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3.0 Sentinel Precision Slash Changes


Aszen

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On the notes for the changes via 3.0 to Combat Sentinels, it's detailed that the changes to Precision Slash will no longer ignore the global cooldown but will now last 6 seconds as opposed to 4.5 seconds. Is it a bug that mine is only lasting 3 seconds despite being a combat Sentinel, or am I an idiot and missing something in the discipline?
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On the notes for the changes via 3.0 to Combat Sentinels, it's detailed that the changes to Precision Slash will no longer ignore the global cooldown but will now last 6 seconds as opposed to 4.5 seconds. Is it a bug that mine is only lasting 3 seconds despite being a combat Sentinel, or am I an idiot and missing something in the discipline?

 

You're missing that the blogs were written before the PTS went up, and that change sucked for PvPers.

 

The 3 second PS was required to prevent overpoweredness in terms of sustained DPS that a 4.5 second PS would have given.

 

For now:

 

PvE: First PS is under zen, has MS and CB. Second PS is not under zen, has Dispatch + CB

PvP: You can now use PS after a knockback to hit em with Dispatch + CB from range without having to worry about being melee range. because buff.

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they should just get rid of the PS skill altogether since it seems to be the root of the problem in the combat (and imp counterpart) tree. 3 seconds is useless as some kind of buff it doesn't even finish a master strike

 

they should just up our armor ignore to a flat 30%, and get rid of PS. and give us another attack instead. because i HATE the fact that they were so lazy and used overload sabers animation.

 

they could have at the very least given it a different animation

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