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Some sort of mega-influence item


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No more shortcuts needed tbh. It´s not about boosting everything to max just because you are bored. If the game is to progress, then there has to be time consuming entities. If any, the need to prolong it and not shorten it.
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or perhaps - have it where every kill you have with a certain companion, slowly increases the influence. Even like 1 point for killing for normal mobs, 2-3 points for harder mobs etc - that way you can make progress with them as you play with them.

 

You think being in battle with them would help develop the bonds between your characters. It should reflect that

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or perhaps - have it where every kill you have with a certain companion, slowly increases the influence. Even like 1 point for killing for normal mobs, 2-3 points for harder mobs etc - that way you can make progress with them as you play with them.

 

You think being in battle with them would help develop the bonds between your characters. It should reflect that

 

That would be a good idea actually, i mean even if you can pick negative choices that your companion gives, gives only 50 influence and picking something they like gives 130 influence......what would you pick? until they make all choices, like or dislike to give the same amount of points, players that do not have an unlimited bag of credits will just pick what the companion likes and never deviate from it.

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