StarWarsLukas Posted February 26, 2016 Share Posted February 26, 2016 (edited) Hello, i play an powertech tank in pvp and mine gear looks as follows: tank setbonus, high endurance / dps mods, only (high) endurance / shield Enhancement, DPS relics, shield implants / earpiece. Now thus I have approx. in 1500 power, 0 crit, in 6650 endurance, approx. 900 defence, 0 absorb and approx. in 1300-1400 shield. Is it right to neglect absorb, because one from heat blast 25% absorb blow agrees or not? and can I become with this gear tank-tunneled in (team) ranked? I use none defese mods because defence only "to white ones damage" absorbed and 90% in the pvp force / tech damage is. Edited February 26, 2016 by StarWarsLukas Link to comment Share on other sites More sharing options...
Aetideus Posted February 26, 2016 Share Posted February 26, 2016 Hello, i play an powertech tank in pvp and mine gear looks as follows: tank setbonus, high endurance / dps mods, only (high) endurance / shield Enhancement, DPS relics, shield implants / earpiece. Now thus I have approx. in 1500 power, 0 crit, in 6650 endurance, approx. 900 defence, 0 absorb and approx. in 1300-1400 shield. Is it right to neglect absorb, because one from heat blast 25% absorb blow agrees or not? and can I become with this gear tank-tunneled in (team) ranked? I use none defese mods because defence only "to white ones damage" absorbed and 90% in the pvp force / tech damage is. Mods....how many threads you need about PvP tanking to make ONE sticky? Link to comment Share on other sites More sharing options...
Aetideus Posted February 26, 2016 Share Posted February 26, 2016 (edited) http://www.swtor.com/community/showthread.php?t=873014 http://www.swtor.com/community/showthread.php?t=853546 http://www.swtor.com/community/showthread.php?t=866263 Edited February 26, 2016 by Aetideus Link to comment Share on other sites More sharing options...
StarWarsLukas Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) an apex juggernaut (tank) said to me I should 2 crit 8 defense and 4 AP / endurance augments use as much endurance of no use because we become healed is all so right? Is defense not useless in pvp now ? Edited March 12, 2016 by StarWarsLukas Link to comment Share on other sites More sharing options...
Aetideus Posted March 12, 2016 Share Posted March 12, 2016 (edited) an apex juggernaut (tank) said to me I should 2 crit 8 defense and 4 AP / endurance augments use as much endurance of no use because we become healed is all so right? Is defense not useless in pvp now ? It is broadly accepted that most of the dmg in pvp is force/tech instead of melee/ranged. Having 101% accuracy by default in 4.0 sets def window even smaller. Def curve also has low diminishing return. In regs especially with the abundance of i/e dmg is absolutely useless. End/Pow for Regs End/Pow/Shield for Arenas. For Jugg End/Pow too mb. Edited March 12, 2016 by Aetideus Link to comment Share on other sites More sharing options...
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