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Laggs on zakuul after patch TOFN


Mandhi

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So, Zakuul is lagging on TOFN after patch. I checked TRE it's fine there. It's probably can be cuz of insane ammount of Npcs on the starting area.

 

It's unplayable for now. Can u react fast enought and do something about it BW \ EA ? We kinda losing our subscription time on this!

 

Thx!

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Mobs summoned by security hubs in non personal areas has no despawn timer, cause of that esch player who run through hub and not kill summoned adds bring little more lags in CH-10 on zakuul

 

seems accurate, but the excessive mob on the world instance seems to be having a detrimental effect on the server's combat / movement response times. I was experiencing some terrible lag during the personal and non-instanced areas of Zakuul. General chat is not sufferring from any noticeable lag, so hopefully they can kill the spawns with a restart and/or a quick patch.

Edited by king_nile
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Killing anything takes forever and turns into 90% staring contest in between lagspikes. Managing to kill one gold mob took about 15 minutes due to lag.

 

Apparently (speculation on general chats part), the over 9000 skytroopers greeting you at the start zone are not despawning when whoever they aggroed on gets out of reach, causing the lag. And since they respawn in a second, so nobody is killing them either.

 

Its pretty fun trying to even get to the first story conversation area on zakuul atm :p

Pretty unplayable atm, GG

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