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ScubaStravo

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  1. ScubaStravo

    NERF SNIPERS

    Snipers need to get nerfed; you cannot even get near them on a 1v1 they have spam able aoe stuns a bush back root and can dish out over 100k damage before you can even get close to them and even then, they can just roll away or teleport somewhere else, they are broken. At least put the AOE stun on a longer cooldown you can't just stun lock a person and dish out 150k damage for that person to break out of cc and for him to just spam ground aoe stun like seriously what's fair about that?
  2. To be fair I am one of these players but it's not what you think. For me the problem is with the current WZ Lag or desync with FPS. To emphasize, every now and then in a WZ match or FP there could be a point where my FPS crashes to 1FPS and back up to 30 which basically freezes the game up, when this happens, I can't do anything i.e useful. Leaving the game is not an option sometimes because I dont want to be applied a 15min wz for some BS reason because Bioware doesn't want to optimize WZ and FP instances when things get crazy. That said, the only way to fix this is to restart the game and leaving the game just crashes the game. Therefore, when this happens I stealth out and find corner wait for the game session to finish then hard exit the game by closing the application which inevitable crashes' the game anyway. This saves me the 15min Warzone lock its sucks but sorry I'm not waiting for 15min for things not under my control.
  3. First, I would like to address the cap to alacrity in player vs player warzones. After weeks and weeks playing wz's I've become very accustomed to my characters playstyle and rotation therefore any slight deviation/changes towards gear setup in terms of stats is very noticeable to the millisecond. Second, am aware of the current gear score bolstering and how that would affect stat in and out of wz's so please take that that into consideration in my discussion going forward. That said, using my operative I've made sure my total average item rating/gear score be 328 so to not be affected by the gear score bolster. Utilizing, modable gear and augments I have managed to obtain 5571 alacrity and around 1690 crit. Now analyzing the information under the tech section in the character details menu, outside PVP/wz's that 5571 alacrity equates to approximately 20.65% alacrity. In wz's that same (unaffected by bolster) 5571 alacrity equates to 15.65% alacrity. Therefore, a loss of 5% alacrity which I am very certain was not the case a week ago as I've noticed this change to my playstyle i.e. missing rotational Q's. In all sacrificing most of my crit for alacrity should be fine in saying that I am wondering as to why there is a flat 5% reduction in my alacrity. I am led to believe this has been a hidden unofficial alacrity nerf since it was not there before. To be honest I'm tired of getting used to a class/playstyle/setup only for the devs to change things again, there's no consistency or reliability its tiering. I'll be likely to stop playing because there's no point of finally enjoying something to have it changed every update or unofficial change. To add to this, this upcoming 7.1.1 comes with more additional nerfs/changes, every major update the operative class continually gets worked on. I didn't believe in shadow (hidden) nerfs but after my investigation and countless 1000hrs playing 1 class to its extreme I definitely believe this is the case... I am sure this has already been addressed but color crystals stats whether it is crit, mastery, endurance or power etc. have no effect in WZ whatsoever despite 7.1 update claiming augments etc. now working as intended in WZ. Hopefully, this could be addressed soon as I don't see how +41 points would be bad for PvP. Thank you for your time and consideration.
  4. Bellow I have stated some potential visual or physical gameplay bugs that were discovered while playing the operative class. Keeping in mind that the tooltip information provided for the stim boost ability provides and applies different affects including multiple affects/buffs in respect to the players choice of discipline. However, I will just be focusing on the relative issues (buffs) that are being affected when stim boost is once applied and will not be mentioning the other buffs that are also associated with stim boost since they seem to work as intended in the tooltip. When playing as lethality, stim boost does not apply 20% damage reduction once activated. Although, the player can see a buff being displayed advising that DR is being applied, I do not think it is being reflected/applied in the player stats. That being said, observing the damage reduction DR stats under the player detailed section when stim boost is activated does not appear to show any change towards DR what so ever regardless of the tooltip information. Similarly, when playing as concealment, stim boost does not apply 20% increase towards critical hit damage once activated. Moreover, It does not appear to show up as a buff nor does it reflect in the player stats. To put bluntly, it does not seem to affect the players physical critical damage stat at all. It is noted that this may just be a visual bug and the stats do get applied in game or perhaps simply the tooltip information has not been correctly updated.
  5. Since 7.0 there has been a lot of changes towards class abilities for all classes. However, in particular for operatives there has been some underlying changes I want to talk about. As concealment you have removed most of our DOT healing and Exfiltrate (roll) does no longer apply 1.5s of evasion something I noticed in WZ is that classes can now stun you and jump to you mid roll stopping you from rolling. So what's the point of rolling if we are going to just get interrupted anyways and take damage. Operatives are squishy classes the roll was always been part of our major defensive. So you have removed most of our DOT healing and removed our major roll defensive and replaced it with a 30% potential damage reduction. At least bring back our full roll potential. That being said, only a few people people run concealment now. It seems most of the attention was placed into lethality. As a matter of fact, DOT/AOE classes are the new META in Warzones where concealment cant even compete with other classes now 1v1. In addition, every class has a push back except for Operatives, we used to have mobile strategy which was our pushback but that was removed completely from our ability pool. Allow us to create distance from other melee fighters like Vanguard and tanks which like to pull us in or jump to us.. allow us to create distance using mobile strategy again. Moreover, using mobile strategies/overload generated energy which was useful for operative since it takes considerable more time to generate energy at lower states if they get bellow 40% , 30%, 20% etc... We have an ability which gives us energy back but that's on a long cooldown and only used in emergencies. Please increase the regeneration rate of our energy pool or provide us with an ability again which refunds energy like mobile strategies.
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