Baramaethor Posted December 26, 2015 Share Posted December 26, 2015 (edited) Until Bioware decides to tone down healing/guard or cross healing in PvP, it is not much fun. When one team has either 1 Sorcerer healer + tank to guard him, or 2 sorcerer healers cross healing, it turns into a boring close to pointless mess, as its close to impossible to kill anyone. I for one really hope Bioware will adjust this in PvP mode soon, some teams more than 50% of the imps are Sorcerer. Edited December 26, 2015 by Baramaethor Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted December 27, 2015 Share Posted December 27, 2015 A reason to PvP pubside? How about the fact that Scoundrel, Shadow, Sentinel, and Guardian animations are leagues better than those of their Imperial mirrors? Link to comment Share on other sites More sharing options...
Joesixxpack Posted December 27, 2015 Share Posted December 27, 2015 (edited) A reason to PvP pubside? How about the fact that Scoundrel, Shadow, Sentinel, and Guardian animations are leagues better than those of their Imperial mirrors? Personally I think Scrapper has the best animations but the rest for pubs are 100% pure, organic, hand-crafted, artisinal rat **** compared to Imp. 7/10 for making me reply to a post claiming animations matter that much in pvp. Edited December 27, 2015 by Joesixxpack Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted December 27, 2015 Share Posted December 27, 2015 Personally I think Scrapper has the best animations but the rest for pubs are 100% pure, organic, hand-crafted, artisinal rat **** compared to Imp. 7/10 for making me reply to a post claiming animations matter that much in pvp. Nah, Infiltration and Serenity's animations are amazing. Link to comment Share on other sites More sharing options...
lukewarcriminal Posted December 27, 2015 Share Posted December 27, 2015 of course there is. i very often if we stomp pubs too much just change to pubs and start stomping imps. Link to comment Share on other sites More sharing options...
Technohic Posted December 27, 2015 Share Posted December 27, 2015 I have to admit that animations on shadow are pretty cool. I think about the only class that uses its feet more than just a girl kick in the nuts so maybe the closest you can get if you want to reminisce of melee in SWG with a vibro blade. Problem is that voice. It's awfully acted. Good think we don't have to hear it in PVP. Link to comment Share on other sites More sharing options...
RevansSoul Posted March 1, 2016 Share Posted March 1, 2016 I decided to check it out for the first time. Played a bunch of matches and not one of them was even remotely close. Most games a single kill was a miracle. We can't even get someone past 75% most times even when its 3v1. And every single game is like this. Is this just the state of PvP in this game generally? I can only speak for the Red Eclipse, and let me say solo republic side there? No, don't do it to yourself. Until Bioware decides to tone down healing/guard or cross healing in PvP, it is not much fun. When one team has either 1 Sorcerer healer + tank to guard him, or 2 sorcerer healers cross healing, it turns into a boring close to pointless mess, as its close to impossible to kill anyone. I for one really hope Bioware will adjust this in PvP mode soon, some teams more than 50% of the imps are Sorcerer. Just now was in a darling match, again with 4 sorcerers, at least 2 of which were healers, a powertech and 2 operative healers. Sorcerer dot + massive healing. That went quickly, I can tell you. Link to comment Share on other sites More sharing options...
SHAVEDKILLER Posted March 1, 2016 Share Posted March 1, 2016 `Wont matter soon,cross faction zones comming real soon. Link to comment Share on other sites More sharing options...
omaan Posted March 26, 2016 Share Posted March 26, 2016 `Wont matter soon,cross faction zones comming real soon. i thought it's coming only for one wrz. All the other will be the same. Link to comment Share on other sites More sharing options...
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