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Combine skills instead of separating them


Moonshift

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How about if the skills would change? Depending on where the character is or what is currently being targeted, we get a different skill that we can use.

 

For example the lightsaber throw could change if you are close to the mob and become a different Meele ability.

Or a damage ability becomes a healing ability, depending on whether the target is friend or foe. Like we already had for the mercenary. :rolleyes:

 

That could be also applied to other heal roles!

Targeting yourself with a dmg ability could change into a heal, for the dmg roles.

 

So we could keep more skills and still save space in the bar, right? :jawa_smile:

Edited by Moonshift
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