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Jonfendm

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  1. To be honest, if the higher ups NEED to be informed of the overall displeasure, then the problems are WAY bigger than we thought. The displeasure with this game and its playerbase is the stuff of legends in various areas of the internet.
  2. This is impossible. All the " I o nly want to do solo content because other people may be mean to me" people swore up and down that this expansion was the golden age of the game, a return to glorious story, and they would flock back in droves to support this wonderful creation.
  3. Because it is old content? Literally the only thing they could do to make old NiM content "relevant" is to offer a NEW reward for it. They recycled it on the premise that they wanted all content to be relevant, there words, not mine. What makes the existing NiMs relevant?
  4. It is even way more than just the fact that everyone was angry regarding pvp and operations long before this. It is, that in every single communication from Bioware, they ask for questions, say they will answer questions. Then, they literally ignore the questions. We get that when KOTFE was announced, it was all about story. We get it, we really do. We are now six months removed from the announcement, KOTFE is here, we all now know what the plan is in regards to KOTFE, we get that starting in Feb, they will have content releases (chapters) monthly. There is precious little else we need to , or that we CAN know in regards to KOTFE, because nobody wants spoilers. It really is time for them to stop ignoring pvpers and raiders. Fine, we may only be about 10% of the playerbase, maybe 15%, but how many successful business models do you know of who can essentially flip the bird to 10-15% of their customers for over a freaking year (in pvps case almost 2 years) and not have it effect the bottom line. As for the sub rewards themselves, it was disappointing because it really should have been new sub perks AND a veterans reward program. The stream literally said to , LITERALLY said to me, "Hey,, I know you are a 3+ year loyal subscriber, just stick with us another 8 months, and we will give you one hour of content." The rewards they offered were GOOD, dont get wrong, but they were not ENOUGH to those who have seriously supported this game through some very bleak times, while all the Johnny-come-latelys now get exactly the same perks as us. It is offensive, to be quite frank.
  5. I was running heroics on Alderaan and Balmorra last night. 2 Heroics in particular stand out. on Alderaan it was Proof of Treason, on Balmorra it was the one where you have to kill 8 snipers (Hit them where they Live?) in a small area where literally on 10 snipers spawn. In both instances, there were about 10 other people in the area doing the same Heroic. At one point, it was myself and 3 others waiting for the probe droid to respawn. Figuring that we did not all need to waste time waiting for 4 respawns, I sent group invites to 3 of the others. Not a single one accepted. So when the probe respaned, all 3 of them clicked on it at once, of course, only 1 would actually "get" the click. On Balmorra, I invited about 5 people to group, because waiting for those snipers to respawn takes forever. Again, not one person accepted (none of these people were in groups, because I got the "declined" message instead of the "xxxxxx is already in a group" message. They all just continued to go about their business killing snipers as they spawned. I see it said ALL the time on here, that the long time "elite" players are terrible people for their attitudes, and that the casuals are "nicer" group of people who play for the "right" reasons. Now this is not meant as an indictment on casuals, but it just to underscore that there are many casuals who are just as flipping arrogant and selfish as the elites that they do so enjoy bashing. I could do nothing except sit there and think of all the posts basing "elites" as I tried, and failed , to save ALL of us some time, because people do not understand that if 4 people are waiting on the same spawn, it only makes sense to group up. Literally no harm can come of it. Now, do not get me wrong, there are plenty of idiots in all walks of gaming life, but just remember, next time you may want to bash an "elite", ask yourself if you, really, are any better.
  6. But others' lack understanding how to play their characters should be catered to. Got it.
  7. Its not about "beating" the game. The phrase is not, in any way,literal. The game is an MMO. MMO's have things that you can do solo. A great many things, in fact. It also has things that you should be grouped to do. This is not intended to be a solo player only game. Nor is it intended to be a group player only game. It really does look like, reading this forum, that there are a large number of people who seriously wanted to be able to go out to dinner while their companions cleared content. There are GOOD ways, and BAD ways to play a character (in regards to the when and what abilities you use), my response question was, why are so many people resistant to learning how to play their class? Heroics while leveling have ZERO to do with story. They were put in the game to introduce people to group content. You do not need them to see the beautiful story. They, in fact, add ZERO to the story.
