Jump to content

Rhesus_TOR

Members
  • Posts

    352
  • Joined

Everything posted by Rhesus_TOR

  1. Skipped a character from Ziost straight to Ossus. I lost the ability to pickup and do Iokath as a result. I also received several duplicate companions and post-patch the level 1 duplicates were retained but the prior leveled companions were deleted.
  2. Your "fix" stripped the set bonuses off ALL 252/258 armorings that were on existing characters and OUTSIDE their original shells. I was keeping and using the 252 set armorings for cross-faction alts and you've effectively stripped the effectiveness of those alts since it will now take weeks of additional grinding to recover the 252 set bonuses. To answer your questions: 1. The Set bonus is GONE. On my Sorcerers and Sages, hitting Recklessness only yields 2 charges now (down from 3). 2. I keep all shells as a matter of habit and they all contain armorings that have set bonuses as expected, but this killed all 252 set bonuses where upgrades to 258 happened, essentially robbing every older 252 set piece being used for alts. 3. Removing a broken armoring from a piece of armor does NOT restore the set bonus for that armoring. They are all either slot-bound Resistive or Versatile armorings post-patch. Relogging after removal, moving across inventories, and re-applying the broken armoring to a piece of armor changes nothing. The set bonus is GONE.
  3. When you enter combat and your companion does not have clear same-plane/softly-sloped unobstructed line of sight to the combatant(s) or heal target, the companion will freeze. The companion will not heal, tank, or DPS until combat is ended or the companion is manually put into Passive mode then returned to Attack mode. Distance does not seem to be a factor. The companion does not seem to be a factor nor if the companion's mode of operation. What matters is that the companion is on a different plane and/or has their "view" sufficiently obstructed by any sort of landscape object. Leaping over knee-high walls, jumping over furniture clusters with lamp posts, or attacking combatants positioned on sharply edged changes in landscape will all cause this behavior to manifest. This is especially frustrating on Ossus as there are a number of pieces of ruined building littering the landscape and companions, depending on the side from which you attack, like to get stuck on the edges of the ruins and do nothing.
  4. I had about 550 tier 4 crates saved up across 12 command 300 level 70's and picked up another 30 or so post-patch. Out of the 550 original crates I received a single 252 loot box to go along with a single grand chance cube. The new crates yielded no 252s. The odds (about as good as the chance of getting a grand chance cube - at least for me) have killed any enthusiasm I ever had for opening command crates. Command crates were a fun and exciting (steady and consistent) way to grind in order to gear up. The new system for getting 252s and 258s makes grinding into a RNG-face stab of a chore.
  5. Even after equipping the full 6-piece set (there are no bracers from any of the three lockboxes or apparent in the Collections preview list), the armor set does not unlock in Collections. Additionally, you have to open the costume interface and force a refresh of the costume to get the animation to work.
  6. All the things everywhere should be BoL. Even the warzone commendations pool should be a single massive legacy pool.
  7. This happened on one of my characters today and it looks like a cross-linking issue where more than one character references the same outfit designer slot ID. Said another way: Character ID 100 is assigned character slot number 200 as its first character slot. Character ID 110 is ALSO assigned character slot number 200 as its first character slot. Character ID 100 and character ID 110 each update character slot number 200 (over and over).
  8. Sweet place. There's definitely a theme and the spaces are all clean, navigable, and most importantly, believably used.
  9. Thanks so much! As for decorating Tattooine, it's only hard if you can't make stories for each of the spaces. Every area should have a purpose - a reason for being there. The decorations will follow the story behind a space's purpose. And there was only really one awkward space for me on Tattooine; the small open courtyard where I parked all of the starships. If I had made it a marketplace (which I wanted to do initially) I would've used too many hooks that I wanted for telling stories in other parts of the stronghold. Again, thank you
