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Time to separate pvp and pve class balance


omaan

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It is obvious that pvp and pve class balance are absolutely different. Nerfing certain specs/classes has a negative impact on pve whilst boosting certain specs or classes ruins pvp. It would be a big mistake to listen those pve players who cry about pvp for being responsible for bad class balance or to pvp players who accusing pve for being responsible for bad class balance.

 

Both pvp and pve are important parts of swtor. If pvp or pve players quit it will be catastrophic for this game. Both pvp and pve class balances are very different and can't be done with same method. There are many ways to balance both pvp and pve SEPARATELY - provide special stats which will be activated only in pve instances (flash points, operations etc). These stats will boost dps/hps/defense of all classes on certain percantage (depending on developer's view of pve class balance). Or developers can provide special set bonuses which will work only in pvp or pve and balance different specs with changing these set bonuses. In this case if a certain class is too overpowered devs can nerf only pvp set bonuses of this class whereas not touching pve set bonuses of this spec.

 

Iam sure there are many other ways to balance both pve and pvp classes SEPARATELY so that these changes won't have any effect on all types of game content. Currenly most of class balance changes are pve-oriented: nerf to virulance while virulance is a worst dot class in the game in pvp, boosting ap pt resulted in unfair huge dps buff in ranked which ap pts using to global their targets in few seconds in games with healers or tanks but being useless in full dps game due to bad defenses, nerfing acid lash tactical item has no impact on operative in ranked because no one is using it in pvp, buffing vengeance juggernaut while vengeance juggernaut didn't need any dps buff, same about dot sin which has weak defenses in pvp but huge dps...

 

It's very important to start balancing pvp and pve SEPERATELY to avoid wrong balancing, player's hatred and other problems

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There's two says to solve this, the easy way and the hard way.

 

The hard way: WoW solved this by giving each ability a PvP coefficient that allows them to fine tune the damage or healing of an ability when used in PvP combat. Do the same.

 

The easy way: Just get rid of warzones, the engine sucks for PvP anyway.

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There's two says to solve this, the easy way and the hard way.

 

The hard way: WoW solved this by giving each ability a PvP coefficient that allows them to fine tune the damage or healing of an ability when used in PvP combat. Do the same.

 

The easy way: Just get rid of warzones, the engine sucks for PvP anyway.

 

You didn't read my message fully? Get rid from pvp swtor dies. Get rid of pve - same result. There are many pvp and pve players and destroying either pve or pvp will end this game. Devs must find a solution to balance classes pvp and pve separately thats all. This or shut down the game

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