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Everquest 2 doing a complete port of their game to DirectX 11


xordevoreaux

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"this allows our game to continue running in non-emulated graphics modes."

Not to suggest there's direct 1:1 parity between one game's programming complexity and another, but here is a game, first launched in 2004, going through a COMPLETE port to directX 11, not just using a middleware/wrapper class solution via emulation.

It can be done, hint hint...

 

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