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NewMhyst

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Everything posted by NewMhyst

  1. I win almost all my solo games even vs what is considerd good pvp guild's premades. If you loose the majority of your games you are probably the factor. Try out diffrent classes and roles e.g. as a healer you can win almost every game with personal skill. Otherwise learn a stealther - here it comes down if you win 1v1 or 1v2 battles and cap an objective. If you can do it you win games otherwise not and again it comes down to personal skill. As a range class you are FOTM atm. It doesn't matter which range class you play, you should deal at least 8-9k dps EVERY game better 12k+ and though this seems high good players hit this number.
  2. hitting ungeared people with fine 75K hits on my ful BiS feels so good right now. Can't wait for 11k ap to finally hit them with some juicy 80-85k hit. it will be glorious.
  3. man exactly what i am thinking. make abilitys behaiving diffrent in pvp and pve otherwise no balance will be brought to this game! FIX THE GAME BIOWARE
  4. well not many people can't play sr all day long with this **** community. tr is dead. mm groups hold for 2 weeks. i will stick with your scheme i guess. lol
  5. will there be any chance for a player who can't play tr because its dead, won't play solo ranked because its toxic af and can't play mm content because most mm groups won't even hold together to craft half of the augs, be able to obtain those or a left to ******* as long as we just pay our monthly sub?
  6. oh also another thing. if you make guard bad in pvp can we have more survivibility as a juggernaut, sin or pt to just not get first targeted in every arena? it's a bit retarded seeing ranges running around with teleports, 10 diffrent defs not even forced to use LOS anymore.
  7. so we realize: -> changes for pvp good (but could be even more punishing) -> changes for pve **** -> communication was: we patch for pve. noone expected good pvp changes and game in pvp rip. look at operatives they can solocarry every warzone if not completely retarded. this should not be. => better thing to do might be: -> get us pvp gear and skill + utilitiy set balanced for pvp and one skill + utility set balanced for pve => you will be able to balance pvp and pve perfectly fine without crashing gameplay for a class in the other envoirment => easy to do since you can flag for pvp or pve (maybe make a thing to prechoose your utilities for pvp and pve) This would solve like 90% of balancing problems. just seperate pvp from pve. there are so many skills and utilities in the game it's literally unbalancable from my pov.
  8. Hey, we all were at that point at 10pm and watched the DK chat. We all knew what was gonna happen. And it did happen, it happened big, sexy and almighty. It was Baras. We NEED Baras Decoration theme more than some weired Alliance update 5min short story! And please don't cashcow it. Make great content. Make it free. For Baras sake. For our Lord and Saviour! Make the Empire eat more cookies again, cya all around!
  9. I don't think reverting things back to getting points for loosing is ok! This game is an mmorpg which means you must grind for something you want. Yes everybody wants do quests but smh noone wants to put in effort. i see so many Jugg/Sorc/Merc players that just go for zerg instead of playing objective. I think it's a good change that you get only points for actually winning since maybe the players think of actually play the game. Premades For the premade stuff: why would a premade be better then a random avarage group??? Everybody crys about premades ffs. For me most premades are literally only avarage players like everybody else. Even a t-h-2dps group won't automatically win games. In fact those groups tend to zerg around 80% of the time not winning ****. Lockout timer I don't know why people seriously rebel against this. Everybody wanted it. Why should someone who leaves a wz and probably destroys the queue for 7 other players not get punished (or just by 5min lockout)? I understand that it might bring in some unranked arenas but cmon who ever had a problem with arenas? they are like best thing that can happen. Especially if you cry about premades you should like arenas as 1 player can have a huge impact there.
  10. If you lost 14 matches out of 15 it probably was well deserved! You sound like one of those Sorc/Jugg/Merc players that just goes for zerg and expect their team auto win for them. So i pity your team for having such a trol onboard... If you tell me you seriously played 15 matches for objective and lost them pvp isn't for you. please stop queueing or search for another game. not joking. you will have no fun in this game longterm.
  11. just. remove. guard. from. dps. classes.
  12. you talk about moving forward but do you really see anything moving accordingly in which way ever with that old af engine? how can they balance something when some skills are just *********** coinflip. Phantom stride e.g. is just ******** on any kind of edge. then you got desync. if you run away your enemy will be 2-8 meters closer to you than it shows on screen (just try it with a friend ). The pile of **** in this game just starts going so huge they might even not be able to patch anything in the near future.
  13. i will bet 10mil they won't get that bs fixed in the next few days... it is in the engine that you can queue a non sub as a sub for like 10 years. i think it is the same problem here with queueing someone with penality on as YOU queue for pvp and not them. therefore they get queued with your queue and not with a queue for themself. i hope i could explain my thought on this a bit.
  14. get a mate to queue you up and you will get a pvp invite and get around the 15min penality... they can't ban you for teaming up i guess
  15. If a teammate leaves the game you can just queue him up with you and he will not have the 15min penality or at least he can get around it and will get a pvp invite as you do.
  16. NewMhyst

