prairieprof Posted September 28, 2016 Share Posted September 28, 2016 Steps to reproduce: 1. In PVP setting with required gear and opponent 2. Obtain 3 stacks of Harnessed Darkness 3. Note the buff help dialog indicates: Harnessed Darkness (3) Next Force Lightening or Depredating Volts cannot be interrupted and is immune to pushbback. Increases damage dealt by next Force Lightening or Depredating Volts. 4. Have the opponent interrupt the your Depredating Volts or and/or knock/push you back. An example with this is have a Mercenary use their Jet Boost to knock you back during the Depredating Volts. This is the issue. Please resolve this issue. Thank you! Link to comment Share on other sites More sharing options...
BenduKundalini Posted September 28, 2016 Share Posted September 28, 2016 Steps to reproduce: 1. In PVP setting with required gear and opponent 2. Obtain 3 stacks of Harnessed Darkness 3. Note the buff help dialog indicates: Harnessed Darkness (3) Next Force Lightening or Depredating Volts cannot be interrupted and is immune to pushbback. Increases damage dealt by next Force Lightening or Depredating Volts. 4. Have the opponent interrupt the your Depredating Volts or and/or knock/push you back. An example with this is have a Mercenary use their Jet Boost to knock you back during the Depredating Volts. This is the issue. Please resolve this issue. Thank you! It prevents a simple interrupt but not a mez or a bump. So if that merc just tried to Disable Shot you it would fail, but you're not shielded against being bumped. Unfortunately being bumped interrupts you. Link to comment Share on other sites More sharing options...
Ominovin Posted September 28, 2016 Share Posted September 28, 2016 (edited) Steps to reproduce: 1. In PVP setting with required gear and opponent 2. Obtain 3 stacks of Harnessed Darkness 3. Note the buff help dialog indicates: Harnessed Darkness (3) Next Force Lightening or Depredating Volts cannot be interrupted and is immune to pushbback. Increases damage dealt by next Force Lightening or Depredating Volts. 4. Have the opponent interrupt the your Depredating Volts or and/or knock/push you back. An example with this is have a Mercenary use their Jet Boost to knock you back during the Depredating Volts. This is the issue. Please resolve this issue. Thank you! 'Pushback' refers to your cast bar being 'pushed back' when you take damage, not your cast being stopped when your entire character is 'knocked back from' or 'Yanked toward' an opponent. Edited September 28, 2016 by Ominovin Link to comment Share on other sites More sharing options...
prairieprof Posted September 28, 2016 Author Share Posted September 28, 2016 It says " Depredating Volts cannot be interrupted and is immune to pushbback" I don't read anything specific into that... other than its not working. Link to comment Share on other sites More sharing options...
Adric_the_Red Posted September 29, 2016 Share Posted September 29, 2016 (edited) It says " Depredating Volts cannot be interrupted and is immune to pushbback" I don't read anything specific into that... other than its not working.It is, in fact, working exactly as intended. Harnessed Darkness does not give you an "I win" button so absolutely nothing can cause DV to "fail" while you are using it. You don't need to "read anything specific into" it, other than, as already pointed out, the actual meanings of "interrupt" and "pushback" within the context of the game. "Immune to interrupts" means that a Knight's Force Kick, or a Smuggler's Distraction, or other abilities which specifically say in their description "Interrupts the target's current action....", and only those sorts of abilites, will not affect it. For those abilities, the "interrupt" is not just their primary effect, but really their only effect. When you get stunned, knocked down, pulled, etc., that's not an "interrupt". Your ability ends, not because you were "interrupted" but because some other effect applied to you has the secondary effect of not allowing you to continue using DV. When that happens, you "fail" your DV because "You cannot do that while stunned", or because "You cannot do that while moving". Which brings us to "pushback". And again, as you were already told, "pushback" refers to your castbar getting "pushed back" away from completion when you take damage will activating an ability, or (somewhat counterintuitively) getting jumped ahead while channeling, so your channel ends early and you do less damage. It has nothing to do with your character moving, whether someone else moved you, or you did it yourself. So, for example, if your ability has a 1.5 second activation time and you get hit while activating it, "pushback" will actually cause the castbar to move backwards some amount, making the activation time longer. If you get hit many times and/or for a large amount fo damage, it might cause your ability to take 2 or 3 seconds or even longer to activate. Conversely, with a "channeled" ability, "pushback" will jump the castbar forward, so that it completes early. In this case a 3 second channel might be reduced to less than one second, so you do very little, possibly nearly zero, damage. "Immune to pushback" means when you take damage, it will not "push back" your cast bar from moving to completion and delay when the ability fires (for abilities with an "activation time"), or jump ahead and complete early so you do less damage or healing (for "channeled" abilities). Edited September 29, 2016 by Adric_the_Red Link to comment Share on other sites More sharing options...
BenduKundalini Posted October 3, 2016 Share Posted October 3, 2016 It's true that pushback is a misleading word... had to google it back in the day. Link to comment Share on other sites More sharing options...
Tsetso Posted October 3, 2016 Share Posted October 3, 2016 The description is misleading for sure. Pushback only applies to casts and not channels. Link to comment Share on other sites More sharing options...
prairieprof Posted October 16, 2016 Author Share Posted October 16, 2016 Depredating Volts can be cast while moving. So I do not understand how a utility that causes you to move would also cause your Depredating Volts cast to be interrupted. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 17, 2016 Share Posted October 17, 2016 Depredating Volts can be cast while moving. So I do not understand how a utility that causes you to move would also cause your Depredating Volts cast to be interrupted. A difference between you moving yourself and someone else moving you? Link to comment Share on other sites More sharing options...
prairieprof Posted October 17, 2016 Author Share Posted October 17, 2016 If it causes the cast to be interrupted what's the difference? The cast should not be interruptible with 3 stacks. Link to comment Share on other sites More sharing options...
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