Yiamzat Posted January 24, 2017 Share Posted January 24, 2017 I was checking on my assassin after patch 5.1, to check if the double darkness stance bug was gone and i noticed that the formless phantom utility (wich provided 30% aoe reduction and 30% dmg reduction while stunned) lost the aoe reduction and now reduce only stunt damage. I checked the patch note and i didn't see any lign talking about it. Have i missed something? Where was the nerf written? Link to comment Share on other sites More sharing options...
Mutablast Posted January 25, 2017 Share Posted January 25, 2017 Saw the same thing during a raid just removed it so only a reduction while stunned now Link to comment Share on other sites More sharing options...
_Harbinger Posted January 25, 2017 Share Posted January 25, 2017 I think it's because Infiltration/Deception have 30% aoe damage reduction and with talentt it stacks up to 60%. Noone cares about tanks, anyway deception is more popular discipline. As i think BW should either remove 30% aoe dr from deception and provide it via utility like in 5.0 or give 30% aoe dr to darkness discipline. It's essential for tanks with low armor and poor damage reduction. Link to comment Share on other sites More sharing options...
Torvai Posted January 25, 2017 Share Posted January 25, 2017 Have i missed something? Where was the nerf written? Nowhere. Apparently, even giving out complete patchnotes is too much work for these monkeys calling themselves BioWare. I think it's because Infiltration/Deception have 30% aoe damage reduction and with talentt it stacks up to 60%. Noone cares about tanks, anyway deception is more popular discipline. As i think BW should either remove 30% aoe dr from deception and provide it via utility like in 5.0 or give 30% aoe dr to darkness discipline. It's essential for tanks with low armor and poor damage reduction. Well, giving it to Darkness and not to PT and Jugg tanks always seemed dumb to me. So I think it should be either given to all three tank disciplines, or none. Cause let's be honest, this was ridicioulously OP, since most damage in OPs is aoe. What bothers me more than that is that they are too dumb to mention something like this in the Patchnotes. Link to comment Share on other sites More sharing options...
Yiamzat Posted January 25, 2017 Author Share Posted January 25, 2017 Just to be 100% clear : i don't mind having that 30% or not having it but i do mind patch taking it away without writting it Link to comment Share on other sites More sharing options...
Balameb Posted January 25, 2017 Share Posted January 25, 2017 I know most people don't care about hatred But we are the sins that need it more as we need to move inside big groups that get AoE spam in order to spread our DOTs. So I don't mind if all sin specs + PT + Juggs + whatever gets it. As long as Hatred also does. I do understand the double stance fix, but this nerf out of nowere? Because it is a nerf, not a fix as description was changed. Another problem: Defending capped nodes (usual job of a sin) is now a dead trap Link to comment Share on other sites More sharing options...
verfallen Posted January 26, 2017 Share Posted January 26, 2017 they really should have given a 30% DR to Hatred tree, like Deception has, at the same time they fixed this. But again, BW fixed something without really thinking about it. It was an issue for tanks or Deception taking it (altough, tbh I wasn't taking it on my deception pvp spec, as I prefer faster stuns OR rooting overloads) Link to comment Share on other sites More sharing options...
Akureng Posted January 27, 2017 Share Posted January 27, 2017 People were running hybrid tank spec on their Assassins in the DF/DP tier because getting the 30% damage reduction for the Bestia fight was way too good to pass up. To have the 30% given back to Sin tanks in the first tier of utilities was pretty ridiculous. Way too much of the damage in this game is categorized as AOE, and thus having a 30% AOE reduction given to tanks at any point significantly decreases the difficulty of quite a few encounters. It was one of the things that wasn`t talked about much due to everything else about Sin tanks being so broken, but it did need to be addressed. Sin tanks are still very good, they are just not God like 100% of the time anymore..... just every 15 seconds Link to comment Share on other sites More sharing options...
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