Keypek Posted December 11, 2014 Share Posted December 11, 2014 As all of the 16m community knows the loot has been cut in half for the new 16m ops. You used to get two token pieces a boss kill since you have twice the people in your raid. Now only one token item drops thus making 16m gearing take twice as long as it would for 2 8mans. So would like to hear an official response as to whether 16m ops is supposed to drop one token now or if this is a bug that'll be fixed soon so we can start doing 16m ops again instead of two 8mans. If this is the way it is supposed to be I'd like the thought process behind such a change. Link to comment Share on other sites More sharing options...
Keypek Posted December 12, 2014 Author Share Posted December 12, 2014 Yep, any update would be appreciated. An acknowledgment of any kind. Even if it was a short *working as intended* would be nice. Link to comment Share on other sites More sharing options...
Tannatra Posted December 12, 2014 Share Posted December 12, 2014 Yep, any update would be appreciated. An acknowledgment of any kind. Even if it was a short *working as intended* would be nice. they acknowledged it in the stream last Friday. Link to comment Share on other sites More sharing options...
TaitWatson Posted December 12, 2014 Share Posted December 12, 2014 Ruugar and Blaster's loot tables are being corrected in 3.0.1 for 16-Player Story Mode, and Blaster's loot table is being corrected for 16-Player Hard Mode. Link to comment Share on other sites More sharing options...
MorgenBlue Posted December 12, 2014 Share Posted December 12, 2014 Ruugar and Blaster's loot tables are being corrected in 3.0.1 for 16-Player Story Mode, and Blaster's loot table is being corrected for 16-Player Hard Mode. What about the other bosses? Or did they get fixed already? Haven't tried 16 man this week yet. Also any word on the performance in 16 man Operations (and in general) yet? It would go along way if Bioware could admit the performance drop since 3.0 hit. No it's not my computer, everyone in my guild sees it and many have been running 16 man since launch. Link to comment Share on other sites More sharing options...
Keypek Posted December 12, 2014 Author Share Posted December 12, 2014 Ruugar and Blaster's loot tables are being corrected in 3.0.1 for 16-Player Story Mode, and Blaster's loot table is being corrected for 16-Player Hard Mode. Thank you for the response. We're itching to get back into 16m. Link to comment Share on other sites More sharing options...
dscount Posted December 12, 2014 Share Posted December 12, 2014 Its pretty much ALL of the boss fights in 16 m except the FIRST one in each operation. I've submitted 3 tickets already with screen shots, videos, time stamps and log files to get our team loot back. My submission is pretty straight forward. Doing both 16 man SM you will be missing these items: 1 Helm 1 Glove 1 Offhand 1 Bracer 1 Chest 1 Mount (Debatable if 100% drop on 16m) 1 Ear 1 Belt 1 Pant 1 Relic 1 Mainhand 1 Banner 7 RNG items across all the bosses except FIRST on each operation and Lurker (Its broken in 16m) Link to comment Share on other sites More sharing options...
dscount Posted December 15, 2014 Share Posted December 15, 2014 Anyone see anything about ALL the LOOT tables getting fixed or still just these two? Link to comment Share on other sites More sharing options...
kaloonzu Posted December 15, 2014 Share Posted December 15, 2014 What about the other bosses? Or did they get fixed already? Haven't tried 16 man this week yet. Also any word on the performance in 16 man Operations (and in general) yet? It would go along way if Bioware could admit the performance drop since 3.0 hit. No it's not my computer, everyone in my guild sees it and many have been running 16 man since launch. I believe the general consensus is that the expansion introduced some memory leaks, because relogging can temporarily fix the problem, and then performance will steadily degrade at a consistent rate. Link to comment Share on other sites More sharing options...
Svii Posted December 16, 2014 Share Posted December 16, 2014 OK Bioware.. you're killing 16m raiding. There is no point running 16m for loot.. only achievements. Loot tables seems switched with 8m.. Get your act together and fix it. Link to comment Share on other sites More sharing options...
Keypek Posted December 17, 2014 Author Share Posted December 17, 2014 (edited) OK Bioware.. you're killing 16m raiding. There is no point running 16m for loot.. only achievements. Loot tables seems switched with 8m.. Get your act together and fix it. Yep what he said, you fixed none of the other bosses. All the bosses other than the ones mentioned in patch notes still drop one token. For some reason I had hope that maybe the others got fixed since last time I tried it. But nope just one token per boss. No reason to do 16m anymore until this gets fixed. Edited December 17, 2014 by Keypek Link to comment Share on other sites More sharing options...
