Kyliin Posted December 1, 2016 Share Posted December 1, 2016 I feel like this skill was a uneeded, unwanted, wasted skill thrown at combat sents to mess with us? Or is that just me? Link to comment Share on other sites More sharing options...
Bonzenaattori Posted December 1, 2016 Share Posted December 1, 2016 (edited) trying too hard to seperate master strike/ravage so ur still anchored down to spending 3 seconds (or 2 gcd) to get full channelled damage in a sense. It's just unnecessary. the fact its on combat is insulting It barely has any synergy aside from sunder. And sunder is a joke on a spec that already has 100% armor pen. tools No opportune attack synergy, no zen synergy, no crit damage synergy and its cost is pretty silly for its little value I don't know why but they're afraid of making it stronger than clashing blast, and they dont want it stronger in value either. The hinder is bad. I don't know why anybody would care about a 1.5 second hinder, when ranged classes can get over 3x the duration on any other slow that is much bigger in value. and against raid bosses/world bosses this will never do anything impactful For a melee, its pretty depressing. I haven't been this sad since we lost deadly/crippling throw Edited December 1, 2016 by Bonzenaattori Link to comment Share on other sites More sharing options...
Kyliin Posted December 2, 2016 Author Share Posted December 2, 2016 trying too hard to seperate master strike/ravage so ur still anchored down to spending 3 seconds (or 2 gcd) to get full channelled damage in a sense. It's just unnecessary. the fact its on combat is insulting It barely has any synergy aside from sunder. And sunder is a joke on a spec that already has 100% armor pen. tools No opportune attack synergy, no zen synergy, no crit damage synergy and its cost is pretty silly for its little value I don't know why but they're afraid of making it stronger than clashing blast, and they dont want it stronger in value either. The hinder is bad. I don't know why anybody would care about a 1.5 second hinder, when ranged classes can get over 3x the duration on any other slow that is much bigger in value. and against raid bosses/world bosses this will never do anything impactful For a melee, its pretty depressing. I haven't been this sad since we lost deadly/crippling throw You explained all my concerns and problems with this ability beautifully. Thank you. Link to comment Share on other sites More sharing options...
kitsunegirl Posted December 3, 2016 Share Posted December 3, 2016 I liked blade barrage animations better when it was channeled... and I barely use Lance. Just seems like another skill they tossed in for the sake of skill bloat. Link to comment Share on other sites More sharing options...
Lordgrimley Posted December 3, 2016 Share Posted December 3, 2016 I liked blade barrage animations better when it was channeled... and I barely use Lance. Just seems like another skill they tossed in for the sake of skill bloat. I have it in my new rotation.. have it fitted in well... I like it Link to comment Share on other sites More sharing options...
kitsunegirl Posted December 3, 2016 Share Posted December 3, 2016 Oh I'm using BB because it's one of my favourites, I just like the animations less now. Link to comment Share on other sites More sharing options...
Mrdann Posted December 14, 2016 Share Posted December 14, 2016 i don't know why people hate it i use it all the time because it it feels like the old release days again for my combat its an extra attack and it hits fairly hard and its great for finishing off people at low health when you have them stunned at least to me i love it Link to comment Share on other sites More sharing options...
Andrew_Past Posted December 15, 2016 Share Posted December 15, 2016 (edited) Eh, it's a bit on the expensive side, but it hits hard. Its hinder could be longer, but I've seen some people panic and use CC breaker from it's hinder. So, the hinder is not completely useless. Edited December 15, 2016 by Andrew_Past Link to comment Share on other sites More sharing options...
La_Frite Posted December 15, 2016 Share Posted December 15, 2016 (edited) I would prefer a leech life effect on 50% Lance/Gore damages instead that 1.5 sec hindering effect. Edited December 15, 2016 by La_Frite Link to comment Share on other sites More sharing options...
Andrew_Past Posted December 15, 2016 Share Posted December 15, 2016 I would prefer a leech life effect on 50% Lance/Gore damages instead that 1.5 sec hindering effect. The hinder effect fits the spec, but it should be at least three seconds I think. Link to comment Share on other sites More sharing options...
Salminger Posted December 20, 2016 Share Posted December 20, 2016 The hinder effect fits the spec, but it should be at least three seconds I think. Yes, I agree. How many times have us, sentinels, been in a situation where operatives just roll away at under 10% health just as we were about to deal final blow? This is actually the spell we really need... However, as you pointed out the 1,5 sec duration is very limiting. I did think about it. Trying to figure out whether 2 or more seconds would be too long (considering it has like 11 seconds CD so the downtime would be actually pretty darn small). Anything more than 3 seconds is just too strong in my opinion considering the downtime. 3 seconds, I think, is the best solution (and potentially adding some set bonus/ataru synergy - to justify its cost) Link to comment Share on other sites More sharing options...
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