  8. Dont use planet drops. You get easily enough glowing crystals to keep leveling your gear to the appropriate blue level for the planet. Also, unless I am mistaken, the planetary heroics , while leveling are STILL intended to be heroic 2+, meaning that soloing them is supposed to have a certain degree of difficulty.
  9. This post is hilarious. Not because it is inaccurate, but because you correctly identified metrics. When they made no new raid content, the very same people here who were defending metrics when the decision was made to focus on story are now complaining about their metrics that told Bioware that everything was faceroll easy and needed to change.
  10. I would counter that with a question to everyone who loved the faceroll easiness. Why would you not just learn your class, and use the tools that are at your disposal? I had literally zero trouble with heroics yesterday. Yes, I am a "raider" who is in some of the very best gear in the game, but as faceroll easy as KP and EV HMs are, the best in game gear is pretty radily available to ANYONE who wants it. I am completely befuddled by everyone who is complaining. Were there really that many people who think they shouldnt have to try to win at a game? Its a serious question. Has gaming changed to much, that people now WANT to be herded to the next encounter like cattle?
  11. Literally maybe 2 or 3 people. And they get merged into a "collective WE" are you freaking joking me?
  12. It is not prosecuted as a "right" or a "demand". It is simply, in almost all cases, holding the community team to their word. The players did not utter "more information as we get closer to gamescon." The players did not promise "more transparency".... the players did not say "you wanted more info, well today, the flood gates have opened"... followed by a solid week of silence. "Chat bubbles are slated for 1.3".... "Ranked PvP is set to begin in 1. (I forget which one this was.) "We will be doing times run contests of Ravagers, with great prizes to the best guilds." Followed by "Our new ops suck so bad, we cannot do this, sorry guys." "We are decreasing the rate at which the slot machine drops crafting materials." Followed by gutting every single drop rate, which in turn led to the scrapping of the planned line of slot decos. "The PvP team is as busy as ever" (although this was probably true, because they went from doing nothing to continuing to do nothing. "We are working on a pretty cool plan to reduce queue times, and you will be seeing more about that soon." It is not based on "need" or a "right" or a "demand." Bioware set the tone and the expectation of delivery of information. In some cases, very specifically "in the weeks leading up to Gamescon". Players want what they were told they would get. Nobody held a gun to their heads and asked them to make those promises of information. Now the players are "demanding it as if it is their right"... that is utter nonsense, and deep down inside, you know it is.
  13. Do we all forget that when this game launched, it had 0 end game content. End game content came slowly, and EIGHT, count them, EIGHT STORIES.... all the way from level 1 to 50, could not keep people subbed. They left in droves because there was not enough to do. We keep hearing the tag that "story is great" "story is what Bioware does best".... when they released this game, with no end game content, based solely around story, did it prosper then? No. Why does everyone think it will prosper now under that exact same model, minus the replayability of the 8 stories.
  14. While you are more right than most people will realize, this is less about the actual content itself, and more about the reckless way in which Bioware employees make their statements and then immediately begin to ignore their own words. Then continue to ignore the bad feelings that they generate in the community.
  15. A) I really do not expect my effort to be successful, but if you want to troll me, use something better than the FOTM buzz word entitlement. There is 0 entitlement in this endeavor. This is about what Bioware officially said vs what Bioware is officially doing. Nothing more. As a customer, if McDonalds tells me I will get a free cheeseburger if I buy a Big Mac, then I buy a Big Mac, and they give me a hamburger, it is not entitlement to want to know where my cheese is. We were told that Bioware agreed that more than a year between ops release was unacceptable (even to them), and now, here we are again. Same situation, same boat. During the early release crapfest that WAS 3.0, many of us went back to our guilds and said "Well, the committed to not going over a year between ops releases again, so lets take them at their word and stick it out." Well, we stuck it out, we took them at their word, and once again, their word was about on par with what their word has always been on par with. For me to want to know why, is not entitlement. It does not even have to be me that they give their why to. I just cannot sit silently by while the slot machine fiasco is repeated (they post the info, read the mostly negative responses, clam up, get silent and ignore it and wait until it goes away.) The sad reality is , that is probably exactly what will happen again, but this time it may be at a much larger cost to the community. So if you are completely happy with their announcement, then so be it, I am happy for you that you are getting something that you are excited about or that you can accept. I have sat through broken promise after broken promise, and I am , quite frankly, exhausted by it. Entitlement, pfft.
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