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Conquest: Galactic Scheme's


Silenceo

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*The comm officer nodded before attempting to clear up the signal.*

 

Comm Officer: "Sir, it has been pinpointed to sector O-15, they appear to be in deep space. Orders?"

 

OOC: If I am correct, the OK fleet is still over Druckenwell, correct? If not, might need to fix some things. :p

IC: send a squad of Bes'uliiks to investigate

OOC: oh yeah, I sorta forgot about that

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IC: The Mando Werda recognized the glitch in the system. Mandalorian computer operators have been ordered to look into it, fearing Imperial (or other) sabotage. This occurs as the Mando Werda is rotating troops off-planet in an effort to better secure Yag'Dhul (and by virtue a series of MW aligned worlds beyond it) in the wake of recent Imperial victories.

 

OOC: hmm, was wondering when he'd rear his ugly head.

 

Also, did the MW pick up the Mandalorian distress signal as well? My planets and fleets literally make a half-circle around that section in space.

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IC: The Mando Werda recognized the glitch in the system. Mandalorian computer operators have been ordered to look into it, fearing Imperial (or other) sabotage. This occurs as the Mando Werda is rotating troops off-planet in an effort to better secure Yag'Dhul (and by virtue a series of MW aligned worlds beyond it) in the wake of recent Imperial victories.

 

OOC: hmm, was wondering when he'd rear his ugly head.

 

Also, did the MW pick up the Mandalorian distress signal as well? My planets and fleets literally make a half-circle around that section in space.

 

OOC: Yes, but after the OK picked it up. Meaning they would likely arrive first. As for who it is, I am sure you know exactly who it is and that he knows that you know, knowing that you knowing would allow him to know about things that you know, so that he would know when to do the thing... that you know that he knows how to do. You know? :d_grin:

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OOC: Yes, but after the OK picked it up. Meaning they would likely arrive first. As for who it is, I am sure you know exactly who it is and that he knows that you know, knowing that you knowing would allow him to know about things that you know, so that he would know when to do the thing... that you know that he knows how to do. You know? :d_grin:

 

OOC: well that's not cryptic at all... As for who gets there first, we'll see.

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"I am unsure where you are getting these accusations of Criminal from, we are a legal Transport and Security company, and besides supplies we may have a bit to offer your boss. OUR boss is on the way for a personal meeting, we just need to be allowed to land and we can give him the all clear signal to come here"

 

"A legitimate company in this region? I think not. If he wants some formal diplomacy then tell him to be honest about it, I have had more than enough liars in this system to fill the Senate Tower." The Jedi Knight stated with assurance, she did not have time to daddle around here.

 

"We would be remiss to not suspect such activity in this region, if you are a legitimate company please transmit Republican corporate I.D and clearance. Once you pass such security checks we will be happy to provide a meeting." Luietenant Krilled stated through the comm in a more courteous manner.

Edited by LadyKulvax
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"A legitimate company in this region? I think not. If he wants some formal diplomacy then tell him to be honest about it, I have had more than enough liars in this system to fill the Senate Tower." The Jedi Knight stated with assurance, she did not have time to daddle around here.

 

OOC: I think you missed this

 

OOC: Faction Trait 3: Cover Story. Unless the group is well versed in the Black Market, "Salty's" pirates appear as a legitimate business, and can and will be hired for legal jobs, both local and outside of town.

 

That is one of Sil's faction traits

 

Edit: Now if I visited you, that'd be a different story

Edited by StarSquirrel
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OOC: I didn't miss it but just because they have a cover story isn't going to undermine the fact this region is incredibly active with pirateers, they have every reason to suspect something.

OOC: Seriously? Besides, its not like your people are any better... ;)

 

In all fairness though, it is one of Tune's faction traits (not to mention, legitimate business operate all over the galaxy even in shady spots) so you'll have to suspend your disbelief. Your reaction to scramble your forces for combat is warranted. Calling him a criminal is not.

 

And before you think you have the necessary connections to know who he is, just remember you're still at tech level 0 in all intel (at least I assume so since you don't have a lot right now) and even so Tune had built himself quite a legitimate business doing legal jobs much of the game so he has legitimacy beyond just his faction trait.

Edited by StarSquirrel
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OOC: This is Rishi, in the center of pirate strongholds and there are literal statements in SWTOR making it clear that Rishi has no genuine corporations.

