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[LIST] A Comprehensive Breakdown of Utility and Discipline Bugs NOT Fixed In 3.0.2


revcrisis

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Eric & Tait - the 3.0.2 patch notes are here and many utility and discipline bugs have NOT been fixed. This took awhile to make so please investigate. Players, please feel free to add your bugs below, which I will test and confirm, then add to this list. The following have all been tested and reported.

 

Jedi Shadow:

  • Broken Utility - Mind Over Matter - Force speed is not granting an additional .5 seconds
  • Broken Ability - Phase Walk - Does not last for 10 minutes like the Sith Assassin's version. Also resets between Arena rounds. The Assassin's version of phase walk does not reset between Arena rounds.

 

Jedi Sentinel:

  • Broken Utility - Defensive Forms - Does not grant an additional 2% damage reduction while in Shii-choo form
  • Broken Tooltip - Saber Storm - Tooltip should read 30% instead of 10%. The Sith Marauder's version reads 30%.
  • Broken Tooltip - Immaculate Force - Tooltip currently reads "Execute" which is the marauder version. Should read "Opportune Attack"

 

Jedi Sage / Sith Sorcerer:

  • Broken Discipline - Tremors / Conduction - The "Unshakeable" buff is granted before a player's interrupt registers. The buff should be granted after being interrupted, but this is not the case. This makes it impossible to interrupt Thundering Blast and Turbulence. It effectively makes the sage / sorcerer uninterruptible. HOWEVER, it has been reported that only certain classes cannot interrupt a sage/sorcerer. For example, Warriors cannot interrupt, but Powertechs can.
  • Jedi Sage: Broken Utility - Jedi Sage's "Metaphysical Alacrity" - Force speed is not granting an additional .5 seconds

 

Powertech / Vanguard:

  • Broken Ability - Shoulder Cannon - Tooltip states that the internal cooldown for each missile is 1 second. However each missile fires within 0.5 seconds. At a 0.5s ICD, this is half of what it should be.
  • Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all.
  • Broken Utility Point - Fuel Additives - While Explosive Fuel is active, Fuel Additives does NOT grant a 5% damage increase while in Ion Gas Cylinder / Ion Cell.
  • Broken Discipline - Ionized Ignition / Volatile Igniter - Flame Sweep and Explosive Surge does not activate CGC/Plasma Cell on all affected targets. It seems to be only the nearest target it hits.
  • Broken Utility Point - Pyro Shield / Electro Shield - Pyro Shield / Electro Shield do not zap attackers who attack you through DoTs. For example, if a sorcerer applies "Creeping Terror", the pyro shield will not retaliate from the DoT attack. *EDIT* This is a tool-tip error and does not retaliate vs DoTs.

 

Sith Juggernaut / Jedi Guardian:

  • POSSIBLY Broken Utility - Through Power / True Harmony - Does not remove movement impairing effects upon activation. Utility does work correctly when the ability is active though. Technically a player is not immune to movement impairing effects during the duration of the ability, if pre-existing roots/slows are still active. How can one be immune during the ability if previous slows and roots are still present?

 

Commando:

  • Broken Utility Point - Suit FOE - The utility point is bugged and provides 100% DoT damage reduction. It is supposed to be 30%. It also prevents any self heals that proc due to the 100% immunity.

 

Damage Dealt While In All Tank Stances:

  • Broken Tank Stances - Damage dealt is reduced by 20% instead of the 10% listed on the tooltip for ALL tank stances. You're hitting enemies for 20% less damage, instead of 10%. *EDIT* This could possibly be a tooltip only error. A dev on the PTS forum said the code was correct. In this case, Bioware's tooltip calculations are BROKEN.

 

 

Please keep this serious and ONLY post Discipline or Utility bugs.

Edited by revcrisis
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You can add:

 

Jedi Sentinel

 

Combat discipline

 

Immaculate Force Passive

"Execute now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%".

Sentinels does not receive "Execute" buff or proc (Marauders do) - it should say "Opportune Attack" instead.

 

It's just a tooltip bug, the passive works as intended.

Edited by Morthwyll
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Powertech / Vanguard:

  • Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all.
  • Broken Discipline - Ionized Ignition / Volatile Igniter Flame Sweep and Explosive Surge does not activate CGC/Plasma Cell on all affected targets. It seems to be only the nearest target it hits.

 

I have noticed these two bugs on my Powertech. Bumping for visibility.

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Powertech / Vanguard:

[*]Broken Discipline - Automated Defenses / Adrenaline Fueled - Getting attacked does NOT reduce the cooldown of Adrenaline Rush / Kolto Overload by 6 seconds. This is bugged because when you are attacked, the cooldown does not reduce at all.

 

This right here.

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