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Should Finish the Job be buffed?


Zunayson

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For those who don't know, Finish the Job is the MM passive: Ambush buffs Takedown's damage by 20%

Early on in the game, Takedown was about as strong as Ambush, and it felt really good. As it is now, Takedown is marginally more powerful than followthrough. It seems underwhelming to me. For Virulence it makes sense why takedown shouldn't be that powerful. But for MM, the current 20% boost to Takedown seems so unfun. Should it be boosted to 75%+?

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  • 2 weeks later...

all damage on MM action bars should be increased: 

- ambush should either crit for 200k or have two charges 

- takedown should also impose trauma (-20% healing)

- Penetrating Blast should do at least 5-7% more

- Tactical for insta ambush should be part of spec

- New tactical should buff diversion (dmg reduction and increase damage based on people affected (should it slow targets?))

- stun should be part of MM spec without need to take it

- by selecting MM your accu should be bounced to 110% without need for gear

 

Also, props for still playing MM :D 

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  • 4 months later...
On 5/22/2023 at 12:54 PM, LukasLukasLukas said:

all damage on MM action bars should be increased: 

- ambush should either crit for 200k or have two charges 

- takedown should also impose trauma (-20% healing)

- Penetrating Blast should do at least 5-7% more

- Tactical for insta ambush should be part of spec

- New tactical should buff diversion (dmg reduction and increase damage based on people affected (should it slow targets?))

- stun should be part of MM spec without need to take it

- by selecting MM your accu should be bounced to 110% without need for gear

 

Also, props for still playing MM :D 

I like all this tips for changes. Diversion should slow targets as baseline as it was once upon as utility choice. Insta ambush should be some kind of proc and not something that, for some aspects, forces player t sacrifice a covered escape using it for offensive purpose rather than for defensive, it's stupid. 

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