xeraphyne Posted December 6, 2014 Share Posted December 6, 2014 (edited) I'm hoping this is just an oversight or possible bug, but 95% of the nodes for archaeology on Yavin 4 are color crystals and not primary useable mats (russan power crystals and enigmatic artifact fragments) for anything important. It would be different if the color crystal nodes gave artifact fragments like the lesser grade nodes 6 and below do, but these don't. Considering other crew skills such as bio-analysis, slicing, and scavenging there's an abundance and you get the necessary materials with little effort involved. Seems a bit skewed. If by the luck of chance I find one of the enigmatic artifact fragment nodes, they're either in the ground or stuck in the structure of a wall. Like in the Training Grounds area. Edited December 6, 2014 by xeraphyne Link to comment Share on other sites More sharing options...
Malakriss Posted December 7, 2014 Share Posted December 7, 2014 The current spawn rate is likely: 20% Ruusan Crystal 20% Enigmatic Artifact Fragment 20% Luminous Red Crystal 20% Luminous Green Crystal 20% Luminous Blue Crystal A smarter table would be: 33% Ruusan Crystal 33% Enigmatic Artifact Fragment 11% Luminous Red Crystal 11% Luminous Green Crystal 11% Luminous Blue Crystal Link to comment Share on other sites More sharing options...
xeraphyne Posted December 7, 2014 Author Share Posted December 7, 2014 The current spawn rate is likely: 20% Ruusan Crystal 20% Enigmatic Artifact Fragment 20% Luminous Red Crystal 20% Luminous Green Crystal 20% Luminous Blue Crystal A smarter table would be: 33% Ruusan Crystal 33% Enigmatic Artifact Fragment 11% Luminous Red Crystal 11% Luminous Green Crystal 11% Luminous Blue Crystal I don't think it's even the supposed rate. Out of 10 there was 1 node of each artifacts and power crystals if that. But I certainly agree with the smarter table. Link to comment Share on other sites More sharing options...
dscount Posted December 7, 2014 Share Posted December 7, 2014 /signed This is crap deployment of resource nodes. Bad enough we don't have Artifact frags included in color crystals, but now we have a ton of nodes we don't even need to collect. Link to comment Share on other sites More sharing options...
-Damask- Posted December 7, 2014 Share Posted December 7, 2014 YES absolutely! PLEASE fix this! Archeology is already gimped in that they cant gather by killing mobs. This on top of that really hurts us artificers. Link to comment Share on other sites More sharing options...
xeraphyne Posted December 7, 2014 Author Share Posted December 7, 2014 I'm so happy to see I'm not the only one who has noticed this or feels this way. Link to comment Share on other sites More sharing options...
Stoofa Posted December 9, 2014 Share Posted December 9, 2014 Is there actually any use for the new coloured crystals we can harvest? Not looked at everything that can be crafted post 3.0 - just wondered if they have any use at all? Link to comment Share on other sites More sharing options...
usermww Posted January 6, 2015 Share Posted January 6, 2015 Is there actually any use for the new coloured crystals we can harvest? Not looked at everything that can be crafted post 3.0 - just wondered if they have any use at all? Dye Modules Link to comment Share on other sites More sharing options...
Llama-Eight Posted January 6, 2015 Share Posted January 6, 2015 This is crap deployment of resource nodes. Bad enough we don't have Artifact frags included in color crystals, but now we have a ton of nodes we don't even need to collect. Which is why the nodes appear to be so skewed towards colour crystals, people are harvesting the non-colour crystal nodes & the new nodes have a ~60% chance of spawning as one of the colours. While I completely agree that the distribution should be skewed in favour of the power crystal/fragments (in addition to the colour crystal nodes giving a few fragments as well), if people harvested the colour crystal nodes as well this would be less of an issue (but still an issue). Link to comment Share on other sites More sharing options...
Rhesus_TOR Posted January 6, 2015 Share Posted January 6, 2015 Which is why the nodes appear to be so skewed towards colour crystals, people are harvesting the non-colour crystal nodes & the new nodes have a ~60% chance of spawning as one of the colours. While I completely agree that the distribution should be skewed in favour of the power crystal/fragments (in addition to the colour crystal nodes giving a few fragments as well), if people harvested the colour crystal nodes as well this would be less of an issue (but still an issue). This. People don't realize every archeology node has only a 20% chance to spawn any one of the five different types of archeology resources. LOOT THEM ALL and then come back in six minutes. Link to comment Share on other sites More sharing options...
dscount Posted January 6, 2015 Share Posted January 6, 2015 This. People don't realize every archeology node has only a 20% chance to spawn any one of the five different types of archeology resources. LOOT THEM ALL and then come back in six minutes. Yes and no... I've been quick up and to harvest and only person in the instance even. Made a complete circle of the map and picked up everything.... RATIO was just as bad. People just cherry picking the two primary nodes compound the problem I agree, but the RNG ratio for color crystals is terrible. Having 60% chance of color crystals over 20% for main mats is just silly. Link to comment Share on other sites More sharing options...
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