LD_Little_Dragon Posted November 15, 2021 Share Posted November 15, 2021 Specifically: the scoundrel class still has quick shot while the operative has lost the mirror equivalent overload shot Historically mirror classes have been exactly that, mirrors of each other. Are the differences intended or a bug? If it's intended to test out different ability builds, then my vote is to keep quick shot/overload in the game, especially for lower levels. Having it makes levelling feel so much better on scoundrel right now that on operative. For endgame it's not needed so much for the dps specs, but heal specs still get a fair amount of use out of quick shot/overload shot. Link to comment Share on other sites More sharing options...
tygaran Posted November 19, 2021 Share Posted November 19, 2021 I'd assume some degree of different in the (former) mirror classes in intentional. If they were truly mirrors, with exactly the same mechanic affects, there'd be no reason to retain both as Combat Styles. There needs ti be just that littel bit of difference, especially in the tech styles. Link to comment Share on other sites More sharing options...
ralphieceaser Posted November 19, 2021 Share Posted November 19, 2021 Werent they planning to prune overload shot, so maybe smuggler having the equivalent is just an oversight. It is definitely not intended for one mirror class to literally have more buttons and advantages then the other mirror class. Link to comment Share on other sites More sharing options...
arunav Posted November 20, 2021 Share Posted November 20, 2021 (edited) I'd assume some degree of different in the (former) mirror classes in intentional. If they were truly mirrors, with exactly the same mechanic affects, there'd be no reason to retain both as Combat Styles. There needs ti be just that littel bit of difference, especially in the tech styles. The reason would be the Republic ability animations and the Imperial ability animations are distinct from one another, and this serves an important aesthetic purpose. Of course mirror classes are supposed to be the same. That's been the case for as long as the game has been live, and will continue to be the case after 7.0. Edited November 20, 2021 by arunav Link to comment Share on other sites More sharing options...
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