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Dear Devs..


Neruil

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Dear Devs,

We as players do enjoy what you have put forth. But we dont want just character changes... What we NEED is MORE STORY, MORE FLASHPOINTS, MORE OPERATIONS.. The drop of players after each expac/update SHOULD be a CLUE that you are NOT doing enough to keep interest in the game between the expacs and updates you put out..

Perhaps, you should listen to the player base you are wanting to pay for your monthly charge, instead of being like "lets just randomly do something."

 

Best Wishes..

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Dear Devs,

We as players do enjoy what you have put forth. But we dont want just character changes... What we NEED is MORE STORY, MORE FLASHPOINTS, MORE OPERATIONS.. The drop of players after each expac/update SHOULD be a CLUE that you are NOT doing enough to keep interest in the game between the expacs and updates you put out..

Perhaps, you should listen to the player base you are wanting to pay for your monthly charge, instead of being like "lets just randomly do something."

 

Best Wishes..

 

what we need more is bugs that get fix is good for a once.

sure more story and other new things is good but so long there are still a lot off bugs and some broken systems that need to be fix is good before more new stuff is think good.

and the developing team is understaff to make more new content and there have a low budget where there need to do with.

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Imagine having spent all the developers time they needed for changing the background systems (something no one asked for) on actual new playable content instead (something pretty much 100% of the players have asked for).

That's fine, except that people have been asking *repeatedly* for the ability to disconnect what will be called "origin story" and "combat style", for *years*. You know, to turn Dri'kil Ba'al's line about expecting a "stealthy assassin" into nonsense.

 

Loadouts of one sort or another are *also* something people have been asking for, although not as vociferously as GW2 people.

 

So no, it's not accurate to say that it's something "no one asked for". They've gone way further than anyone sane would have expected - simply disconnecting story from class, and allowing us to pick a story and a compatible class (Force use versus gun use, that sort of compatible) would have sufficed for the class/story thing, with, presumably, an option to allow existing characters to change *once* on first load.

 

As a separate thing, loadouts could be added, in various useful and conceptually simple(1) ways (see e.g. build templates in GW1 or GW2) that they have put some effort into avoiding.

 

(1) As always, the *concept* is simple, but the Devil is in the details, and there's a good chance that the internals of the implementation would not be simple.

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