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Conquest: Galactic Scheme's


Silenceo

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Hey Star I think you also need to add Random fleet to you argument his fleet will make a difference in this fight a big difference actually. Also I kinda knew the CIS fleet was going to get a heads up anyway.You already know why.I'll like to add That my ships still have strong enough shields to be able to survive the Munificents prow cannons.While their shields might not be able to deal with the same fire from my ships long range weapons.

 

Side note:Star isn't the action V transport in this battle like a interceptor?

Edited by Jarons
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Hey Star I think you also need to add Random fleet to you argument his fleet will make a difference in this fight a big difference actually. Also I kinda knew the CIS fleet was going to get a heads up anyway.You already know why.I'll like to add That my ships still have strong enough shields to be able to survive the Munificents prow cannons.While their shields might not be able to deal with the same fire from my ships long range weapons

 

On the contrary, in this match up the Munificents reign supreme at long range fire. I know we love to harp on them, but in this instance, they are better than the Terminus and Nebula combined.

 

Reasoning:

 

- Able to redirect shields forward without fear

- Umbrela armor on front is VERY effective

- Prow Cannons have a very high yield

- They are also quite accurate

- They are defending so no need to advance

- Commander knew the MW and FC forces were coming, so would of arranged them accordingly, which your forces would of seen before hand. Or did he know you know so he changed it so he could easily move them once you arrived since he knew you knew that he knew that you knew?! :eek: (cue intel wars)

- Munificents are heavy cruisers, Nebulons are frigates, Terminus being a lighter cruiser

- Munificents out number the combined forces long range weaponry more than 2-1

 

So while we tend to love to kick around the Munificents, in this instance, they actually are better at this type of battle than the opposition.

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On the contrary, in this match up the Munificents reign supreme at long range fire. I know we love to harp on them, but in this instance, they are better than the Terminus and Nebula combined.

 

Reasoning:

 

- Able to redirect shields forward without fear

- Umbrela armor on front is VERY effective

- Prow Cannons have a very high yield

- They are also quite accurate

- They are defending so no need to advance

- Commander knew the MW and FC forces were coming, so would of arranged them accordingly, which your forces would of seen before hand. Or did he know you know so he changed it so he could easily move them once you arrived since he knew you knew that he knew that you knew?! :eek: (cue intel wars)

- Munificents are heavy cruisers, Nebulons are frigates, Terminus being a lighter cruiser

- Munificents out number the combined forces long range weaponry more than 2-1

 

So while we tend to love to kick around the Munificents, in this instance, they actually are better at this type of battle than the opposition.

 

Till I read further when you said "nebula's" i thought you were talking about these http://starwars.wikia.com/wiki/Nebula-class_Star_Destroyer, to which I was about to say... Hold your horses.... what... no...

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Interesting analysis Star, though a few things to point out:

 

3600 star fighters vs 1720.

 

Now, the 1720 are all of superior quality and the combined forces do have corvettes to augment their anti-fighter. However, it is unlikely that the CIS fighters will be used offensively since the Commander has experience fighting forces that make use of corvettes and quality star fighters. It is very likely that they will attempt to turtle up or use the Lucrehulk as a front line tank to keep the Munificents operational.

 

That said, the Lucrehulk's troop number are likely able to defend its innards quite well from assault due to the sheer amount of storage space it has in addition to its standard troop numbers.

 

Something I feel that should be noted, is that at time enough information has been gathered on the MW and FC units that some of their quirks can be exploited or countered. Not so much as to sway the fighter battle, mind you, but enough that it isn't a stomp. Similar applies to the capital ships. NPC's have intel too you know, and black boxes. :rolleyes:

 

Actually I think the MW-FC would be lucky to win this as is...

 

The tactical edge was something to be cherished, and with it gone this just got a lot harder.

 

As for the fighter tactics, I think the fact the FC has a rank 2 tactician and the quality of the fighters + fighter support of corvettes is enough to overcome the fighters and allow MW-FC fighters to deal blows to CIS capital ships.

 

Although I agree that the CIS is likely to use the Lucrehulk to shield the Munificents rendering a large portion of Jaron's plan null.

 

However, I will disagree with you on the troops for one major reason. The Mandalorians have Naval Cabure (aka Cabure Marines). These men are specially trained to fight shipboard on top of being elite soldiers to begin with. I have tech 4 in Commando ops and Assault Specialists as well as Boarding Assault as well. 10,000 Cabure + 5,000 Cabure Marines is more than enough to seize the bridge and reactor core.

 

As a whole, the CIS fleet (if we don't have random's to draw on) will top the MW-FC fleet combo. But the FC-MW honestly needs to hold out long enough for the MW's Cabure Marines to capture the bridge and turn the guns on the CIS or to blow their targeting computer... Then the MW and FC fleets can use the Lucrehulk to cover their withdrawal...

