Sigral Posted December 28, 2011 Share Posted December 28, 2011 While I normally won't nerd rage over PvP or the severe imbalances thereof, I believe I speak on behalf of all my fellow Imperial Operatives when I say there needs to be a leveling to the playing field; here's why: * We lack a Force Leap/Charge, unlike Warriors and Knights. * We lack a death grip, unlike Powertechs and Tank-specced Assasins. * We lack a life grip, unlike Sith Sorcerors. * Our Shield spell lasts for a mere 15 seconds, while the Force Armor/Static Barriers of Consulars/Sorcerors last 30 (and if specced into it, inflict a blind affect upon destruction). * And to top it off, we lack a knockback, unlike Inquisiors/Consulars, Juggernauts/Guardians, and Snipers/Gunslingers. Here's what we have: * Stealth that won't last because of the bloody AoE (especially the knockbacks) in Huttball. * A great opener, if specced, that immediately produces 100% resolve on our target and can only be used from stealth. * A blind we're too CCed to use. * A slow/immobilizer that won't be applied because our targets already have 100% resolve from Hidden Strike and Debilitate (our usual stun). I'll also be the first to admit that Operatives can unleash a large amount of damage... if it's 1v1, or the Operative doesn't succumb to the thousands of CCs other classes possess. Until knockbacks are nerfed and resolve is fixed, Operatives are doomed. We're already the minority class on the game for it. So Bioware, if you actually give a damn about customer happiness at all, perhaps you might actually balance the playing field. Don't be Blizzard. Hugs'n'kisses, Sigral Link to comment Share on other sites More sharing options...
Reenolols Posted December 28, 2011 Share Posted December 28, 2011 (edited) Bad time for a thread like this. People are starting the cry threads about us. I can tell ya we don't need a buff, though. Edited December 28, 2011 by Reenolols Link to comment Share on other sites More sharing options...
Orel Posted December 28, 2011 Share Posted December 28, 2011 Operatives are actually the strongest PvP class in the game with Tank-specced Powertechs. Link to comment Share on other sites More sharing options...
Quesa Posted December 28, 2011 Share Posted December 28, 2011 YEAH, Ops are pretty strong. We may not have those charge or knockback abilities but, for Christ sakes we can **** people. Link to comment Share on other sites More sharing options...
Extinction Posted December 28, 2011 Share Posted December 28, 2011 While I normally won't nerd rage over PvP or the severe imbalances thereof, I believe I speak on behalf of all my fellow Imperial Operatives when I say there needs to be a leveling to the playing field; here's why: * We lack a Force Leap/Charge, unlike Warriors and Knights. * We lack a death grip, unlike Powertechs and Tank-specced Assasins. * We lack a life grip, unlike Sith Sorcerors. * Our Shield spell lasts for a mere 15 seconds, while the Force Armor/Static Barriers of Consulars/Sorcerors last 30 (and if specced into it, inflict a blind affect upon destruction). * And to top it off, we lack a knockback, unlike Inquisiors/Consulars, Juggernauts/Guardians, and Snipers/Gunslingers. Here's what we have: * Stealth that won't last because of the bloody AoE (especially the knockbacks) in Huttball. * A great opener, if specced, that immediately produces 100% resolve on our target and can only be used from stealth. * A blind we're too CCed to use. * A slow/immobilizer that won't be applied because our targets already have 100% resolve from Hidden Strike and Debilitate (our usual stun). I'll also be the first to admit that Operatives can unleash a large amount of damage... if it's 1v1, or the Operative doesn't succumb to the thousands of CCs other classes possess. Until knockbacks are nerfed and resolve is fixed, Operatives are doomed. We're already the minority class on the game for it. So Bioware, if you actually give a damn about customer happiness at all, perhaps you might actually balance the playing field. Don't be Blizzard. Hugs'n'kisses, Sigral Lol I dare you to roll a sentinel/marauder ... You'll go crying back to your op with pen arms. Trust me. Oh and you want to level the playing field, you already do... Literally .. A well played op is a beast. Link to comment Share on other sites More sharing options...