    hi its me again!

    As you said maul spam should not be a thing. On the otherside taking it away was taking burst damage away from the sin and i think that's the point you missed in my argumentation. Sins are should NOT be brawler classes like they currently are. Give them cooldown on maul but another 30% damage on some skills and sin would be a class that needs timing, has a decent opener again and needs a higher "skillcap" (if you can actually talk about this in swtor lol). Right now it feels like every ability hits around 20-40k and only a boosted maul might hit with 50-60k. That is pretty lame. Honestly isn't there a reason to do ball lightning or a voltaic slash? - Guess diffrence might be 10k... The whole playstyle is just lame AF without the opener. Like i said sin should not be a brawler but by name an assassin.
  17. NewMhyst

    hi its me again!

    Please give sin a bit of an opener back. I feel like most other classes have the same amount of opening damage or even more (look at powertechs ffs) The current state of assassin is not assassin style but more of a brawler. I don't play assassin for brawl but more for objective based 1v1s e.g. alderaan scenario to take a node. And please don't rant me for this but a assassin should be able to take 70% of life in a few seconds (an operative can basically do that rn in 3gcds). That is assassin style - not that crappy brawler crawler style it's rn. And yes at 6.0 with maul spam assassin might have been a bit overtuned for ppl who could not use their defs but thats no reason to take majority of burst damage from that class. (even in comparison with powertechs or operatives who still do that and noone bats an eye)
  18. I am a sin otp normally but decided to take a look at other classes. In my first arena with burst oper i nearly doubled the dps of the other players. this was pre buff. Don't know how they do in 6.1.1 but its hilarious to watch the strongest pvp class in game getting buffed again...
  19. big oofs... at this point i think you deserve beeing farmed in regs... -> get a group -> get a guild -> get some skill 90% of the problems sit behind the screen
  20. This is barely the top of the mountain. There is so much more possible (without flyhacks or anything). It is possible to get outside the vaiken space dock. It is probably possible (didnt had the time to finish it) to get to KP endboss without fighting anything. It is possible to walk some meters into the wild outside of the map at most planets. It is possible to know where the operations are locatated physically at the fleet (did you know KP isn't on an own map but instead above the imperial fleet?). With enough time i can reach every spot in the programmed game. So if you discover something - just enjoy the view! Cheers
  21. The changes can stay as they might disable maul spam. Give Assassin higher base damage on maul (e.g. 40%) and make it only usable from behind. This will give us back a real assassin playstyle. Might give death knell a generell crit chance/damage boost (e.g.20%/15%) for like 30secs instead of what it is now.
  22. NewMhyst

    Huttball

    Dear Bioware, nobody wants to play crappy Huttball. I would rather scratch my eyes out. Got 6 Huttball Warzones in a row... absolute BS. Pls fix your Warzone Queue! Thanks:p
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