Fallerup Posted November 8, 2015 Share Posted November 8, 2015 not to deny anything you say OP, but you are wrong in "assuming" Pyro is the worst. did you even check the charts you yourself provided? Concealment / Scrapper: Gear: 224 = 6.46K dps 220: 6.22K 216: 5.99K Pyrotech / Plasmatech: 224: 6.58K (1200 higher) 220: 6.34K (still 1200 higher) 216: 6.1K (yet again: 1200 higher) as you can see, Concealment is clearly at the bottom. That said, you are correct in "assuming" that things are bad, because second to bottom isn't good either. I just wanted to point out that ther is a difference being worst and second to worst. Link to comment Share on other sites More sharing options...
TACeMossie Posted November 8, 2015 Share Posted November 8, 2015 not to deny anything you say OP, but you are wrong in "assuming" Pyro is the worst. did you even check the charts you yourself provided? Concealment / Scrapper: Gear: 224 = 6.46K dps 220: 6.22K 216: 5.99K Pyrotech / Plasmatech: 224: 6.58K (1200 higher) 220: 6.34K (still 1200 higher) 216: 6.1K (yet again: 1200 higher) as you can see, Concealment is clearly at the bottom. That said, you are correct in "assuming" that things are bad, because second to bottom isn't good either. I just wanted to point out that ther is a difference being worst and second to worst. When the thread was made, bant had incorrectly used 5% less K/E damage reduction from armor. Due to plasmatech almost completely ignoring armor, it meant other specs were overinflated in the damage they could do. Link to comment Share on other sites More sharing options...
Cuiwe Posted November 10, 2015 Share Posted November 10, 2015 (edited) When the thread was made, bant had incorrectly used 5% less K/E damage reduction from armor. Due to plasmatech almost completely ignoring armor, it meant other specs were overinflated in the damage they could do. And in how much content is that armour ignore actually useful? Especially seeing how PT has smaller numbers than AP. And no, saying that it all comes down to OPs is kinda wrong(this isn't WoW where everything ought to be balanced against the raid numbers). Every spec should be baseline fun and playable. PT is playable(kinda), but it isn't that fun to play is it? THAT is what I'm crusading to get corrected. Edited November 10, 2015 by Cuiwe Link to comment Share on other sites More sharing options...
Eksenia Posted November 11, 2015 Share Posted November 11, 2015 Adjust the surge percentage, make two-stacked flame thrower usable on the move (or tie that to a utility) and halve the duration of Scorch while keeping its current damage (atm too weak and keeping track of a 30s dot doesn't flow very well in this spec). Maybe slightly adjust IM also if above changes aren't enough. That would be my suggestion. Link to comment Share on other sites More sharing options...
Cuiwe Posted November 11, 2015 Share Posted November 11, 2015 Now I intend to post how they should pace the leveling part: ( Fire Pulse -> Plasma Barrage -> Hazardous Heat ) -> { Ionized Ignition -> SuperHeated Plasma } -> ShockStrike -> Cell Generator -> Hyper Assault Cell -> [ Heated Tools -> Pulse Generator -> Incendiary Round -> Rain of Fire ] -> | Insulated Augs -> Assault Frame -> Adrenaline Fueled | -> < Plasmatize -> Burnout -> Plasmatic Assault > Legend: ( Fire Pulse...Haz.Heat ) -> Fire pulse cycle { I.I + SuperHeated } -> Plasma Cell cycle [ Heated Tools...Rain of Fire ] -> Pulse Cannon cycle | Augs...Adrenaline | -> Defensive cycle < Plasmatize...P.Assault > -> Plasmatize cycle See how nice this is compared to live? Let's analyze the live leveling part: ShockStrike -> Ignition -> Tools -> SuperHeated -> Frame -> Incendiary -> Cell Gen -> Augs -> HAC -> Pulse Gen -> F.Pulse -> Rain -> P.Assault -> Adrenaline -> P.Barrage -> Plasmatize -> Burnout -> Heat As you can see, there is NO rhyme, NO reason to live leveling. There aren't cycles / blocks as I nicely designed them. Meaning that adaptational / educational value is MINIMAL. The flow is nonexistant and you get random stuff at random times. Just answer these and you'll see how broken and stupid the live version is: What would you rather get at the level: 1. F.Pulse OR1. ShockStrike? 2. Barrage OR2. Ignition? 3. Heat OR3. Tools? 4. Ignition OR 4. SuperHeated? 5. SuperHeated OR 5. Frame? 6. ShockStrike OR6. Incendiary? 7. Cell Gen 7. Cell Gen 8. HAC OR 8. Augs? 9. Tools OR 9. HAC? 10. Pulse Gen 10. Pulse Gen 11. Incendiary OR 11. F.Pulse? 12. Rain 12. Rain 13. Augs OR 13. P.Assault? 14. Frame OR 14. Adrenaline? 15. Adrenaline OR 15. Barrage? 16.Plasmatize 16. Plasmatize 17. Burnout 17. Burnout 18. P.Assault OR 18. Heat? Ultimately, I feel like my version would be more fun to play and more fun to experience. It'd also better prepare you for what you are supposed to know in the group content. I really see no downside to my way-not because of vanity or anything, but because it's SO LOGICAL-quite unlike the live version. Link to comment Share on other sites More sharing options...
