Mandhi Posted February 10, 2016 Share Posted February 10, 2016 So, Zakuul is lagging on TOFN after patch. I checked TRE it's fine there. It's probably can be cuz of insane ammount of Npcs on the starting area. It's unplayable for now. Can u react fast enought and do something about it BW \ EA ? We kinda losing our subscription time on this! Thx! Link to comment Share on other sites More sharing options...
Shadowsentinel Posted February 10, 2016 Share Posted February 10, 2016 (edited) There is some problem with summoned mobs. There are hundreds of mobs stacked in some areas. Edited February 10, 2016 by Shadowsentinel Link to comment Share on other sites More sharing options...
Tarzansarka Posted February 10, 2016 Share Posted February 10, 2016 confirming this, mob packs of 50+, untargetable, laggy sometimes cant even move also, got stucked in a turbolift, the console and the door was missing ->entered the lift, console reappears but can't click it from the inside Link to comment Share on other sites More sharing options...
XxDarkFuryXx Posted February 10, 2016 Share Posted February 10, 2016 Same here, Zakuul is impossible to play on TOFN Link to comment Share on other sites More sharing options...
king_nile Posted February 10, 2016 Share Posted February 10, 2016 (edited) I can confirm for the Zakuul ultra mob spawn on The Bastion server, caused me so much lag I had to Alt+F4 Edited February 10, 2016 by king_nile Link to comment Share on other sites More sharing options...
Gannic Posted February 10, 2016 Share Posted February 10, 2016 Mobs summoned by security hubs in non personal areas has no despawn timer, cause of that esch player who run through hub and not kill summoned adds bring little more lags in CH-10 on zakuul Link to comment Share on other sites More sharing options...
DarthDeimos Posted February 10, 2016 Share Posted February 10, 2016 Confirmed, on the Bastion Server, been sitting in the same spot for about 30 minutes due to Lag. Can't confirm source as I'm in the newbie area for level 60 boosts. I can only confirm the excessive lag. Link to comment Share on other sites More sharing options...
king_nile Posted February 10, 2016 Share Posted February 10, 2016 (edited) Mobs summoned by security hubs in non personal areas has no despawn timer, cause of that esch player who run through hub and not kill summoned adds bring little more lags in CH-10 on zakuul seems accurate, but the excessive mob on the world instance seems to be having a detrimental effect on the server's combat / movement response times. I was experiencing some terrible lag during the personal and non-instanced areas of Zakuul. General chat is not sufferring from any noticeable lag, so hopefully they can kill the spawns with a restart and/or a quick patch. Edited February 10, 2016 by king_nile Link to comment Share on other sites More sharing options...
Mandhi Posted February 10, 2016 Author Share Posted February 10, 2016 Found this. Link to comment Share on other sites More sharing options...
Kiesu Posted February 10, 2016 Share Posted February 10, 2016 Killing anything takes forever and turns into 90% staring contest in between lagspikes. Managing to kill one gold mob took about 15 minutes due to lag. Apparently (speculation on general chats part), the over 9000 skytroopers greeting you at the start zone are not despawning when whoever they aggroed on gets out of reach, causing the lag. And since they respawn in a second, so nobody is killing them either. Its pretty fun trying to even get to the first story conversation area on zakuul atm Pretty unplayable atm, GG Link to comment Share on other sites More sharing options...
Mandhi Posted February 10, 2016 Author Share Posted February 10, 2016 bump The message you have entered is too short. Please lengthen your message to at least 5 characters. Link to comment Share on other sites More sharing options...
branimirlol Posted February 10, 2016 Share Posted February 10, 2016 amazing exp atm on tofn in zakuul 1 million skytroopers on same spot, combat lasts for hours invisible walls due to laggs, bioware was right that this would be amazing new expiriance, keep up the good work :E Link to comment Share on other sites More sharing options...
purgatorisakkara Posted February 10, 2016 Share Posted February 10, 2016 Same issue on Bastion. Between this and the server downtime shortly after launch... Not good. Link to comment Share on other sites More sharing options...
Recommended Posts