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A year ago build 7.4.1 released with the first step in fixing credit inflation


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It has been a year since the Credit Economy Initiative started and the credit economy has recovered well.

Previously we were seeing hypercrates being sold for 10-15 billion credits each and many traders were only accepting hypercrates as a trade medium because they were hitting their 104 billion credit cap in the legacy bank. The GTN limit was still at 1 billion credits and most of the popular gold CM items and all platinum CM items were no longer being posted because their value exceeded that 1 billion credit cap.

Now the GTN has a 3 billion credit cap, hypercrates can be found for less than 1 billion, and almost every item can be found on the GTN again which hasn't happened for years prior.

There have been annoyances but so far everything has worked to help reduce inflation and make it possible for more players to enjoy the credit economy.

Thank you, and please continue banning credit sellers :)

Edited by Darkestmonty
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12 minutes ago, Darkestmonty said:

Thank you, and please continue banning credit sellers :)

This 💯

As long as we see people advertising credits for cash on the fleet, there is still more work to do.

please keep banning them.

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Just now, FrontLineFodder said:

This 💯

As long as we see people advertising credits for cash on the fleet, there is still more work to do.

please keep banning them.

banning credit sellers probably had the biggest initial impact on the economy. It was nice when the first big ban wave hit and GTN prices reduced almost 30% that first week.

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