Cempa Posted November 12, 2015 Share Posted November 12, 2015 ..are you guys estimating Pyro PvP survivability correctly keeping in mind 4.0 change seeing how the 3min CD drops each time you get hit? Pyro to me needs more damage and a stronger snare on flame burst Link to comment Share on other sites More sharing options...
Ottoattack Posted November 12, 2015 Share Posted November 12, 2015 ..are you guys estimating Pyro PvP survivability correctly keeping in mind 4.0 change seeing how the 3min CD drops each time you get hit? Pyro to me needs more damage and a stronger snare on flame burst The survivability with just 2 long CDs is not going to work. And ft snare is already 90%. The only upgrade is to make it root the targets. Regardless the mechanic does not work in PvP and weak in PvE. Just trying to attach more things to a skill that can be easily countered does not help. Even when ft was powerful in 2.0 era it was not prime. Let it die. Link to comment Share on other sites More sharing options...
Cuiwe Posted November 12, 2015 Share Posted November 12, 2015 The survivability with just 2 long CDs is not going to work. And ft snare is already 90%. The only upgrade is to make it root the targets. Regardless the mechanic does not work in PvP and weak in PvE. Just trying to attach more things to a skill that can be easily countered does not help. Even when ft was powerful in 2.0 era it was not prime. Let it die. I fully agree. Flame / Ion attacks should be a defining point of a PyroTech / PlasmaTech, respectively. The presence of a FT / PC on everything, Mercenary / Commando included!, is just...odd. Not to mention how impractical FT / PC is. The only more impractical skill being Scoundrel / Operative's Blaster Volley / Carbine Burst. But let's not go that deep, shall we? Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted November 12, 2015 Share Posted November 12, 2015 (edited) To fix Pyro/Plasma, we need our Surge back. We only have 1 consistent Auto-Crit, and it doesn't even hit that hard. Give us back our 30% Surge, and we will be golden. Also, give us a Stacking DR buff that procs when we DoT tick, stack it up to 5 times for 5s. That will make us much less paper thin compared to AP/Tactics in PvP. Or, make it so that when you have a 2 Stack of SFT we can use Flamethrower on the Move. Also, adding Immolate to Bracer Propellant would be a nice QOL. Edit: Also, a hint for any lingering Pyro Players, you can now use Scorch on an infinite number of targets. There's no more Max Limit of Scorches that can be out. Edited November 12, 2015 by Kaos_KidSWTOR Link to comment Share on other sites More sharing options...
Cempa Posted November 13, 2015 Share Posted November 13, 2015 For Pyro add this change: Combustion Gas Cylinder reduces movement speed by xx% each time it does damage (When combined with Suppression Tools snare is 50%) Scorch changed to passive and activates any time Combustion Gas Cylinder does damage More Rail Shot procs!! Link to comment Share on other sites More sharing options...
