Verain Posted October 28, 2014 Share Posted October 28, 2014 Inspired by the amazing numbers in: http://www.swtor.com/community/showthread.php?t=772270 How many games do you have just on strike fighters? If possible, break it down by type (type 1 strike is the Starguard/Rycer/TZ-24, type 2 is the Pike/Quell, type 3 is the Clarion/Imperium). Also if possible, what percent of your total games are on strikes? All these numbers are a bit foozly, because you can and will play multiple ships. But I know that strikes have a special part in a lot of hearts as being similar in character to X-Wings, while also generally considered a bit undertuned, and as such a lot of folks have strong opinions on them. Type 1 Strikes: About 370 games. Type 2 Strikes: About 250 games. Type 3 Strikes: About 200 games. Percent of total games on a strike: bit more than 30% Some fun facts: > My percent games on Republic is only a bit higher than Empire, BUT... > My strike percent on Republic is around 35%, and on Empire closer to 25%. This is almost assuredly because of how cool the Republic Strikes look comparatively. > There are four skins for Type 1 strikes, and my numbers on a Starguard are high, on a TZ-24 Enforcer pretty low, on a TZ-24 Gladiator high, and almost abysmal on the Rycer. I know I don't like how the ship looks, but like: > I have played a Rycer on Bastion (my main server) in 12 games, and it was mastered for almost all of those dozen games. Meanwhile, my Gladiator is complete and has plenty of games. > I have played a Rycer on Ebon Hawk in 14 games. I don't have a Gladiator on EH. That ship is definitely not mastered, but it still comes in higher than the Bastion Rycer, which is wild (less than 10% of my total games are on EH, after all). > My Type 2 Strike games are way more represented on characters around before the barrel roll nerf, which really ownfaced this ship in my opinion. My alts either lack this ship or have no games on it, while my Republic Bastion (Verain) has had it complete for quite some time, and it was a very early mastered ship for me. 30% of my Type 2 Strike games have been on a Quell, the rest were on a Pike. > My Type 3 Strike games are pretty evenly split betwixt faction, but it's largely divided amongst my Republic Bastion Clarion (probably the coolest ship, in my opinion) and my Ebon Hawk Imperium, with my Empire Bastion Imperium having just a few dozen games. The EH Imperium has been tactically more useful (plus that server had strike nights, but that isn't many games for me) than the Bastion Imperium, but the Clarion I think gets the play because it's so damned cool. > I play repair probes a decent amount on my Type 3 Strikes (but not always- I definitely have a lot of games with Remote Slicing, and several with Combat Command). I have healed for 113,106 on Ebon Hawk and 201,332 on Bastion, for 314,438 total. I do wish I could break that down on a "per game with repair probes" basis. Link to comment Share on other sites More sharing options...
tunewalker Posted October 28, 2014 Share Posted October 28, 2014 (edited) Total Battle Republic Main Bastion: 1550 T1 Strike Games 103 T2 Strike Games 774 T3 Strike Games 239 Total Bastion Republic Strike Games: 1116 Total imperial Main Bastion: 405 T1 Strike games: 72 T2 Strke Games: 36 T3 Strike Games: 39 Total Bastion Imperial Strike games: 147 Total Games 1955 Total Strike Games 1263 Around 75% games in Strike fighter, large majority in T2 Strike. This does not include any of my alts which would have several games in T1 Strikes, or any of the Strike night strikes on EH. This is just my mains. The Imperial Side has less everything because I pretty much just mastered it and havent played on it much. I played a Lot of Bomber and GS on it to get achieves (play x so many times and healing medals and the like) T2 Strike was my main ship for a long time and I still play it as often as I can, trying to find a way to make it as deadly as it used to be, but as Verain noted.... that Barrel Roll nerf HURT. Edited October 28, 2014 by tunewalker Link to comment Share on other sites More sharing options...
