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Critical chance DM level


CommanderKool

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I don't speak from too much experience, as my only character with 186 gear is my Juggernaut tank, but from what I've read in guides and watched in videos, I'm under the impression that it's best for a Carnage Marauder/Combat Sentinel to run with 0 critical rating.

 

Given the recent changes to the spec in 2.10, most of the RNG aspects of Carnage/Combat have been replaced with flat procs and cooldowns, and I think you should focus more on increasing the magnitude of your guaranteed critical hit (Force Scream/Blade Storm) rather than increasing the likelihood of critical hits for your weaker abilities.

 

My suggestion would be to go pure Power + Surge on all of your mods once you have hit 100% accuracy.

 

Again, I'm not the most experienced Marauder, and there may be some theorycrafters who have deduced an ideal amount of crit. Wish I could do that myself!

 

Good luck with the gearing :)

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