 

The FC commander would probably make the choice to withdraw once they take the Lucrehulk. At the very least, capturing it significantly weakens the CIS presence in the sector and the FC doesn't walk away empty handed. Plus it'll cover their escape. This is my escape plan should it go south.

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Governor of Gall

 

With the scandal uncovered concerning Hank Von Jonn the Third making deals with the terrorist organization known as the Black Sun, it was soon discovered that it was none other than he who ordered the hit on Jaboo. Not only that, but had given the Black Sun detailed schematics of the building as well as details on the security forces which culminated into Jaboo's untimely death. With no other canidate left standing, John Kindles has been elected to lead Gall with his vision for the future, which he has agreed to give a short speech concerning.

 

*A man with a very angular face and close cropped brown hair, with blue eyes that seemed almost to glow, stepped into the holo feed. He was dressed in crisp clothes that befitted the middle-lower class, with a blue suit and a red bow tie. He confidently faced the camera and as he readied himself to speak, he brushed his hair down one last time.*

 

"Citizens of Gall, I take no pleasure in being elected this way, with one of the other runners murdered and the second his murderer, it is almost unspeakable that such could happen on our peaceful planet."

 

*Every word he spoke full of emotion, and often accompanied with a gesture of his hands.*

 

"Nor is that all that plagues Gall, for there are those who seek to rot away our beliefs and morale's from the shadows, those that are called 'Black Sun'. Well, I have a message for them. From this day forward, my primary goal will be to crack down on their activities and to ensure that we, as a united people, are safe on our own streets and within our own homes."

 

*He paused for a moment, as he glanced behind himself. Likely glancing towards his own family off screen.*

 

"While I am likely not the Governor that would of been elected had the other candidates not fallen on ill fortune, I make this promise to all of you. I will up hold our ideals and strive to improve our security, but also our well being."

 

*He took a deep breath, as if building up courage before his closing remark.*

 

"I may not be the Governor that Gall deserved, but I strive to be the Governor that it needs."

 

*He smiled quite charismatically as he turned from the podium, the holo turning off.*

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I'll like to asked my Fleet is still faster then The CIS so while their advancing behind lucrehulk battleship my fleet can Flank them and hit them from Behind.

 

At this point in time, that would not prove all that effective unless you were abandoning the MW fleet, in which case boarding actions would never happen. Nor would it be simple to get around to the back since to stay out of range, the radius that must be used would be enormous and take much time.

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At this point in time, that would not prove all that effective unless you were abandoning the MW fleet, in which case boarding actions would never happen. Nor would it be simple to get around to the back since to stay out of range, the radius that must be used would be enormous and take much time.

This is the second time I forgot the MW fleet is slower then mines.Well back to the chomping board but nice speech sil remind me to strengthen his security by like 500.

Edited by Jarons
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This is the second time I forgot the MW fleet is slower then mines.Well back to the chomping board but nice speech sil remind me to like strengthen his security by like 500.

 

I take it you approve of John Kindles characteristics then? :p

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I take it you approve of John Kindles characteristics then? :p

Yea I do I told you the underdog was going to win.

 

Side note I won't be able to send you my update by the ems of the night well unless you want me to send you another late one.I will just send one for next week.

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This reminds me, which characters are present for this fleet battle again?

Wait sil I haven't used my 35 points from this week update yet I was going to use it on my new NPC but I'll use it on Marcus.To keep it far would you rather I not add my points to his skill line because if I do I can make the commanders more even.

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Wait sil I haven't used my 35 points from this week update yet I was going to use it on my new NPC but I'll use it on Marcus.To keep it far would you rather I not add my points to his skill line because if I do I can make the commanders more even.

 

You can not add points to a character that currently is involved in a conflict such as a naval battle. Otherwise people would horde them up and splurge as soon as battle is announced. Nor can your new character, Mallix, be present since he was only just finished.

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You can not add points to a character that currently is involved in a conflict such as a naval battle. Otherwise people would horde them up and splurge as soon as battle is announced. Nor can your new character, Mallix, be present since he was only just finished.

 

I know that Mallix wouldn't be their he the boss now.I was just making sure trying to keep it fair and not try to pad my character.

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I know that Mallix wouldn't be their he the boss now.I was just making sure trying to keep it fair and not try to pad my character.

 

Careful, Character Padding attracts "Apocalypse" which could solo yours and Dom'Rahn's combined fleets, even if you had a space station with you.

 

Seriously, that thing is as OP as hell... Its weapon cost alone is around 4 million crystal. Let alone its experimental stuff or upgrades...

 

Now, I wonder who will run into it first... :jawa_evil:

Edited by Silenceo
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Careful, Character Padding attracts "Apocalypse" which could solo yours and Dom'Rahn's combined fleets, even if you had a space station with you.