Altheran Posted October 28, 2014 Share Posted October 28, 2014 (edited) I'll go with flown time since it's absolute and then in parenthesis matches : Starguard : 1d 16h 56m 45s (309) Pike : 21h 32m 13s (170) Clarion : 11h 39m 28s (93) Rep overall : 5d 19h 11m 48s (941) Rycer : 6h 48m 44s (49) Quell : 2h 36m 30s (23) Imperius : 2h 05m 53s (16) Imp overall : 22h 50m 40s (142) --- Starguard : 29.42% of Rep time Pike : 15.47% of Rep time Clarion : 8.38% of Rep time Rep Strikes : 53.29% or Rep time Rycer : 29.82% of Imp time Quell : 11.42% of Imp time Imperius : 9.18% of Imp time Imp Strikes : 50.42% of Imp time Strikes : 52.86% of total time Edited October 28, 2014 by Altheran Link to comment Share on other sites More sharing options...
caederon Posted October 28, 2014 Share Posted October 28, 2014 (edited) Hmm... T1 strikes : 454 games T2 strikes : 442 games T3 strikes : 70 games All strikes : 966 games All GSF : 2721 games so ~35% strike fighter flying time. As noted by everyone, T2 strike was way more awesome before Barrel Roll got nerfed. Doesn't that beg the question... what if only the T2 strike had a Super Barrel Roll which was like oldschool Barrel Roll? Would that make it competitive? Most of my T2 strike matches were flown pre-BR-nerf. I don't fly the T3 strike much because it handles like a brick and I don't have a lot of fun in it, but I am trying to learn to love it nonetheless. Slowly. It -is- pretty great in domination matches. - Despon Edited October 28, 2014 by caederon Link to comment Share on other sites More sharing options...
Altheran Posted October 28, 2014 Share Posted October 28, 2014 As noted by everyone, T2 strike was way more awesome before Barrel Roll got nerfed. Doesn't that beg the question... what if only the T2 strike had a Super Barrel Roll which was like oldschool Barrel Roll? Would that make it competitive? Most of my T2 strike matches were flown pre-BR-nerf. In my opinion, it's more of a general problem with current Barrel Roll. Every ship that use Barrel Roll suffers from the same problem than a T2 Strike (unless they use DF, because DF a trump card) I think they should take a second pass of balancing on them (regardless of ship). It used to be ridiculously good, now it's (almost) bad. I'd say the energy cost move was likely a good move, the CD thing, maybe not so much. (Hey, anyone thinking we should speak a bit about Engine maneuvers, not only BR ?) Link to comment Share on other sites More sharing options...
tunewalker Posted October 28, 2014 Share Posted October 28, 2014 In my opinion, it's more of a general problem with current Barrel Roll. Every ship that use Barrel Roll suffers from the same problem than a T2 Strike (unless they use DF, because DF a trump card) I think they should take a second pass of balancing on them (regardless of ship). It used to be ridiculously good, now it's (almost) bad. I'd say the energy cost move was likely a good move, the CD thing, maybe not so much. (Hey, anyone thinking we should speak a bit about Engine maneuvers, not only BR ?) Let's NOT bog this thread down with Balance BS, lets put that in other threads. Dig up Verains suggestion thread and put it there. Link to comment Share on other sites More sharing options...
Altheran Posted October 28, 2014 Share Posted October 28, 2014 (edited) Let's NOT bog this thread down with Balance BS, lets put that in other threads. Dig up Verains suggestion thread and put it there.Sorry, but questions leads to answers. I couldn't just ignore it. I was actually asking if people are willing to speak about it, preferably in a new thread (because I'm not the type of guy who initiate a debate thread if there aren't people to debate beforehand), but I forgot the italic part. But no, the thread you pointed is no good either. There you can discuss his suggestions, say you agree or not, propose changes/tweaks, but it's unfitting to start a new debate about something particular as maneuvers. Edited October 28, 2014 by Altheran Link to comment Share on other sites More sharing options...
tunewalker Posted October 28, 2014 Share Posted October 28, 2014 Sorry, but questions leads to answers. I couldn't just ignore it. I was actually asking if people are willing to speak about it, preferably in a new thread (because I'm not the type of guy who initiate a debate thread if there aren't people to debate beforehand), but I forgot the italic part. But no, the thread you pointed is no good either. There you can discuss his suggestions, say you agree or not, propose changes/tweaks, but it's unfitting to start a new debate about something particular as maneuvers. I will start one later. It will have some to do with this and some of my own opinion I dont have time to start it right now though. Link to comment Share on other sites More sharing options...
