MasterNemeth Posted October 25, 2015 Share Posted October 25, 2015 Pre-4.0 getting maxxed influence with a companion was relatively easy, now it's a soul destroying exercise in endless clicking and a ton of credits. Some sort of item to give me lots of influence would be something I would buy in a heartbeat. Link to comment Share on other sites More sharing options...
Rouakh Posted October 26, 2015 Share Posted October 26, 2015 (edited) Agreed. The man responsible for those insane influence cap is crazy. It only makes me to forget about all the crap cuz otherwise I have a headeche. Edited October 26, 2015 by Rouakh Link to comment Share on other sites More sharing options...
Zharik Posted October 27, 2015 Share Posted October 27, 2015 Honestly I'd settle for click once to give an entire stack of gifts, instead of 3 seconds each... and yeah I remember the 30 second cool-down we *used* to have on gift giving. Link to comment Share on other sites More sharing options...
Grihm Posted October 27, 2015 Share Posted October 27, 2015 No more shortcuts needed tbh. It´s not about boosting everything to max just because you are bored. If the game is to progress, then there has to be time consuming entities. If any, the need to prolong it and not shorten it. Link to comment Share on other sites More sharing options...
Emersyn Posted October 27, 2015 Share Posted October 27, 2015 or perhaps - have it where every kill you have with a certain companion, slowly increases the influence. Even like 1 point for killing for normal mobs, 2-3 points for harder mobs etc - that way you can make progress with them as you play with them. You think being in battle with them would help develop the bonds between your characters. It should reflect that Link to comment Share on other sites More sharing options...
JamieKirby Posted October 27, 2015 Share Posted October 27, 2015 or perhaps - have it where every kill you have with a certain companion, slowly increases the influence. Even like 1 point for killing for normal mobs, 2-3 points for harder mobs etc - that way you can make progress with them as you play with them. You think being in battle with them would help develop the bonds between your characters. It should reflect that That would be a good idea actually, i mean even if you can pick negative choices that your companion gives, gives only 50 influence and picking something they like gives 130 influence......what would you pick? until they make all choices, like or dislike to give the same amount of points, players that do not have an unlimited bag of credits will just pick what the companion likes and never deviate from it. Link to comment Share on other sites More sharing options...
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