to know what to spec in in my skill tree, Thanks Link to comment Share on other sites More sharing options...
ZingFreelancer Posted December 31, 2011 Share Posted December 31, 2011 What specs and attributes in your skill tree are you rolling? I'm only level 19 and am being successfull in pvp but i need to know what to spec in in my skill tree, Thanks Hello, I am level 31 pyro merc http://www.torhead.com/skill-calc#300ZZfhrbdhb.1 I do not know how people measure success in PVP, but I do consider myself to be very successful in PVP Warzone. So long as I stay out of harms ways. Link to comment Share on other sites More sharing options...
Carbiine Posted January 1, 2012 Share Posted January 1, 2012 I'm currently a level 20 BH. I'm using the arsenal tree and I saw that the other comment on this post was for the pyro tree, so I've decided to give you the arsenal tree I am using at the moment. This tree goes up to level 27. http://www.torhead.com/skill-calc#300ZMIkbR0b.1 Link to comment Share on other sites More sharing options...
Vlare Posted January 1, 2012 Share Posted January 1, 2012 I'm not sure what you would consider success, but I always have far more kills than deaths, even when we're being farmed (I don't run a pre made sadly, guild hates pvp). I can't help but feel that the most important part about pvping, and especially about pvp'ing as a Merc is your positioning, as well as positional awareness. Being able to utilize knockbacks, stuns and highgrounds, the class is more about smart play, and knowing how your skills synergize. For example, I wait until I have full stacks of the armor rating debuff before I go on to do any nukes if possible. This ensures that all my nukes are doing maximum damage. I can stream if my play if people would be interested, but I"m only in my late 20's as of writing this. I am however an experienced pvp player, across multiple mmorpgs. Link to comment Share on other sites More sharing options...
Bombomelette Posted January 1, 2012 Share Posted January 1, 2012 (edited) Swäg - Level 50 BH Fully Up the Arsenal Tree, taking as many Endurance skills as possible (Cause our survivability is extremely low already) Any defensive skill is good as well (a la Power Barrier) spec is here http://www.torhead.com/skill-calc#3000cZMIkrRrdRkczZcM.1 Edited January 1, 2012 by Bombomelette Link to comment Share on other sites More sharing options...
Bombomelette Posted January 1, 2012 Share Posted January 1, 2012 (edited) I can't help but feel that the most important part about pvping, and especially about pvp'ing as a Merc is your positioning, as well as positional awareness. Definitely Agree (sorry for the double post) Edited January 1, 2012 by Bombomelette Link to comment Share on other sites More sharing options...
TheJollyRogers Posted January 1, 2012 Share Posted January 1, 2012 I can't help but feel that the most important part about pvping, and especially about pvp'ing as a Merc is your positioning, as well as positional awareness. This. A hundred times. Level 50 BH, sitting on about ~9% expertise rating. I'm currently spec'd: 7/32/2 (http://www.uberchar.com/swtorcalculator/bounty-hunter/mercenary/20300020000000000000203311022122122110321020000000000000000) I don't take the endurance talents for a few reasons - one, I run warzones with guildies almost all the time and generally we have a healer, so I am not having to outlast the opposing team alone. Second, I see Mercenaries as more of the glass-cannon archetype where, if I let a melee get up to me, I will be losing the battle. With the 2-set bonus 15 second Jet Boost, Electro-dart, talented Rocket Punch and Power Surge -> Concussive Missile, I have a lot of tools at my disposal if I utilize them correctly. I also heavily utilize Stealth Scan to make sure Operatives and Assassins don't get the jump on me or my healer/huttball-carrier. It's imperative that you learn positioning as a bounty hunter. Your best defense against melee is where you stand. In huttball, I primarily occupy the upper catwalks so I can easily Jet Boost/Rocket Punch offenders off. In voidstar, I use the pillars to my advantage and get bridge knock-offs. In alderaan, I take the balconies in mid-field and get right up close to the caps on the side-turrets (which also helps against stealth caps). All of these places have capabilities to swing the battle in your favor. With all this in consideration, we are still not a 1v1 class. Good players will be difficult for you to beat as a Mercenary. However, in group combat, the bounty hunter brings so much more: high damage, heals, stealth scan, great AOE capabilities and good peels. I've saved many a huttball using Jet Boost to protect the ball carrier. I've never once though we were underpowered. If you sit in the middle of the map spamming tracer missile, totally unaware of the operative that cloaked to the far right, then its not the class, it's you. Link to comment Share on other sites More sharing options...
Seihk Posted January 2, 2012 Share Posted January 2, 2012 This. A hundred times. I don't take the endurance talents for a few reasons - one, I run warzones with guildies almost all the time and generally we have a healer, so I am not having to outlast the opposing team alone. Second, I see Mercenaries as more of the glass-cannon archetype where, if I let a melee get up to me, I will be losing the battle. I agree with skipping the Endurance talents. I don't think a negligible amount of endurance is going to save me from dying and I'd much rather spend those points elsewhere. Link to comment Share on other sites More sharing options...
Recommended Posts