Dev Post JackieKo Posted Friday at 03:17 PM Dev Post Share Posted Friday at 03:17 PM This list will be updated as we release PTS iterations over time. Dynamic Encounters The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!) If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just "stand around" You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active Many UI elements are still being iterated on; please let us know if any cause confusion! Encounter map icons may be overlayed on top of other map notes. Objective requirement counts are not finalized and will be balanced as we go through iterations of PTS Names and other text are all subject to change Players that are grouped together may run into unexpected bugs. 4 Link to comment Share on other sites More sharing options...
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