  10. We're currently 4/5 Temple of Sacrifice, 4/5 Ravagers in both 16m HM and 8m HM, and have the Colossal Monolith 16m/8m for 204 mainhands on farm. We're looking for reliable progression-minded rDPS and one solid healer. We raid Empire side on Friday and Sunday night from 8pm-11:30pm US-ET. Feel free to hit us up if 16m HM progression is your thing - http://darkeclipserawr.enjin.com/ .
  11. Has anybody gotten one of these to drop yet on Ilum?
  12. When they add more NPCs that aren't so wooden I will add more, but my idea of NPCs doesn't involve using the assortment of sad mannequins they've given us so far. To date my two personal favorites are Destitute Smuggler and Kel Dor Jedi Master because they do more than wave a single hand or stand woodenly in one spot. There needs to be more animated NPCs and they need to drop more frequently than 1% of the time from cartel packs. Factional NPCs that wield and shift weapons and scan their surroundings, and NPCs that perform mundane tasks like repairing, welding, or cleaning would be great additions to the game.
  13. With all the new decorations added in the last year, I thought I'd redo my Flickr photo album to reflect my stronghold as it looks today. I'm sitting at around 236k prestige and I'm missing just a very few decorations. Enjoy! https://live.staticflickr.com/5453/17221133723_28fcd468a0_b.jpg
  14. We got Blaster and Master 16m HM down tonight. We're still looking for solid rDPS and we'll need a progression-minded healer in the next 3-4 week.
  15. Team: Dark Eclipse Faction: Empire Server: Jedi Covenant THE RAVAGERS Kill: Blaster and Master Phase: 16 man, HARD mode Time: 05/15/2015, 9:29pm US-ET Evidence: https://live.staticflickr.com/8835/17703991192_e2159a8c54_b.jpg
  16. We're currently 4/5 Temple of Sacrifice, 4/5 Ravagers in both 16m HM and 8m HM, and have the Colossal Monolith 16m/8m for 204 mainhands on farm. We're looking for reliable progression-minded rDPS. We raid Empire side on Friday and Sunday night from 8pm-11:30pm US-ET. Feel free to hit us up if 16m HM progression is your thing - http://darkeclipserawr.enjin.com/ .
  17. Dark Eclipse is doing 16-person HM progression. Feel free to drop by if you're interested: http://darkeclipserawr.enjin.com/home
  18. Guild: Dark Eclipse Team: Dark Eclipse Faction: Empire Server: Jedi Covenant THE RAVAGERS Kill: Sparky Phase: 16 man, HARD mode Time: 12/14/2014, 9:17pm US-ET Evidence: https://live.staticflickr.com/7726/17326231238_cfe51dbf5f_b.jpg Kill: Quartermaster Bulo Phase: 16 man, HARD mode Time: 01/23/2015, 11:42pm US-ET Evidence: https://live.staticflickr.com/7728/17487664686_aaa9d7afb9_b.jpg Kill: Torque Phase: 16 man, HARD mode Time: 02/23/2015, 12:16am US-ET Evidence: https://live.staticflickr.com/8787/17327742119_4d95f69709_b.jpg
  19. Ok, thanks for the clarification. That said: Guild: Dark Eclipse Team: Dark Eclipse Faction: Empire Server: Jedi Covenant TEMPLE OF SACRIFICE Kill: Malaphar the Savage Phase: 16 man, HARD mode Time: 12/14/2014, 11:59pm US-ET Evidence: https://live.staticflickr.com/7720/17326499179_ed4b898731_b.jpg Kill: Sword Squadron Phase: 16 man, HARD mode Time: 01/30/2015, 11:04pm US-ET Evidence: https://live.staticflickr.com/5334/16890276784_622d4de635_b.jpg Kill: The Underlurker Phase: 16 man, HARD mode Time: 01/30/2015, 11:30pm US-ET Evidence: https://live.staticflickr.com/7700/17510731692_e1f743eea4_b.jpg Kill: Revanite Commanders Phase: 16 man, HARD mode Time: 02/22/2015, 10:00pm US-ET Evidence: https://live.staticflickr.com/5451/17510739772_4c8c49bfe7_b.jpg
  20. Guild: Dark Eclipse Team: Dark Eclipse Faction: Empire Server: Jedi Covenant Kill: Colossal Monolith Phase: 16 man, HARD mode Time: 05/10/2015, 9:28pm US-ET Screenshot of the achievement unlocked and all the players who were a part of the kill:https://www.flickr.com/photos/126331928@N07/17322610529/in/dateposted-public/
  21. Thanks for the update! They're back like nobody's business on Jedi Covenant though.
  22. My guild helped me get one tonight, thanks!
  23. Seriously, the outfit designer is freaking awesome!!! Now we just need a way to be able to copy outfits across a legacy.
×
×
  • Create New...