RAZIM Posted April 28, 2015 Share Posted April 28, 2015 (edited) This suggestion has to do with standardizing colour crystal crafting and making the research options interesting. (Part of this will depend on if effects can be applied to a random weapon's animations dynamically or if they have to be tied to that weapon's art asset) Problem Most low level players will be concerned with equipping +41 colour crystals these days. Existing artifice colour crystals aren't going to be attractive to them. There is no incentive to swapping out crystals multiple times throughout the character's lifespan when you can get the maximum stats from the start. Suggestion Make all colour crystals +41 to their stat by default. Research would now have a chance to learn that colour crystal's variants: luminosity, proc, or effect. Rarity would decide the intensity of the crystal's specific visual style. Premium (Green): Standard intensity Prototype (Blue): 1.5-3x intensity Artifact (Purple) : 6-8x intensity Effects Idle effects (similar to the sabers with effects in the game) http://tor-fashion.com/category/appearance-weapons/special-effects/ e.g. Tythonian Force-Master’s Lightsaber, Volatile Conqueror’s Lightsaber, Ziost Guardian’s Lightsaber, etc. Procs Sabers: Visual flares with crits, blocks,etc. Blaster weapons: Unstable bolts Luminosity Strength of colour/bloom Edited April 28, 2015 by RAZIM Link to comment Share on other sites More sharing options...
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