Jump to content

Fighting on a neutral pylon should award attacker points


juanmf

Recommended Posts

Okay hear me out here. Hypergate. A couple of players from your team head over to the enemy pylon and with any luck not only they hold them from capturing the whole round but also draw in most of the enemy team while your own team is free to cap their pylon and run orbs. This happens again, and again and ultimately your team wins but those players that just spent the entirety of the match kitting and pissing off the enemy and not allowing them to capture gets AT MOST, 6 medals for fighting for their lives with 6-8 people on them.

I play full tank in Warzone so I'm pretty much always on the enemy pylon whenever Hypergate pops and as always I can barely scratch 6 medals by just guarding and doing damage while keeping the enemy from capping.

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

Yes hypergates objectives could need a rework. I'm also always switching to full tank on that map because someone has to put up some resistance to the enemy team taking their pylon and it's usually not the others. Most of the times I can get my medals by at least capturing one pylon and/or getting some orbs, but if it's a particularly close round, reaching 7 medals is often not possible, despite being a valuable part of the team. Being a tank is often a thankless task. 

Link to comment
Share on other sites

i'd like to complain that you're what's wrong with pvp because tanks should be tanking (i.e., guard swapping and taunting). but honestly...especially in this watered down queue...a full mit tank could easily last the whole round against 2 or 3 randos. so going lone wolf just to prevent a cap does work in the weirdest of ways. if only the rest of your team could figure out that the game is won and lost at pylons and not mid. and if you just like to kill stuff, with everyone at the pylons, you can do it there too. it really is just a cap and control game. ppl get all sorts of stupid by the orbs that the map dangles in mid.

  • Like 1
Link to comment
Share on other sites

35 minutes ago, krackcommando said:

i'd like to complain that you're what's wrong with pvp because tanks should be tanking (i.e., guard swapping and taunting).

What is it that you think I'm doing at their pylon? Sitting there and popping DCDs? Usually some of the team follow suit and it's me plus one or two more and I'm constantly taunt, blocking, harpooning and guard swapping. So if I'm what's wrong with PvP for playing objective then what's the right way to play?

Like I said, my strat for hypergate is simple and it works a hell of a lot better when I'm queuing with two of my friends: One guards our pylon and I head with the other who is a healer to the enemy's. Most of the time we have more than half the enemy team trying to kill us and failing at it while our own team runs orbs. Two days ago we did just that and the enemy couldn't manage to cap once.

  • Like 1
  • Haha 1
Link to comment
Share on other sites

10 hours ago, juanmf said:

Like I said, my strat for hypergate is simple and it works a hell of a lot better when I'm queuing with two of my friends: One guards our pylon and I head with the other who is a healer to the enemy's. Most of the time we have more than half the enemy team trying to kill us and failing at it while our own team runs orbs. Two days ago we did just that and the enemy couldn't manage to cap once.

Do what works! 

Link to comment
Share on other sites

×
×
  • Create New...