revcrisis Posted January 12, 2015 Share Posted January 12, 2015 (edited) Eric & Tait - the 3.0.2 patch notes are here and many utility and discipline bugs have NOT been fixed. This took awhile to make so please investigate. Players, please feel free to add your bugs below, which I will test and confirm, then add to this list. The following have all been tested and reported. Jedi Shadow: Broken Utility - Mind Over Matter - Force speed is not granting an additional .5 secondsBroken Ability - Phase Walk - Does not last for 10 minutes like the Sith Assassin's version. Also resets between Arena rounds. The Assassin's version of phase walk does not reset between Arena rounds. Jedi Sentinel: Broken Utility - Defensive Forms - Does not grant an additional 2% damage reduction while in Shii-choo formBroken Tooltip - Saber Storm - Tooltip should read 30% instead of 10%. The Sith Marauder's version reads 30%.Broken Tooltip - Immaculate Force - Tooltip currently reads "Execute" which is the marauder version. Should read "Opportune Attack" Jedi Sage / Sith Sorcerer: Broken Discipline - Tremors / Conduction - The "Unshakeable" buff is granted before a player's interrupt registers. The buff should be granted after being interrupted, but this is not the case. This makes it impossible to interrupt Thundering Blast and Turbulence. It effectively makes the sage / sorcerer uninterruptible. HOWEVER, it has been reported that only certain classes cannot interrupt a sage/sorcerer. For example, Warriors cannot interrupt, but Powertechs can.Jedi Sage: Broken Utility - Jedi Sage's "Metaphysical Alacrity" - Force speed is not granting an additional .5 seconds Powertech / Vanguard: Broken Ability - Shoulder Cannon - Tooltip states that the internal cooldown for each missile is 1 second. However each missile fires within 0.5 seconds. At a 0.5s ICD, this is half of what it should be.Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all.Broken Utility Point - Fuel Additives - While Explosive Fuel is active, Fuel Additives does NOT grant a 5% damage increase while in Ion Gas Cylinder / Ion Cell.Broken Discipline - Ionized Ignition / Volatile Igniter - Flame Sweep and Explosive Surge does not activate CGC/Plasma Cell on all affected targets. It seems to be only the nearest target it hits.Broken Utility Point - Pyro Shield / Electro Shield - Pyro Shield / Electro Shield do not zap attackers who attack you through DoTs. For example, if a sorcerer applies "Creeping Terror", the pyro shield will not retaliate from the DoT attack. *EDIT* This is a tool-tip error and does not retaliate vs DoTs. Sith Juggernaut / Jedi Guardian: POSSIBLY Broken Utility - Through Power / True Harmony - Does not remove movement impairing effects upon activation. Utility does work correctly when the ability is active though. Technically a player is not immune to movement impairing effects during the duration of the ability, if pre-existing roots/slows are still active. How can one be immune during the ability if previous slows and roots are still present? Commando: Broken Utility Point - Suit FOE - The utility point is bugged and provides 100% DoT damage reduction. It is supposed to be 30%. It also prevents any self heals that proc due to the 100% immunity. Damage Dealt While In All Tank Stances: Broken Tank Stances - Damage dealt is reduced by 20% instead of the 10% listed on the tooltip for ALL tank stances. You're hitting enemies for 20% less damage, instead of 10%. *EDIT* This could possibly be a tooltip only error. A dev on the PTS forum said the code was correct. In this case, Bioware's tooltip calculations are BROKEN. Please keep this serious and ONLY post Discipline or Utility bugs. Edited February 12, 2015 by revcrisis Link to comment Share on other sites More sharing options...
Cortimi Posted January 13, 2015 Share Posted January 13, 2015 Powertech: Fuel Additives does NOT grant 5% damage increase for Ion Gas Cylinder, damage remains reduced %20, instead of %5. Link to comment Share on other sites More sharing options...
revcrisis Posted January 13, 2015 Author Share Posted January 13, 2015 Thanks, tested and added. Link to comment Share on other sites More sharing options...
Morthwyll Posted January 14, 2015 Share Posted January 14, 2015 (edited) You can add: Jedi Sentinel Combat discipline Immaculate Force Passive "Execute now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%". Sentinels does not receive "Execute" buff or proc (Marauders do) - it should say "Opportune Attack" instead. It's just a tooltip bug, the passive works as intended. Edited January 14, 2015 by Morthwyll Link to comment Share on other sites More sharing options...
revcrisis Posted January 15, 2015 Author Share Posted January 15, 2015 Added, thanks. Link to comment Share on other sites More sharing options...
revcrisis Posted January 20, 2015 Author Share Posted January 20, 2015 Shoulder cannon bug added. Link to comment Share on other sites More sharing options...
Cortimi Posted January 23, 2015 Share Posted January 23, 2015 Bump until this is addressed. Link to comment Share on other sites More sharing options...
Shirvington Posted January 23, 2015 Share Posted January 23, 2015 The Saboteur Gunslinger ability "Independent Anarchy" claims to increase Sweeping Gunfire by 15%, but it does not. The values for Sweeping Gunfire is the same with the passive ability or not. Link to comment Share on other sites More sharing options...
XORDYH Posted January 26, 2015 Share Posted January 26, 2015 Powertech / Vanguard: Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all.Broken Discipline - Ionized Ignition / Volatile Igniter Flame Sweep and Explosive Surge does not activate CGC/Plasma Cell on all affected targets. It seems to be only the nearest target it hits. I have noticed these two bugs on my Powertech. Bumping for visibility. Link to comment Share on other sites More sharing options...
JoeKickarse Posted January 27, 2015 Share Posted January 27, 2015 Powertech / Vanguard: [*]Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all. This right here. Link to comment Share on other sites More sharing options...
revcrisis Posted January 28, 2015 Author Share Posted January 28, 2015 Added utility point Suit FOE for mercenary/commando to the list as it's broken. Link to comment Share on other sites More sharing options...
ToMyMa Posted January 28, 2015 Share Posted January 28, 2015 Added utility point Suit FOE for mercenary/commando to the list as it's broken. That is not correct. It is only broken for commando, not merc. Link to comment Share on other sites More sharing options...
revcrisis Posted February 3, 2015 Author Share Posted February 3, 2015 That is not correct. It is only broken for commando, not merc. Thanks, fixed. Link to comment Share on other sites More sharing options...
Cortimi Posted February 4, 2015 Share Posted February 4, 2015 I really hope they address these before a ranked season of PvP. Link to comment Share on other sites More sharing options...
revcrisis Posted February 9, 2015 Author Share Posted February 9, 2015 I really hope they address these before a ranked season of PvP. Well the final 3.1 patch notes will be posted today so we'll see if any of these bugs made it in as a last minute fix before Season 4 of ranked. Link to comment Share on other sites More sharing options...
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