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Alderaan Imperial story choice is not really "dark"


Shayddow

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When you (imperial player) first arrive on Alderaan, at the end of the first part of the story you are given a choice of either :

a. blow up the tunnels under the Thul castle to prevent Killesa from making their assault or

b. dueling the head of House Killesa.

Going strictly by military strategy, your decision should be A, despite it being called by the game a "dark" side decision - because by leaving the tunnel open, you leave your faction open to incursion by any other enemy group, not just Killesa who you would "fight the honorable duel" with - and presumably end their opposition to Thul.

Sometimes the game simply doesn't follow logic in deciding what is dark and what is light.

 

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5 hours ago, SteveTheCynic said:

Depends.  It's been a while since I did the Imp Alderaan planetary arc, but isn't it a question of blowing up the tunnels while there are lots of enemy troops in them?

You are correct, as they are already in tunnels.

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