 

By the way I have ships in my fleet purposefully refitted as intel HQs and such, they have comm suites and such. So the vast amount of skill points placed in the Espionage tree are worth something in this regard.

 

Perhaps most important is the fact they have assumed that these are criminal elements, they don't actually know if they are or not. After the amount of pirates they just fought and captured I thought it'd make sense for the characters themselves to presume this sort of counter attack. Tune's faction simply complimented this belief.

 

Whether or not Salty convinces Seraph otherwise or not is down to how well he words his statements and how long it takes the Alignment's intelligence to uncover the truth of his faction.

 

There is no need to jump on me off the bat here.

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*

1. A mysterious individual in a Cantina on Gall has requested an audience with Adrian of the FC.

 

Adrian agrees to meet the mysterious individuals.

 

Adrian orders a few man to bring the mysterious individuals to the old governors office.

 

OOC:I will have Tor sit in as Adrian bodyguard for the meeting with Siri somewhere in the room hidden.

Edited by Jarons
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Adrian agrees to meet the mysterious individuals.

 

Adrian orders a few man to bring the mysterious individuals to the old governors office.

 

OOC:I will have Tor sit in as Adrian bodyguard for the meeting with Siri somewhere in the room hidden.

 

OOC: Have something to clear up about that character first, but will try to get it done today. As for the finals... https://www.youtube.com/watch?v=Ylp5iKDFe10

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"A legitimate company in this region? I think not. If he wants some formal diplomacy then tell him to be honest about it, I have had more than enough liars in this system to fill the Senate Tower." The Jedi Knight stated with assurance, she did not have time to daddle around here.

 

OOC: I think everyone gave you fair enough warning so not going to bother you with it, my only warning is that its not as easy to uncover as any one here may think.

 

 

IC:

"Do you really think this wise? My boss hears about some one getting rid of Pirates around Rishi, comes to offer aid to said person, and all you can do is continue to insult his operation." Saltik's crewman said.

 

"Let's see what you have done thus far, first you remove Pirates from a planet that basically relies on them for any kind of income. Sure you have sort of help the poorest of the poor on the planet by removing oppression, or DID you? they now have no job opportunities and the only LEGITIMATE business man with enough BALLS to come and HELP you with the inevitable pirate backlash and coming to give the people of Rishi, food, Medical supplies and work opportunities to better themselves and their planet, oh lets insult this person endlessly over an open comm so that all of Rishi can hear just how much their new ruler believes any one that lives on this planet to be Illegal trash and scum and that not a single Legitimate business in the galaxy could ever give 2 shakes about them. I had to BEG my boss to head out here, he doesn't understand, he never grew up with out big luxuries, but I did and I spoke to his heart the plight of people like this through out the galaxy. Till now he hasn't been willing to help, he has enough Logistics problems caused by pirates on a daily basis, but you removed many of the pirates, so the window is open to make a difference. To turn this poor planet around and to make an investment for the future." Saltik's crewman continued.

 

"We are going down to that planet and we are going to provide aid to the people down there. If you want to help you are welcome to contact our boss. You want to stop us.... Shoot us, right here in front of all the people of Rishi and the Republic, see how that works out for you." The man cut the line... the ships move to the planet.

Edited by tunewalker
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OOC: Seraph isn't on the comm at all, her lieutenant is, this was in no manner broadcast to all of Rishi nor would Salty's men even hear what she said. She speaks her mind and he 'translates' it into more diplomatic requests, he is the diplomat not her. You will need to rewrite that.

 

IC:

 

"Tell the 'company' that they may enter the system as they wish, if anyone attempts to take the position of overlord here however I will deal with them personally. I didn't rid this planet of it's worst murderers and sadists only for new ones to take over Lt." Seraph said cautiously. Now to get a background check on our new 'friends'.

 

"Please transmit Republican corporate I.D and security check, failure to do so will require further action." Luietenant Krilled stated like he had repeated the words a thousand times.

Edited by LadyKulvax
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OOC: Seraph isn't on the comm at all, her lieutenant is, this was in no manner broadcast to all of Rishi nor would Salty's men even hear what she said. She speaks her mind and he 'translates' it into more diplomatic requests, he is the diplomat not her. You will need to rewrite that.

 

IC:

 

"Tell the company that they may enter the system as they wish, if anyone attempts to take the position of overlord here however I will deal with them personally. I didn't rid this planet of it's worst murderers and sadists only for new ones to take over Lt." Seraph said cautiously. Now to get a background check on our new 'friends'.

