Chryptyk Posted September 10, 2019 Share Posted September 10, 2019 (edited) Removing LBLOs does NOT give other (smaller) guilds a chance to compete at conquest. Large guilds will ALWAYS win. They have the numbers, and they have more options to do other things. Between getting CQP just for killing things and missions completions, no smaller guild can compete with a large guild. Even small guilds run LBLOs. This will just make it harder for them to reach their new (higher) yield. A large guild has so much going on, they will still make their yield anyways. So, removing LBLOs will have the opposite effect of what they want, unless they're trying to give people another excuse to quit the game. Between increasing the 50K personal goal and increased guild yield targets and the new gearing system, people are already gonna be quitting. Edited September 10, 2019 by Chryptyk Link to comment Share on other sites More sharing options...
CaptRogue Posted September 10, 2019 Share Posted September 10, 2019 Most guilds dont do alot of full runs anymore they do LBLO for conquest... Removing LBLO has its pros and cons, but one really big pro is that it stops big guilds being able to abuse it for conquest points 24/7 and it will give other guilds a better chance at competing with conquest in my opinion They stopped the "abuse" of conquest points when they revamped conquest awhile back & didn't let each run count. Only one run per day on a legacy. You can't really abuse that as everyone can do it once. Then any following toons, only receive smaller amounts of points each run. TBH I don't think this is about conquest more so slowing down gearing alts so fast. Link to comment Share on other sites More sharing options...
Monumenta Posted September 11, 2019 Share Posted September 11, 2019 return the half way boss as the daily and have the drops from the bosses after that be rewarding enough that people do them, like back when ops were competitive Link to comment Share on other sites More sharing options...
AscendingSky Posted September 12, 2019 Share Posted September 12, 2019 (edited) Removing LBLOs does NOT give other (smaller) guilds a chance to compete at conquest. Large guilds will ALWAYS win. They have the numbers, and they have more options to do other things. Between getting CQP just for killing things and missions completions, no smaller guild can compete with a large guild. Even small guilds run LBLOs. This will just make it harder for them to reach their new (higher) yield. A large guild has so much going on, they will still make their yield anyways. So, removing LBLOs will have the opposite effect of what they want, unless they're trying to give people another excuse to quit the game. Between increasing the 50K personal goal and increased guild yield targets and the new gearing system, people are already gonna be quitting. This is 100% correct. Any time EAWare makes it more difficult to obtain conquest points through any particular method, it hurts everyone across the board. EAWare will also be requiring players to earn a lot more conquest points to get personal rewards in 6.0, from 15k to 50k. This also affects everyone across the board. All players will have to invest a much larger amount of time and effort in making conquest goals, regardless of guild size. If anything, these changes are going to hurt smaller guilds far more than larger ones. The mega-guilds that currently dominate all the planetary leader boards each week will continue to do so due to sheer force of numbers, while small guilds will have a harder time than ever reaching the Small Yield rewards, cutting them off from the supply of encryptions again and causing even greater frustration in an already dissatisfied player base. Edited September 12, 2019 by AscendingSky Link to comment Share on other sites More sharing options...
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