Dein_Cathair Posted December 14, 2022 Share Posted December 14, 2022 (edited) I occasionally see players whom have positioned their ships inside objects in GSF, it appears that ships can punch through certain areas, taking damage but not enough to destroy their ship One thing I learned early on in 3d modeling is that you can duplicate an object and resize it. So, if a piece of geometry was duplicated and rescaled to 99.9% of it's original size, you could apply the same rules and now, they take double damage. The downside is added geometry, maybe you could add a thickness to the mesh and then count both sides as surfaces that cause damage? Edited December 14, 2022 by Dein_Cathair Link to comment Share on other sites More sharing options...
xordevoreaux Posted December 14, 2022 Share Posted December 14, 2022 Another part of 3D modeling is the idea of collision. Just make the item impenetrable to begin with from every direction, done. Players won't be in them, except maybe that moon that just tractor-beamed them inside... 1 Link to comment Share on other sites More sharing options...
DWho Posted December 14, 2022 Share Posted December 14, 2022 Part of the problem may be related to a mismatch between where the computer/server thinks you are and where you "really" are. This was introduced in one of the graphical updates a few years back and players that play a lot of certain content have learned how to break LOS using it (you can even be behind "cover" and have a PC or NPC shoot straight through it because the server thinks you are not behind it). There are also "holes" in meshes in a variety of places that can be exploited in a similar fashion. 1 Link to comment Share on other sites More sharing options...
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