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Hammer Shot/Rapid Shots and Ion/Plasma Cell concern


DDaMAGEr

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In jedipedia these abilities makes me think might work differently for Vanguards and Powertechs

https://swtor.jedipedia.net/en/abl/hammer-shot-12

https://swtor.jedipedia.net/en/abl/rapid-shots-9

First l noticed, that Ion Cell or Plasma cell actually are triggered more frequently, than 25%/15%. Which makes me think that probability is actually calculated according to # of flurry shots like: R=(1-(1-P)^N). I.e. each hit of flurry counts has aforementioned chance to be triggered.

 

Then comes next: Powertech can't dual wield, thus makes me think - its rapid shots produces flurry of 5. While Trooper Hammer Shot always produces flurry of 7. If we put these values into formula above, result will be: Vanguards have (1-(0.85)^7)=68% chance for Ion Cell to be triggered with HS, when Powertechs have only (1-(0.85)^5)=55.6%, which is significantly lower. While playing PT pyro l noticed that basic attack triggers Volatile Gas Cylinder slightly seldom than VG - Plasma Cell.

 

l discovered once Powertech have twice weaker Oil Slick accuracy reduction, than Vanguards have on Riot Gas, and since Ion Cell (lon Gas Cylinder) is mechanic for tanking. That means PT even more weaker than VG.

Edited by DDaMAGEr
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I made this exact thread 21 months ago it it got buried with zero replies.

I guess neither Bioware nor the players care about a pretty serious bug. Maybe we should stop caring too?

http://www.swtor.com/community/showthread.php?t=867078

They need to make Rapid Shots flurry of 7 lMO - regardless of dual/not dual wielding. Also mirroring fails at Riot Gas/Oil Slick - RG invokes -30% accuracy loss, while OS -15%. l would balance it favoring 30% despite of tooltip - VG lMO needs some defensive buffs anyway.

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  • 2 weeks later...
Maybe we should stop caring too?

Nah, it won't go anywhere this way! If there's a bug, or other unintended thing it should be dealt with ASAP. There shouldn't be any agreements with bug, such as any agreements with terrorists, illnesses, criminals. Or else whole wide world will fall to hellishly blazing hecks!

 

It also affects following disciplines:

Shield Specialist/Shield Tech - Vanguard/Powertech - because Ion Cell or Ion Gas Cylinder - favors Shield Specialist Vanguard, 68% vs 56% chance.

Plasmatech/Pyrotech - Vanguard/Powertech - because of Plasma Cell or Combustible Gas Cylinder - favors Plasmatech Vanguard, 92% vs 83% chance.

Assault Specialist/lnnovative Ordinance - Commando/Mercenary - because of Plasma Cell or Combustible Gas Cylinder - favors Assault Specialist Commando, 92% vs 83% chance.

Edited by DDaMAGEr
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  • 2 weeks later...

Plasma Cells are quite insignificant portion of damage dealt. Like sub 5% or so. So, it's not worth it fretting about it.

 

Now, I'd be more worried about Hammer Shot / Rapid Shot being almost as powerful as Ion Pulse / Flame Burst, yet costing NOTHING AND having larger chance to proc the PC / CGC! That is...unacceptable, really! edit: ok, the IP / FB auto proc the PC / CGC, but...15 Ammo? COME ON!

Edited by Cuiwe
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  • 1 month later...
Plasma Cells are quite insignificant portion of damage dealt. Like sub 5% or so. So, it's not worth it fretting about it.

 

Now, I'd be more worried about Hammer Shot / Rapid Shot being almost as powerful as Ion Pulse / Flame Burst, yet costing NOTHING AND having larger chance to proc the PC / CGC! That is...unacceptable, really! edit: ok, the IP / FB auto proc the PC / CGC, but...15 Ammo? COME ON!

Hammer Shot/Rapid Shots deal weapon (energy) damage, which is reduced by armor (-40% at Operation Bosses), while Ion/Pulse/Flame Burst deals IE damage, that is NOT reduced. So actually damage listed at HS/RS needs to be multiplied by 0.6 - and that will give actual value.

 

But when it comes to PvP, all players have at least 10% IE damage reduction due to Force Valor/Unlimited might, while KE damage reduction varies from 20-35 for DPS/Healers, up to 55% for tanks, depending on class. Tanks also've about 20% IE damage reduction. So IE damage slightly less effective VS players, than OP bosses.

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