 

 

OOC: There can only be one...

Edited by Silenceo
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OOC: Seraph isn't on the comm at all, her lieutenant is, this was in no manner broadcast to all of Rishi nor would Salty's men even hear what she said. She speaks her mind and he 'translates' it into more diplomatic requests, he is the diplomat not her. You will need to rewrite that.

 

IC:

 

"Tell the company that they may enter the system as they wish, if anyone attempts to take the position of overlord here however I will deal with them personally. I didn't rid this planet of it's worst murderers and sadists only for new ones to take over Lt." Seraph said cautiously. Now to get a background check on our new 'friends'.

 

OOC: well that's not what I got to hear, as far as I am concerned accusing my people of being "liars" in any tounge will lead to that response, you are STILL turning away the first legit business this place has seen in a while and when it comes down to it, its with out proof, and my people purposefully left the comms open for all to hear, they had nothing to hide. So I HIGHLY doubt I will need to re-write any more then you would assuming my people are pirates with how my faction trait is listed.

 

 

Edit: to be precise and a bit more clear, I am going to tell you the same thing Sil told me. And he probably meant it for everyone. I am not putting character traits on YOUR characters, if you wanted one of your crewmen to say something different then your Main Character, then that's what you need to type, cus I cant respond to what WASNT said or typed. As far as I know your comms officer was just relaying messages nearly ver batum. If that's not the intent then type what the comm officer says.

Edited by tunewalker
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*Week 29*

 

Results of Week 28:

 

"Salty's" Freighter's and Soldiers Co.: Began negotiations with the Shadow Alignment.

 

The Galactic Inquisition: Up to something... Or is he?!

 

Mando Werda: Organizing a few operations, as usual.

 

The Farewell Coalition: Successfully raided a Black Sun outpost on Gall.

 

Rising Republic: Has gained Arbiter protection, due to inactivity.

 

Ordo Kote: Trying to fix the toasters they have for comm units.

 

Independent Republic Ambassadors: Leader is taking some R&R due to events on Alderaan. Aribter Protection.

 

Shadow Alignment: Secured Rishi and negotiating with Salty's crew.

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 25

 

The Galactic Inquisition: + 20

 

Mando Werda: + 25

 

The Farewell Coalition: + 35

 

Rising Republic:

 

Ordo Kote: + 15

 

Independent Republic Ambassadors:

 

Shadow Alignment: + 10

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Battle of Christophsis

 

CIS:

 

2 providence

1 lucrehulk battleship

20 Munificents

300 Tri fighters

300 Hyena bombers

3,000 Vulture's

 

vs

 

Farewell Coalition Forces:

 

18 Crusader-class corvette

1 Keldabe-class battleship

1 Ardent-class fast frigate

360 Bes’uliik

100 M12-LKimogila Heavy fighter

180 Tra’kad

280 Davaab-type starfighter

100 skipray 24r blastboat

4 Terminus-class destroyer Medium Quad long range Turbolasers

4 EF76 Nebulon-B escort frigate long range Heavy Quad Turbolasers

 

 

Details

 

1.All of my Ships have state of the Art shielding

2.The Keldabe has Troll shielding

3.Terminus-class destroyers and EF76 Nebulon-B escort frigates and Keldabe all have long range Turbolasers.

 

 

Mando Werda:

 

3 Strikes

10 Jehavey'irs (Manda werda troops)

550 X-83's

50 Skipray

1 action V transport (10,000 well trained troops 5,000 Elite troops)

 

Details

 

5.Star fighters should be even amount but its a moot point since both Sides Fighters Defense are strong.

6.My fleet can run circles around the CIS fleet.

7.IF boarding actions happens my troops have EMP weaponry to disable Battle Droid defenders.

8.Marcus is leading the Fleet.