Altheran Posted October 28, 2014 Share Posted October 28, 2014 Looking forward Link to comment Share on other sites More sharing options...
Ramalina Posted October 28, 2014 Share Posted October 28, 2014 I've got 492 strike games total, which is about 76.6% of my overall games. Most of the non-strike games happened before the first half of Jan 2014. Type 1 269 games Type 2 158 games Type 3 78 games I may be missing a few games from alts that I don't think of as GSF alts. My stats are by far the best on my current Pike (43 games), though I think that's a matter of tending to fly it during games where I feel that the map and the team composition are 'friendly' to the Pike. It's earning requisition at a rate about 20% higher per game than the equivalently geared Clarion and StarGuard that I'm gearing as a group. It's also a matter of people who let me land proton torpedoes on their battlescouts, which is something that still baffles me. Another peculiar thing, on my current GSF main Starguard damage per battle is almost double my previous GSF main's. Hard to tease out how much of that is experience, and how much is the combination of balance changes, and switching from Quads-Directional-Turning to Ion-QuickCharge-Regeneration. In the same period, I believe I have over 200 flight hours in various DCS modules, clearly GSF is not my top ranked flight combat choice. It's hardly a fair comparison though, in GSF there's no way to do a night landing in a thunderstorm, with strong crosswinds, an engine on fire, and substantial portions of your control surfaces shot off. Aside from X-wing nostalgia, a lot of my strike favoritism comes from the strikes having the most airplane-like handling of the GSF classes. Link to comment Share on other sites More sharing options...
MeisterBabylon Posted October 28, 2014 Share Posted October 28, 2014 I want to play my t24, clarions more but they feel soooo slooow. T24 is not as slow but im busy macing my main fighters. Need to log in to check but I think its quite abyssal since I spent most time in a maideemer and flashocula. Link to comment Share on other sites More sharing options...
MiaowZedong Posted October 28, 2014 Share Posted October 28, 2014 (edited) T1: 416 games T2: 31 games T3: 91 games Strike Total: 538 Total: 1337 games () 40.24% of my games in strike fighters. I've mastered both Star Guard and Rycer but fly them alot less now because there are simply better options out there. They're essentially "mercy ships" or "fun ships" for me now. The T2 is just weak, for a variety of reasons. I didn't get the chance to fly it pre-BR nerf, but now BR is certainly not a draw--arguably a drawback, especially as most of the alternatives are lacklustre. It would get more playtime if it had either of the two currently best engine manoeuvres. The T3 is good if you have a good team, but not so much when solo queuing. With the right team composition, it's the best strike currently, in my opinion. Edited October 28, 2014 by MiaowZedong Link to comment Share on other sites More sharing options...
Odacervicix Posted October 28, 2014 Share Posted October 28, 2014 T1 Strike - 389 games T2 Strike - 374 games T3 Strike - 293 games Total Strike Games - 1056 Total Games - 3137 So about 1/3 of my games are in Strikes. Agree on the BR nerf and the T2. I used to like to engage at around 4-8K meters in the T2 while running concussion/proton. I used BR to help create and maintain that spacing. With the nerf, I'm just trying to squeeze whatever I can out of F3 and Quick-Charge Shields, and I rarely use either BR or KT offensively. Wish it had at least power dive. Link to comment Share on other sites More sharing options...
Drakkolich Posted October 28, 2014 Share Posted October 28, 2014 Well at this point now I want to know not only strikes but my %'s for all ships so I'm going to get a little crazy and do them all ^^ Rycer/Starguard: 374 (8.42%) Quell/Pike: 381 (8.58%) Imperium/Clarion: 554 (12.47%) Strike Total: 1309 (29.48%) Blackbolt/Novadive: 295 (6.64%) Sting/Flashfire: 854 (19.23%) Bloodmark/Spearpoint: 208 (4.68%) Scout Total: 1357 (30.56%) Mangler/Quarrel: 477 (10.74%) Dustmaker/Cometbreaker: 187 (4.21%) Jurgoran/Condor: 111 (2.5%) Gunship Total: 775 (17.45%) Razorwire/Rampart: 532 (11.98%) Legion/Warcarrier: 351 (7.9%) Decimus/Sledgehammer: 116 (2.61%) Bomber Total: 999 (22.5%) Total of all added up 4440 (which is different then total games by the way, because you can play more then one ship in each game) Those are some really interesting percentages, I would have never guessed I only played 17.45% of my games as gunship. I also had no idea I played that much strike fighter. Link to comment Share on other sites More sharing options...
