QuiveringPotato Posted January 5, 2015 Share Posted January 5, 2015 (edited) I'm probably just stupid, but for whatever reason, the 3.0 changes to Annihilation feel like they killed the rotation. Before, Annihilation had a really good "flow" to it, but now it feels.. different. I keep trying to hit rupture for the 3rd apply of my deadly saber, but it has no CD now, so I suppose I should just keep up Force Rend + Rupture up on my target, keep Annihilate on CD, use dual saber throw when I get the proc, and then just use whatever melee abilities for deadly saber? Edited January 5, 2015 by QuiveringPotato Link to comment Share on other sites More sharing options...
wainot-keel Posted January 5, 2015 Share Posted January 5, 2015 I don't like anni 3.0 tbh. Not sure, I think those rather two long dots that I have to keep track of... meh... cumbersome. I find Fury more fun to play atm... Link to comment Share on other sites More sharing options...
QuiveringPotato Posted January 5, 2015 Author Share Posted January 5, 2015 I don't like anni 3.0 tbh. Not sure, I think those rather two long dots that I have to keep track of... meh... cumbersome. I find Fury more fun to play atm... That's what I liked about Annihilation before; it was different. Now, they just made it a ripoff of Madness/Hatred, in a way. Link to comment Share on other sites More sharing options...
undiess Posted January 5, 2015 Share Posted January 5, 2015 I prefer to play Combat/Carnage for Sentinel and Vigilance on Guardian to get my feeling of Annihilation/Watchman. Guardian feels much more fun. This is what I've tended to start doing when one class severely lets me down, jump to another class that is more fun. I have no loyalty to any class any more, but I have a lot more fun. If you have an Guardian/Jugg, try it out. I just don't like Annihilation/Watchman right now. Link to comment Share on other sites More sharing options...
Vodrin Posted January 5, 2015 Share Posted January 5, 2015 I don't like anni 3.0 tbh. Not sure, I think those rather two long dots that I have to keep track of... meh... cumbersome. I find Fury more fun to play atm... They are pretty easy to track though if you use other cooldowns to do it. Overload/deadly saber cooldown is the same as cauterize/rupture. And if you use merciless/ annihilate on cooldown, then you just reapply force melt/rend when the proc is fully up. I completely understand players not liking how different the spec is now with the longer duration dots, but lets not act like you have to buff watch to keep track of the two long duration dot's. Link to comment Share on other sites More sharing options...
Projawa Posted January 5, 2015 Share Posted January 5, 2015 (edited) For PVE: Anni 3.0 isn't fun but it isn't so bad. I think they added the 2nd dot ability and removed the rupture reset mechanic to make anni jive better with their simulation models for balancing sustained dot classes, all of which have 2+ dots. I prefer carnage anyways since it feels more frenetic and dynamic. The real issue is that PVE ops are heavily biased towards ranged dps, including powertechs. Especially compared to DF/DP which weren't as punishing for melee. Edited January 5, 2015 by Projawa Link to comment Share on other sites More sharing options...
Lo_Pan Posted January 7, 2015 Share Posted January 7, 2015 For PVE; Re-roll and make a BH, or a commando. No point playing MDPS during 3.0 Link to comment Share on other sites More sharing options...
mdeezil Posted January 7, 2015 Share Posted January 7, 2015 stack alacrity into 9 of your augment slots and use at least one quick savant enhancement... the faster gcd really smooths out the "clunky" feel of the rotation and you'll use allot less filler. Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted January 7, 2015 Share Posted January 7, 2015 stack alacrity [...] and you'll use allot less filler. That doesn't make sense, since alacrity reduces the Cooldowns of all skills. So alacrity just makes you perform the sequence you're playing faster, but the sequence itself will stay the same. You will have the exact same amount of fillers in your rotation regardless if you play it with 0 or 1000 Alacrity. The amount of fillers actually depends on how the Cooldown of main skills interact with each other and again - And this does not change with alacrity. Link to comment Share on other sites More sharing options...
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