Keoul Posted August 31, 2023 Share Posted August 31, 2023 I am a PvP healer and this post is made with Warzones, Arenas and player's movement restrictions debuffs and damage over time in mind. During combat, healing inflicted damage is just as important as preventing it... Fitting Cleanse on rotation costs the chance of healing inflicted damage although keeping the debuffs, slows, roots or stuns raise the healing needed moments later. My suggestion is to make cleanse independent from global cooldown. Since Damage Over Time inflicted from players no longer became tagged (as Force, Mental, Internal etc.), and thus no longer could be cleansed, raising the frequency of Cleanse does not compromise Damage Over Time players. I only raise awareness to the movement restriction as the amount is overwhelming to the point it becomes exhausting rather then challenging. Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted August 31, 2023 Share Posted August 31, 2023 I don't think that will help as much as you think. There's so many debuffs on a player that the odds your cleanse will work on the one you want it to are pretty low. Self-purges are the way to go in pvp, since they purge every cleansable debuff, not just 2. Link to comment Share on other sites More sharing options...
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