 

Seriously, that thing is as OP as hell... Its weapon cost alone is around 4 million crystal. Let alone its experimental stuff or upgrades...

 

Now, I wonder who will run into it first... :jawa_evil:

 

Probably me..... which if I play my cards right....... hey guys look I got a new ship :p

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Probably me..... which if I play my cards right....... hey guys look I got a new ship :p

 

Ha ha ha... No. I highly doubt any singular Player Fleet could defeat this vessel at this time unless cruiser+ production was seriously kicked into high gear, and even then the casualties...

 

Then again, perhaps this is merely due to me knowing the details regarding the ship... Without spoilers, let us just say it is... "Experimental" on multiple levels. :jawa_evil:

 

Side Note: Any further thoughts on the space battle?

Edited by Silenceo
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Ha ha ha... No. I highly doubt any singular Player Fleet could defeat this vessel at this time unless cruiser+ production was seriously kicked into high gear, and even then the casualties...

 

Then again, perhaps this is merely due to me knowing the details regarding the ship... Without spoilers, let us just say it is... "Experimental" on multiple levels. :jawa_evil:

 

Side Note: Any further thoughts on the space battle?

 

I didnt say ANYTHING about defeating it... come now... you know me better then that :p, when have I EVER done a "straight up" fight, its not in my nature.

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I didnt say ANYTHING about defeating it... come now... you know me better then that :p, when have I EVER done a "straight up" fight, its not in my nature.

 

I know full well what you might attempt to take it, and well, let me see if I can find a fitting video...

 

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The Mando Werda 1st Battle Group arrives over Roche, Endo Askar commanding aboard the Kandosii-type the Runi

 

"Sir, we are in the asteroid field. Hailing the Verpine, now"

 

"Very good ensign. Leave weapons powered down, and keep targeting computers off. Our objective is to protect this... world I suppose, and our esteemed leader would be displeased if we lost this contract over a minor diplomatic incident. Begin scans for Hutt signals, both in the asteroid field itself, and long-range scans for incoming ships.

 

I also want crews preparing landing craft to deploy the War Marshall's forces when we receive permission. Do not allow him to launch early, that is a direct order."

 

*Mandalorians, Endo thought, they're sometimes too eager to fight. This War Marshall in particular is one of the more challenging officers Dar'yaim has tasked me with...

 

"A response."

 

"Put it on, have the translator on standby if necessary... and get the War Marshall up here for this"

Edited by StarSquirrel
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*Week 30*

 

Results of Week 29:

 

"Salty's" Freighter's and Soldiers Co.: Began negotiations with the Shadow Alignment.

 

The Galactic Inquisition: Up to something... Or is he?!

 

Mando Werda: Organizing a few operations, as usual.

 

The Farewell Coalition: Successfully raided a Black Sun outpost on Gall.

 

Rising Republic: Has gained Arbiter protection, due to inactivity.

 

Ordo Kote: Trying to fix the toasters they have for comm units.

 

Independent Republic Ambassadors: Leader is taking some R&R due to events on Alderaan. Aribter Protection.

 

Shadow Alignment: Secured Rishi and negotiating with Salty's crew.

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 25

 

The Galactic Inquisition: + 20

 

Mando Werda: + 40

 

The Farewell Coalition: + 40

 

Rising Republic:

 

Ordo Kote: + 10

 

Independent Republic Ambassadors:

 

Shadow Alignment: + 10

 

Battle Results:

 

 

Victory for the CIS

 

 

Casualties:

 

 

 

CIS

 

Destroyed:

10 Munificents

300 Hyena bombers

3,000 Vulture's

 

Survivors:

1 Lucrehulk Battleship

2 Providence

10 Munificents

300 Tri-fighters

 

Damaged:

2 Providence - Crippled

1 Lucrehulk Battleship - Damaged

10 Munificents - Damaged

 

FC

 

Destroyed:

8 Crusader-class corvette

1 Ardent-class fast frigate

4 Terminus-class destroyer

4 EF76 Nebulon-B escort frigate

60 Bes’uliik

90 Tra’kad

80 Davaab-type starfighter

 

Survivors:

1 Keldabe-class battleship

10 Crusader-class corvette

300 Bes’uliik

100 M12-LKimogila Heavy fighter

100 Tra’kad

200 Davaab-type starfighter

100 skipray 24r blastboat

 

Damaged:

1 Keldabe-class battleship - Crippled

 

MW

 

Destroyed:

1 Strike

5 Jehavey'irs (Manda werda troops)

500 X-83's

50 Skipray

 

Survivors:

2 Strikes

5 Jehavey'irs (Manda werda troops)

50 X-83's

1 action V transport (10,000 well trained troops 5,000 Elite troops)

 

Damaged:

1 Strike - Damaged

3 Jehavey'irs (Manda werda troops) - Crippled

 

 

 

Battle Details:

 

 

While the MW and FC forces had quite a few advantages, the CIS's tactician was prepared for them and their ploys, and scored first blood early on by focusing the FC's long range units as they approached. This caused an imbalance from the very beginning since they were unable to last to normal turbolaser range, which allowed the long range fire of the Munificents to strike more targets from beyond their range. The ones that suffered most from this were the Strikes, Keldabe, and Ardant.