Keypek Posted December 17, 2014 Author Share Posted December 17, 2014 (edited) -Ruugar and Blaster’s loot tables have been corrected on 16-Player Story Mode The Ravagers, and they now drop two pieces of Massassi gear instead of one. OH GUESS WHAT!!! The last boss still dropped one token piece. Excellent waste of our time doing a 16m raid again. Good god. Bllaster was the only boss to drop more than 1 token piece. Edited December 17, 2014 by Keypek Link to comment Share on other sites More sharing options...
dscount Posted December 17, 2014 Share Posted December 17, 2014 Confirmed.. Ran BOTH Operations today and none of the 16 man bosses appear to be dropping more than the same token amounts that 8 man does. Link to comment Share on other sites More sharing options...
Keypek Posted December 19, 2014 Author Share Posted December 19, 2014 Honestly I'm not really sure what is supposed to drop how much anymore. We killed the first boss in hm 16m of each operation and RAvagers dropped 3 implants and the ToS one dropped 3 relics. So SM is bugged the bad way and so far HM is bugged in a good way? I don't know, so confused. Link to comment Share on other sites More sharing options...
Keypek Posted December 31, 2014 Author Share Posted December 31, 2014 Sooo, any word on fixing all the other bosses in 16m? Besides the loot being messed up the lag is so unbelievably awful in 16m it's unplayable at times. Seems to be getting worse over time. Link to comment Share on other sites More sharing options...
dscount Posted January 4, 2015 Share Posted January 4, 2015 (edited) Well.. Jan 3, 2015 (30 days after launch) - I can confirm that 16m SM is still NOT dropping 2x of the same token on any boss fight except first ONE in each operation. Sort of a PUG Killer for motivation to do GF or 16m ops. I can confirm that 16m HM is dropping at LEAST 2x same tokens for what appears to be MOST of the Boss fights. (Running several, patch notes 12/6 for Blaster 2x Bracers). So.. the "New Loot" model for 16m SM should be ditched and use the 16m HM mode w/2x of each Token drop. PS: All my tickets have been closed with "looking into it.. will let you know"... Ya... lots of faith I'll see that RETRO gear show up in an RNG fashion to team members that should have had this loot 3-4 weeks ago. I'm sorry.. Who would roll out a new crappy loot model in 16 SM, but use an old loot model in 16 HM? Edited January 4, 2015 by dscount Link to comment Share on other sites More sharing options...
dscount Posted January 4, 2015 Share Posted January 4, 2015 Honestly I'm not really sure what is supposed to drop how much anymore. We killed the first boss in hm 16m of each operation and RAvagers dropped 3 implants and the ToS one dropped 3 relics. So SM is bugged the bad way and so far HM is bugged in a good way? I don't know, so confused. Actually the "new loot model" apparently has an RNG factor that you can get 1-3 relics and 1-3 implants on the first boss PLUS chance of Relic on 2-5 boss fights. The problem is that 16m SM seems like the BASELINE loot is not the 2x locked in model like HM has and loot is almost identical to 8m SM with like 1-2 more RNG pieces. CS folks actually said we are just very unlucky to never see 2x of the same token in 16m SM. (4 weeks later still have yet to see 2x of same set bonus token, mainhand, offhand except first boss on each OP) Link to comment Share on other sites More sharing options...
dscount Posted January 4, 2015 Share Posted January 4, 2015 Ruugar and Blaster's loot tables are being corrected in 3.0.1 for 16-Player Story Mode, and Blaster's loot table is being corrected for 16-Player Hard Mode. Tait- Why are we not seeing 2x Token Drop like 16m HM in our 16m SM runs? Patch 3.0.1 did add more RNG gear for 16m SM, but NOT 2x token drops like 16m HM: Ruugar and Blaster’s loot tables have been corrected on 16-Player Story Mode The Ravagers, and they now drop two pieces of Massassi gear instead of one.Blaster’s 16-Player Hard Mode The Ravagers loot table has been corrected, and now drops two Revanite Wrist pieces instead of one. Link to comment Share on other sites More sharing options...
Jonfendm Posted January 8, 2015 Share Posted January 8, 2015 Bumping this in hopes we can get a response to this being fixed on Tuesday. Link to comment Share on other sites More sharing options...
dscount Posted January 8, 2015 Share Posted January 8, 2015 I sure hope this is fixed.. makes doing GF with PUG a complete waste of time. Better to just run with guildies and clear all the content for almost the same loot drop. TAIT - oh wise one of the DEV contacts.... please tell us this is getting fixed to be like 16m HM content? (2x Token of each token per boss) Link to comment Share on other sites More sharing options...
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