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Operative Changes


ScubaStravo

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Since 7.0 there has been a lot of changes towards class abilities for all classes. However, in particular for operatives there has been some underlying changes I want to talk about. As concealment you have removed most of our DOT healing and Exfiltrate (roll) does no longer apply 1.5s of evasion something I noticed in WZ is that classes can now stun you and jump to you mid roll stopping you from rolling. So what's the point of rolling if we are going to just get interrupted anyways and take damage. Operatives are squishy classes the roll was always been part of our major defensive. So you have removed most of our DOT healing and removed our major roll defensive and replaced it with a 30% potential damage reduction. At least bring back our full roll potential. That being said, only a few people people run concealment now. It seems most of the attention was placed into lethality. As a matter of fact, DOT/AOE classes are the new META in Warzones where concealment cant even compete with other classes now 1v1.

 

In addition, every class has a push back except for Operatives, we used to have mobile strategy which was our pushback but that was removed completely from our ability pool. Allow us to create distance from other melee fighters like Vanguard and tanks which like to pull us in or jump to us.. allow us to create distance using mobile strategy again. Moreover, using mobile strategies/overload generated energy which was useful for operative since it takes considerable more time to generate energy at lower states if they get bellow 40% , 30%, 20% etc... We have an ability which gives us energy back but that's on a long cooldown and only used in emergencies. Please increase the regeneration rate of our energy pool or provide us with an ability again which refunds energy like mobile strategies.

Edited by ScubaStravo
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