MeisterBabylon Posted October 29, 2014 Share Posted October 29, 2014 Across the board, the Clarerium inflates strike fighter playtimes, which is the only strikefighter with a valid niche. Not to mention the Clarion is the answer to our Xwing fantasies, a bit like a Tiger II. But even then its no super unicum like a Stingfire. Pikes are statpadder division so no surprise seeing that more often but the T24... is a potato. I have one because I rp a bit and the T24 is the ship ferrying us to all our fps and ops, thats why I have one. I managed to make a dogfighter with longer reach, using armor piercing heavies and concs, but in the end its a slower and MORE FRAGILE stingfire in exchange for a slightly higher reach. I will need to log and check my stats, but I do know all my games in the last 2 weeks have been in a stingfire, maideemer and rampwire. Link to comment Share on other sites More sharing options...
SithAceI Posted October 29, 2014 Share Posted October 29, 2014 I decided to include only my mains because we all have some strike fighter exp. on leveling alts etc. starguard/rycer - 170 pike/quell - 86 clarion - 13 (no imperium yet lol) Total - 259 Probably like 300 if I included all of them. So 300 out of 1400 or matches. You can do the math cus I can't lol. Link to comment Share on other sites More sharing options...
Drakkolich Posted October 29, 2014 Share Posted October 29, 2014 I decided to include only my mains because we all have some strike fighter exp. on leveling alts etc. starguard/rycer - 170 pike/quell - 86 clarion - 13 (no imperium yet lol) Total - 259 Probably like 300 if I included all of them. So 300 out of 1400 or matches. You can do the math cus I can't lol. 30000 divided by 1400 = 21.42% Link to comment Share on other sites More sharing options...
SithAceI Posted October 29, 2014 Share Posted October 29, 2014 30000 divided by 1400 = 21.42% Thank you Sir! Sorry just a dumb truck driver here. LOL Link to comment Share on other sites More sharing options...
nyghtrunner Posted October 29, 2014 Share Posted October 29, 2014 30000 divided by 1400 = 21.42% I honestly don't think I've ever seen someone do it this way. For me, it's always 300/1400 == 0.2142 == 21.42% It took me a moment to see what you did, and that it wasn't just a typo. Link to comment Share on other sites More sharing options...
Verain Posted October 29, 2014 Author Share Posted October 29, 2014 (edited) I would have had to divide 3 by 14, then put the 0s in for the percent. Edited October 29, 2014 by Verain Link to comment Share on other sites More sharing options...
TrinityLyre Posted October 30, 2014 Share Posted October 30, 2014 (edited) First, your colors suck. (Drakolich requested that I change 'your' to 'you're') Now that we have gotten that out of the way... Phytia: Star Guard: 215 Pike: 360 Clarion: 146 Anastasie: Imperium: 196 Rycer: 144 Quell: 275 Rest: Not even going to bother. Dementia's strike fighters have amazingly high K/D, damage, accuracy and W/L. But that's on The Ebon Hawk, soooo......................... Edited October 30, 2014 by TrinityLyre Link to comment Share on other sites More sharing options...
Sergeant_Boss Posted October 31, 2014 Share Posted October 31, 2014 (edited) Total numbers only on Red Eclipse: T1: 321 matches. T2: 3 matches. T3: 0 matches. Total matches on Strike Fighter: 324. Total matches: 324. Hell yeah. P.S. Unfortunately, I lost my stats from T3-M4... It was about ~450 Strike Fighter matches. Edited October 31, 2014 by Sergeant_Boss Link to comment Share on other sites More sharing options...
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