Argonloris Posted November 22, 2015 Share Posted November 22, 2015 I know the whole debate over how companions and heroics is still going on and that some changes will be made to a number of things to affect the balance there. This thread is not to bring any more attention to that issue but rather a heroic quest on Makeb that is difficult to do with just a companion for mechanical reasons. Both Republic and Imperial players have a heroic 2 on Makeb that Involves going into a building in the Tarlam Settlement and making adjustments to the computers there. These quests are incredibly difficult to handle without a second human player, not due to strong opponents but rather an unconventionally punishing mechanic. The first room requires 4 gas valves to be shut off before the player dies of whatever fills the room. Even with burning all my defensive cooldowns, a number of my characters can not complete the channel on all 4 valves before dying, I would like to see a pass on this quest for both sides with either a decrease in damage per stack of gas or to remove a few of the panels. Link to comment Share on other sites More sharing options...
Wulfbur Posted November 22, 2015 Share Posted November 22, 2015 I agree with the Makeb one - report something or other can't remember the name it is impossible to solo with the lag and time needed to run from valve to valve you have to be precise to the millisecond. Link to comment Share on other sites More sharing options...
Leklor Posted November 22, 2015 Share Posted November 22, 2015 Or remove the "cast" time of the panels. Just click them to activate them. Link to comment Share on other sites More sharing options...
OniGanon Posted November 22, 2015 Share Posted November 22, 2015 'The Observer' Heroic could really use some adjustment too. The Champion droid boss accompanied by an Elite and Strongs is far more difficult than what is typical of a Heroic 2. Link to comment Share on other sites More sharing options...
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