 

Once within range the Combined Fleet was already battered but managed to still take out nearly all of the CIS's fighter screen as well as half of their Munificents. Despite this, the Lucrehulk took its toll on the Jehavey'irs while the two Providence shielded the rest of the Munificents from focused fire. This limited the Munificent casualties, but caused great damage to the CIS destroyers, despite this however, the MW's troop transport was unable to reach the Lucrehulk due to the concentration of Tri-fighters screening specifically against boarding parties, and instead of losing their men, the ships captain decided to save his men rather than gamble against the stacked odds.

 

The Combined fleets fighters attempted to get rid of the Tri-fighters but could not close fast enough to prevent them from taking cover among the CIS's point defense weaponry that was abundant along the Lucrehulk, Providence, and Munificents.

 

While a victory could still of been pulled off, the FC and MW forces did not have enough to gain by pushing for victory with such casualties already, thus, they retreated to recalculate and recoup their losses.

 

It was due to their high fighter/bomber quality that they had managed to still do as much damage as they had done, combined with the corvettes which scythed down their opponents fighter numbers.

 

*Merely a scenario, it just represents what the points made, ship armaments, tactics, and ect all added up to. Could just leave it at the result and the casualties, but I feel a scenario makes it better. :D *

Edited by Silenceo
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The Mando Werda 1st Battle Group arrives over Roche, Endo Askar commanding aboard the Kandosii-type the Runi

 

"Sir, we are in the asteroid field. Hailing the Verpine, now"

 

"Very good ensign. Leave weapons powered down, and keep targeting computers off. Our objective is to protect this... world I suppose, and our esteemed leader would be displeased if we lost this contract over a minor diplomatic incident. Begin scans for Hutt signals, both in the asteroid field itself, and long-range scans for incoming ships.

 

I also want crews preparing landing craft to deploy the War Marshall's forces when we receive permission. Do not allow him to launch early, that is a direct order."

 

*Mandalorians, Endo thought, they're sometimes too eager to fight. This War Marshall in particular is one of the more challenging officers Dar'yaim has tasked me with...

 

"A response."

 

"Put it on, have the translator on standby if necessary... and get the War Marshall up here for this"

 

OOC: I do believe it was merely labeled *defense* and perhaps mentioned most likely Hutts, but that does not mean that they are the only ones who could attack. I mean, the SE is RIGHT there... :rolleyes:

 

*At first it was only a series of chirps, clicks, and guttural noises that were obviously insectoid, a moment later however they started coming through in basic.*

 

"Greetings, travelers. We appreciate your willingness to aid us, but we must ask your ships to keep their distance from our hives. They must not be drawn into conflict, or our fates shall darken."

 

*A few more clicks.*

 

"We are sending coordinates, there is safe to battle."

Edited by Silenceo
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OOC: I do believe it was merely labeled *defense* and perhaps mentioned most likely Hutts, but that does not mean that they are the only ones who could attack. I mean, the SE is RIGHT there... :rolleyes:

 

*At first it was only a series of chirps, clicks, and guttural noises that were obviously insectoid, a moment later however they started coming through in basic.*

 

"Greetings, travelers. We appreciate your willingness to aid us, but we must ask your ships to keep their distance from our hives. They must not be drawn into conflict, or our fates shall darken."

 

*A few more clicks.*

 

"We are sending coordinates, there is safe to battle."

 

The Admiral chuckled.

 

"They don't appear to acknowledge the trouble they are in if we're being contracted to defend them... Ensign, send a reply, confirm coordinates and signal the fleet to move to that location."

 

"You summoned me?" The War Marshall bellowed as he marched, in perfectly measured steps, swiftly to the Admiral's station.

 

"Naturally. The Verpine appear, as we suspected, to dismiss the idea of our forces deploying on their stations. We will instead prepare to fight amongst the asteroids. Prepare your men, mount up and prepare for Zero-g combat and boarding actions. And keep some surprises in store for them... now is when we earn our keep."

 

The War Marshall's bone mask obstructed his Kaleesh face, but the smile he wore showed through regardless. "Always Admiral."

 

"Ensign, give the order to move the ships to the designated coordinates... And if you find yourself wanting for a task, do another set of scans on the asteroids. I want no surprises."

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