 

 

 

 

Battle Plan

 

The Coalition Fleet will arrive out of Hyperspace with guns armed and ready.Afterwards they will begin to Jam the CIS fleet so they can not call for assistants from nearby systems.Once their communications are Jammed the fleet will move into position to start Long range Bombardment on the CIS fleet mainly the Munificents.After at least half of the Munificents are down,the Coalition fleet will start turn the attention towards the providences and lucrehulk battleship while the Manda werda fleet focuses on the remaining Munificents.While both fleet tries to stay out of the Lucrehulk range.The Main object is to lower the shields and weaken the providences and lucrehulk battleship just enough for both ships to be boarded.The lucrehulk battleship will be boarded by the action V transport and 3 or 4 Jehavey'irs and the two Providences to be boarded by the 2 Jehavey'irs each.To do this during the Battle the action V transport and Jehavey'irs will swing around the CIS fleet while being protected by my 4 Terminus-class destroyer and Ardent-class fast frigate with enough fighters to provide a fighter swarm for the Boarding ships.By the time the 3 ships are boarded the last Munificents should be destroyed and the reminder of CIS fleet will be dealing with my Boarding Parties.

 

 

Variables

 

- CIS knew they were coming

- CIS is being directed by a competent commander (if put into numbers, around rank 3-4)

- FC and MW have boarding party advantage easily

- Munificents all have longe range as standard in prow guns, so likely to focus the Terminus (how many long range?)

- FC and MW knew the CIS's starting formation before jumping in

- CIS Commander has experience against similar forces

 

 

Debate!

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Hey sil don't get mad but I thought I sent this in the PM Random fleet was supposed to join as well.That was the reason I asked if I took some system would the Republic pay.I also thought you would PM me first.So I could add it of I made a mistake.
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Hey sil don't get mad but I thought I sent this in the PM Random fleet was supposed to join as well.That was the reason I asked if I took some system would the Republic pay.I also thought you would PM me first.So I could add it of I made a mistake.

 

If I get the data on Dom'Rhan's fleet, I can still add his to the match up.

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OOC: damn well the CIS fleet is in a good position. I'm going to take my "I'm in this fight" hat off and put my "legitimate debater" hat on.

 

As I see it the CIS has the advantage in commander skill. Sadly...

 

That, combined with the experience and the fact he knew we were coming means this will be one hell of a fight and we'll lose a lot.

 

However some notes on my force: The Strikes and the Action VI are all State of the Art and their designs all had upgraded shields that took advantage of the cargo space to add extra generators. The Strikes, especially with the reinforced joints on the modular components are extremely durable.

 

Fighters: heavily in the MW-FC favor. We're looking at a roughly 2:1 odds and the MW-FC fighter (especially used in the right way together) easily tops that and are also all extremely durable ships. Not to mention, Crusaders...

 

Capital Ships: This is easily the area I feel outclassed. \

 

However, the Strikes can take any punishment the Munificents can deal for a short time, enough for the Terminus and Nebulon B's to take a few out with concentrated fire. They'll help close with the CIS fleet, then peel back and allow the Jehavey'irs to blast through with their missiles and heavy forward weaponry and start boarding. Once a few Munificents are taken the Lucrehulk starts to look like less of a threat... I don't think the CIS commander would expect such a direct attack from two factions who have, in the past, typically used gimmicks.

 

His Providences however would have to be dealt with by the fighters and the FC's Keldabe. I think they can do it, especially with the shield leecher... but It'll still take some damage.

 

From here, the FC could cover the Action VI enough to get it close to the Lucrehulk, but the entire remaining fleet will have to engage that thing in order to draw enough fire that the Action VI can land. I don't know if it can, though the shields are powerful, but there would be a lot of casualties to the fighter numbers in order to screen it properly. A long-range bombard by the Munificents and Jehavey'ir missiles would be necessary but I don't imagine the Lucrehulk would be separated from the rest of CIS fleet so we'd end up engaging it all at once.

 

Sil I'll PM you an honest assessment of casualties in number format. I also need to ask about a thing.

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Interesting analysis Star, though a few things to point out:

 

3600 star fighters vs 1720.

 

Now, the 1720 are all of superior quality and the combined forces do have corvettes to augment their anti-fighter. However, it is unlikely that the CIS fighters will be used offensively since the Commander has experience fighting forces that make use of corvettes and quality star fighters. It is very likely that they will attempt to turtle up or use the Lucrehulk as a front line tank to keep the Munificents operational.

 

That said, the Lucrehulk's troop number are likely able to defend its innards quite well from assault due to the sheer amount of storage space it has in addition to its standard troop numbers.

 

Something I feel that should be noted, is that at time enough information has been gathered on the MW and FC units that some of their quirks can be exploited or countered. Not so much as to sway the fighter battle, mind you, but enough that it isn't a stomp. Similar applies to the capital ships. NPC's have intel too you know, and black boxes. :rolleyes:

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