Jerba Posted July 9, 2015 Share Posted July 9, 2015 I'd like to report a bug in the Infernal Council encounter of Eternity Vault that was introduced with 3.0. Before 3.0, whenever you attacked a neutral mob with a yellow nameplate, you would only trigger that mob. But since 3.0, whenever you attack a yellow mob, it triggers the whole group. While this change is not a problem in most of the content, it broke the Infernal Council encounter (last boss before Soa) because in that fight, every player is supposed to take his own boss. However, because of the changes to neutral mobs, now once the first player attacks a boss, all bosses become active and start moving. Please fix this encounter so attacking one boss won't trigger the whole room. Link to comment Share on other sites More sharing options...
Icebergy Posted July 9, 2015 Share Posted July 9, 2015 Good thing you have this to look forward to at level 65 too. Link to comment Share on other sites More sharing options...
johncenaultimate Posted July 9, 2015 Share Posted July 9, 2015 hmm... i don't actually think its a bug....but rather bioware secretly implementing a new mechanic (first player to attack first person of council causes all bosses to move) in preparation for kotfe, 65 ev. Link to comment Share on other sites More sharing options...
SnoowMeow Posted July 22, 2015 Share Posted July 22, 2015 A bug fix would be appreciated, yes. However, even though the infernal council members that were NOT attacked now turn red, they walk very slowly towards the player with aggro, and they are not truly fixated. Another player can hit them and take them on without getting the wipe debuff. It certainly makes the fight way trickier to short-man, since you have to be very careful which walker you hit, and you must finish fights before the walkers reach you, but it can still be done. Link to comment Share on other sites More sharing options...
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