Cuiwe Posted November 13, 2015 Share Posted November 13, 2015 If we take a simple Pyro and Inn.Ord rotations and apply them: Inn.Ord: 910(Serrated + Incendiary) + 420(CGC + Fusion) + 1850(Unload) = 3180dps PyroTech: 1200(Scorch + Inc + CGC) + 1366(Prot.Flamethrower) = 2566dps PyroTech / Inn.Ord = 2566dps / 3180dps = 0,80 * 100 = 80% -> 100% - 80% = 20% PyroTech has TWENTY percent LESS damage when taking into account just DoTs and the channeled skill(Flamethrower / Unload). Now, let's compare stuff: CGC = CGC = 249dps Incendiary = Incendiary = 448dps ( Serrated Shot = 461dps Scorch = 536dps ) { Unload = 1850dps Flamethrower = 1366dps } Fusion Missile = 180dps ( 461dps / 536dps = 86% ) -> Serrated Shot deals 14% less damage than Scorch does { 1366dps / 1850dps = 74% } -> Flamethrower deals 26%(!) less damage than Unload does 26 - 14 = -12% -> Flamethrower can't keep up with the loss occured on Merc side via Serrated, ergo -12% dps Fusion missile is the final icing on the cake. ...Ok one could say that Inn.Ord's rotation is heavily single target oriented, but! Let's compare PyroTech to Engineering then: Series of Shots(Suppresive Fire) + Plasma + Explosive + Interrogation probe(+Cluster Bombs + ERG): 1850(SoS){2350 SF} + 883(Plasma) + 703(Int.Probe) + 264(ERG) + 2860(Explosive + Cluster) = 5677{6177}dps This is, again, just taking into consideration the very opener of the rotation. More or less DoTs + a DD move. So, let's compare: SoS = Unload > Flamethrower Suppresive Fire >> Flamethrower (it's just sad to look at it isn't it?) ERG > CGC Int.Probe >> Scorch > Serrated Shot +Plasma +Explosive In fact, Engineering deals EVEN MORE damage IF you GO AoE! Let's compare the final numbers: 3180 / 5677 = 56% (Inn.Ord vs Engineering) 2566 / 5677 = 45% (PyroTech vs Engineering) 2566 / 6177 = 41% (PyroTech AoE vs Engineering AoE) ...lol. Buff Pyro, please? And restore Inn.Ord while you're at it! thanks! Link to comment Share on other sites More sharing options...
GhOsTPrOz Posted November 14, 2015 Share Posted November 14, 2015 It's crazy. I tested it on Malaphar HM because Plasma used to do way better numbers. The results? Pyro did 6.2 k....not bad, I actually beat out 2 other dps mostly due to gear I think. What did AP do? 8.3k.....calling shenanigans buff pyro, and all the other specs who can't break 6.5k in a parse! Link to comment Share on other sites More sharing options...
Ottoattack Posted November 25, 2015 Share Posted November 25, 2015 Just posting to keep this thread alive, cuz pyro needs some serious love. Link to comment Share on other sites More sharing options...
Saprezzan Posted November 28, 2015 Share Posted November 28, 2015 They need to make Superheated Flamethrower hit much harder. As it is, APs get 30 second Death from Above (with 10% increased damage) and Shieldtechs get Firestorm (which screams Pyrotech ability, by the way), which deals more damage and requires no setup. On my char, fully charged Superheated Flamethrower deals 9056 damage and when I look at the Shieldtech tree Firestorm deals staggering 12938 damage. Even if we account for the fact that tanks will use different gear (though most people forgo shield chance anyway), that's a huge difference (nearly 4k damage). And again, it requires no setup, can be used everytime it's off the cooldown (no snare on it though). Link to comment Share on other sites More sharing options...
Maudril Posted November 28, 2015 Share Posted November 28, 2015 This spec lost me as soon as I found out they removed the CD reset on Rail Shot/High Impact Bolt. **** anything they do with this spec's numbers. Fix the rotation, then I'll take another look at this horrid spec. Link to comment Share on other sites More sharing options...
TACeMossie Posted November 28, 2015 Share Posted November 28, 2015 This spec lost me as soon as I found out they removed the CD reset on Rail Shot/High Impact Bolt. **** anything they do with this spec's numbers. Fix the rotation, then I'll take another look at this horrid spec. The 1.0-2.10 version of pyro was renamed to Advanced Prototype, so go play that Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted November 28, 2015 Share Posted November 28, 2015 What we need is to swap Firestorm and Flaming Fist. Change Flaming Fist to Ion Fist, and keep Shockstrike the same. Then, make Firestorm/Ion Storm be buffed by SHFT. Make SHFT increase the width of the radius of Firestorm (I think it's like 45 degrees right now? someone please check.) or increase the distance to like 12m from 8m or, Snare targets instead of simply slowing by 90%. Increase Scorch and Incend Missile by about 5% damage, and increase Rail Shot by 10%. Also, the new Passive 10% Crit Increase on Immolate is complete crap, If we have an Auto Crit on it, then it's kinda a waste to give us 10% Crit Chance on it... If it was 10% Critical Chance on Burning Targets, then we could start talking. Link to comment Share on other sites More sharing options...
