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6.0 Operations Descaling


Predatism

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Hello out there,

 

We have already experienced operations scaling in 4.0 and 5.0 expansions and most of the time it didn't really work well since it is not that simple to properly scale operations from level 55 to 70, for example. Especially when you have like 5 tiers of gear and make 9 operations simply irrelevant.

 

What I want to propose is what already exists in the game - level sync (or in this case "operations descaling"). Let's take for example operation "Scum and Villainy": you enter the instance with level 75 character and have your level and stats descaled back to the maximum you had, i.e. the best PvE gear then was Kell Dragon 174 rating gear. But people of course would be using some 280 or whatever gear it would be in 6.0 so what you'd do is to cap Endurance, Power and Mastery (as you do on low level planets) by 174 rates but don't touch Critical, Alacrity, Accuracy, Absorb, Shield and Defense as a person should still have some gear on. You'd also adjust 174 gear stats for SM and HM instances which would make it work a lot better then Bolster, you'd give people higher stats and that would allow people doing group finder operation do more mistakes in a group of random people and still complete the ops enjoying game experience provided by Bioware instead of what it is now.

 

You could do it with any operation: descale EV, KP, EC, TFB(?) and players to level 50 (150 gear); TFB(?), SNV, DF, DP to level 55 (174 for SnV and 186 gear for DF/DP); Rav, ToS to level 60 (198 gear); keep GftM on level 75 (with 258 gear stats). The only special thing about the descaling is to give players on tank spec more HP than the rest of players, because making tanks have the same amount of HP as DPS/healers or vice versa would just ruin the balance.

 

How would rewards work? People would still be able to get timed run titles, mounts. I would suggest to put there back original drops from the level as some people would like to have some cool looks from the past like Revanite or Kell Dragon gear which is no longer available. What about actual rewards? Make it the same way as group finder: you enter instance, get mission automatically for killing last boss and have some crafting materials/gear as personal reward which would endorse players a lot. You could make different rewards depending on the difficulty of instance.

 

TLDR: Put back original instances of operations into the game and instead of scaling it every patch/expansion just adjust level sync inside of instance and provide personal rewards. You adjust it once and never touch again despite new tiers of gear and expansions.

 

The last but not least: We'd like to have back EV and KP NiM. You have it stored, just put it back as it was so people would be able to get gosh darn 100% operation achievements and enjoy content they missed.

Edited by Predatism
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How would rewards work? People would still be able to get timed run titles, mounts. I would suggest to put there back original drops from the level as some people would like to have some cool looks from the past like Revanite or Kell Dragon gear which is no longer available.

 

Just no no no because this gear was exclusive at the time and if you couldn't clear or weren't around at the time tough bickies stop trying to bring stuff back rare gear for certain times in games need to stay rare and exclusive.

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Scaling is now a thing, but I don't think the tuning is right yet. SM is a cakewalk, which I think is fine considering we did it in 306 BiS gear, but HM is way too easy. I'd say for EV & KP just tune HM up a little bit, and add NiM back. I mean there are a lot of ppl who didn't have a chance to run it (me for instance :p).
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