YpaWinz Posted December 28, 2011 Share Posted December 28, 2011 While I normally won't nerd rage over PvP or the severe imbalances thereof, I believe I speak on behalf of all my fellow Imperial Operatives when I say there needs to be a leveling to the playing field; here's why: * We lack a Force Leap/Charge, unlike Warriors and Knights. * We lack a death grip, unlike Powertechs and Tank-specced Assasins. * We lack a life grip, unlike Sith Sorcerors. * Our Shield spell lasts for a mere 15 seconds, while the Force Armor/Static Barriers of Consulars/Sorcerors last 30 (and if specced into it, inflict a blind affect upon destruction). * And to top it off, we lack a knockback, unlike Inquisiors/Consulars, Juggernauts/Guardians, and Snipers/Gunslingers. We don't need one. Stealth is our greatest gap closer. If you're someplace where you're going to get AOE'd, you're doing it wrong from the get-go. Sometimes it can't be avoided, I'll agree, but most of the time you can get around this by paying close attention to what's going on. Kind of the same thing, we don't really need a deathgrip or a life grip. We have enough tools to stay on our target. Haven't run into a situation yet where this has been an issue. The shield is nice, but not something you really need to rely on. Being a primarily melee class, a knockback seems kind of counterproductive. We have enough CC otherwise to really negate the need for a knockback On top of all this, we have the ability to completely reset the fight if things aren't going our way. That's not something other classes can say (assassins maybe). We can vanish and jee tee eff oh and wait to re-engage until the timing suits us. More than anything it's about situational awareness. Knowing when to use your CC breaker to avoid wasting it and make the most of your resolve bar. On the flipside, paying attention to when your opponent uses theirs, and what their resolve situation is like. I don't think we (or any class, for that matter) are gimped or overpowered. Any class I've seen in this game played w/ capable hands has been pretty awesome. Link to comment Share on other sites More sharing options...
crazyterran Posted December 28, 2011 Share Posted December 28, 2011 That's funny! Everyone else is complaining about Operatives 2-3 shotting people. Essentially: QQQQQQQQ. Link to comment Share on other sites More sharing options...
Joejoegadget Posted December 28, 2011 Share Posted December 28, 2011 Just sayin, pretty sure our snare (whatever it's called, slows the target) isn't effected by resolve. Link to comment Share on other sites More sharing options...
CHRISGG Posted December 28, 2011 Share Posted December 28, 2011 Operatives are the best pvp class... Link to comment Share on other sites More sharing options...
Ghingis Posted December 28, 2011 Share Posted December 28, 2011 You trolling bro :F Link to comment Share on other sites More sharing options...
masterprtzl Posted December 28, 2011 Share Posted December 28, 2011 ops crit for more than 5k on me, 50 ops that is... I don't believe you can actually cry about this... try a marauder / juggernaut / assassin then lets talk Link to comment Share on other sites More sharing options...
Badlander Posted December 28, 2011 Share Posted December 28, 2011 This post was a joke..right? Link to comment Share on other sites More sharing options...
kopecs Posted December 28, 2011 Share Posted December 28, 2011 Check link, look at this guy lol http://www.swtor.com/community/showthread.php?t=93313 Link to comment Share on other sites More sharing options...
tamgros Posted December 28, 2011 Share Posted December 28, 2011 (edited) There is nothing wrong with Operatives in any WZ or open world EXCEPT Hutball... Why? They are the only class in the game with no knockback, jump to, or pull. Basically, they are the only class in the game without a way to change lvls themself or force the other team to change levels. So the problem with operatives is with utility. They do a great amount of DMG, but in Huttball dmg just isn't as important as utility. Just think, there is really no reason to have either an OP healer or concealment over a Sorc healer or Sin... in Huttball. PS. If you consider hidden strike faceplant thing to be good way to make the enemy change lvls, then you are playing against some pretty sorry people. Edited December 28, 2011 by tamgros Link to comment Share on other sites More sharing options...
Nharet Posted December 28, 2011 Share Posted December 28, 2011 Sorry, no. I have many Op friends who do extremely well. Saving your lobbying for Poli Sci class. Link to comment Share on other sites More sharing options...
YpaWinz Posted December 28, 2011 Share Posted December 28, 2011 Just sayin, pretty sure our snare (whatever it's called, slows the target) isn't effected by resolve. I don't think any snares/roots are affected by resolve unless there's some other type of CC attached to the ability. Link to comment Share on other sites More sharing options...
Ptriv Posted December 28, 2011 Share Posted December 28, 2011 Concealment Operatives a.k.a. Mr. I-can-3-shot-every-class-in-3-seconds-or-less. Thank you, come again. Link to comment Share on other sites More sharing options...
Recommended Posts