Cuiwe Posted November 28, 2015 Share Posted November 28, 2015 This spec lost me as soon as I found out they removed the CD reset on Rail Shot/High Impact Bolt. **** anything they do with this spec's numbers. Fix the rotation, then I'll take another look at this horrid spec. They "lost"(not actually, I love this too much) me when they changed and mutilated Plasma Barrage by removing a trigger move(ShockStrike) from it then by removing a stack of effect(2 -> 1). Ok, why Bioware, why? Not to mention that you should get Pl.Barrage before 32 anyhow because...well, Ion Pulse is PT core. With that change, I'd put Fire Pulse on 10 as well. ffs! Link to comment Share on other sites More sharing options...
Saprezzan Posted November 29, 2015 Share Posted November 29, 2015 Oh and one more thing: due to the mobility changes in 4.0 Flamethrower is even tougher to land. It really needs major changes. Link to comment Share on other sites More sharing options...
Cheetahignition Posted December 8, 2015 Share Posted December 8, 2015 I think bw has to make a big change on the pyro/plasma spec. It should be work like the old hybrid pt/vg, maybe they should kick railshot/high impact bolt out of the rotataion and give him a proc for immolate/firepulse. The dots are okay, but give him the third stack on flamethrower/pulse cannon back this nerf was so useless. For everyone who want to see the old rotation klick on the link Link to comment Share on other sites More sharing options...
TACeMossie Posted December 9, 2015 Share Posted December 9, 2015 I think bw has to make a big change on the pyro/plasma spec. It should be work like the old hybrid pt/vg, maybe they should kick railshot/high impact bolt out of the rotataion and give him a proc for immolate/firepulse. The dots are okay, but give him the third stack on flamethrower/pulse cannon back this nerf was so useless. For everyone who want to see the old rotation klick on the link To be fair, I believe the old hybrid was the original intention when Pyro/Plasmatech was conceived: DoT used every other cycle? Check (Incendiary Missile/Round -> Scorch/Plasmatize) DoT used every cycle? Check (Retractable Blade/Gut -> Incendiary Missile/Round) Flamethrower/Pulse Cannon used every cycle? Check 2 Super hard hitting abilities every cycle? Check (Rail Shot/HiB x2 -> Auto Crit Rail Shot/HiB + Immolate/Fire Pulse) Lots of Flame Burst/Ion Pulse fillers? Check The only thing is it was overperforming early 3.0, so the second free Flame Burst/Ion Pulse was removed, which means a lot more rapid shots uses. Link to comment Share on other sites More sharing options...
Cheetahignition Posted December 9, 2015 Share Posted December 9, 2015 Yeah maybe but you have no really proc like the old railshotproc and no rocketpunch proc now it costs heat and isnt free and just 2 stacks on flamethrower thats crap i think Link to comment Share on other sites More sharing options...
Highallday Posted December 15, 2015 Share Posted December 15, 2015 I'd really like to see Pyro's flamethrower replaced with Firestorm. The flame thrower PT Tanks have. Link to comment Share on other sites More sharing options...
metaldudie Posted December 20, 2015 Share Posted December 20, 2015 (edited) I feel ya bro i love my pyrotech its my favourite class to play for me personaly they have to implament the same thing as mercs make it available to them with a utility to channel while moving done. I mean mercs their bolt storm does a scary amount of damage so lets make flamethrower the same way that should fix it. Also if i might add it if you multi dot on everybody in wzs or arenas they have to really watch out for you theyll know soon enough if they dont. It takes practice but you have to target swamp so a healer has such a hard time healing themselves and their team while your running around burning the **** out of everybody Altough what i am afraid of is that if lets say flamethrower becomes a castable while moving it would destroy pvp i think they will become healers nightmares but hey im not against it Edited December 20, 2015 by metaldudie Link to comment Share on other sites More sharing options...
helpmewin Posted December 24, 2015 Share Posted December 24, 2015 (edited) #nerf pyro IMO this spec need a srs re-balance or re-work. Edited December 25, 2015 by helpmewin Link to comment Share on other sites More sharing options...
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